• Sony to reveal PS4 virtual reality headset similar to the Oculus Rift
    53 replies, posted
[quote]Sony is preparing to reveal the final piece of its PS4 hardware strategy at TGS by showcasing a PlayStation-branded virtual reality head-mounted display, CVG has learned. It originally intended to reveal the Sony headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on. The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.[/quote] [quote]2014 will see home consoles venture into the virtual reality space for the first time, a new report claims. Eurogamer says that Sony has plans to expand the PS4 feature-set into the VR sector in 2014 with the launch of an Oculus-Rift type headset device. It adds that internal testing has centred around Evolution Studios’ DriveClub, with users able to look around the cockpit of their cars by simply moving their heads. Evolution, of course, led Sony’s stereoscopic 3D efforts. Eurogamer even claims that Sony was at one stage preparing a Gamescom reveal for the VR device, although those plans were then scrapped.[/quote] [quote]Multiple stories have emerged today that Sony is working on a virtual headset for the PlayStation 4, with the developers of launch game Driveclub already experimenting with the technology. Website Eurogamer claims there were plans to unveil the headset at Gamescom last month but according to their sources it’s not now likely to be unveiled until next year. Rival website CVG has a similar story, apparently from separate sources, but they claim that a reveal at the Tokyo Game Show – due to start on September 20 – is currently the plan. Speaking to our own sources, who are aware of Sony’s plans, we were told that the Eurogamer story is ‘not far from the truth’. This includes the timing of any announcement, which we’ve been told is not currently a part of Sony’s Tokyo Game Show plans. That could change though and certainly there seems no question that Sony is working on a headset, with Sony Worldwide Studios boss Shuhei Yoshida having already refused to deny it on several occasions.[/quote] [url]http://www.eurogamer.net/articles/2013-09-03-sony-set-to-go-big-with-virtual-reality-on-playstation-4[/url] [url]http://metro.co.uk/2013/09/03/ps4-virtual-reality-headset-reveal-this-month-claim-insiders-3948551/[/url] [url]http://www.mcvuk.com/news/read/sony-planning-virtual-reality-headset-strategy-for-ps4/0120631[/url] [url]http://www.gametrailers.com/side-mission/60649/rumor-sony-is-going-virtual-reality-with-ps4-oculus-like-vr-headset[/url] IT'S HAPPENING
nice
Oh shit, better be good, maybe I will get a PS4.
I can't see something like a VR headset being any good on a console because of the lack of customization options and games that truly benefit from it (i.e. simulators). Something like trackIR would be infinitely better for casual gaming and would be used way more (except people sitting on a couch can't really use TrackIR afaik). EDIT: also from reading some of the technical specs of the Oculus Rift, how do they expect the modern console generation to compare? (seeing as it has to render the game twice)
[QUOTE=nigerianprince;42064943]I can't see something like a VR headset being any good on a console because of the lack of customization options and games that truly benefit from it (i.e. simulators). Something like trackIR would be infinitely better for casual gaming and would be used way more (except people sitting on a couch can't really use TrackIR afaik). EDIT: also from reading some of the technical specs of the Oculus Rift, how do they expect the modern console generation to compare? (seeing as it has to render the game twice)[/QUOTE] Pretty sure the PS3 already rendered the games twice when it used the 3D function.
[QUOTE=nigerianprince;42064943]I can't see something like a VR headset being any good on a console because of the lack of customization options and games that truly benefit from it (i.e. simulators). Something like trackIR would be infinitely better for casual gaming and would be used way more (except people sitting on a couch can't really use TrackIR afaik). EDIT: also from reading some of the technical specs of the Oculus Rift, how do they expect the modern console generation to compare? (seeing as it has to render the game twice)[/QUOTE] It would be a huge boost in making VR mainstream, rather than the niche it currently is. The Rift is heading in the right direction, but something like Sony launching an HMD with a brand as big as the Playstation, it's not comparable. And it's a screen split in half, if you can run 1080p at 60fps (720p for the rift devkit), you can run it the same. I would expect the PS4 to be able to run 1080p just fine.
It'd better be as good as the Oculus Kind of a dick move because the Oculus VR will get a fraction of its projected sales because of this, unless they plummeted the price to a competing level.
[QUOTE=Orkel;42064995]It would be a huge boost in making VR mainstream, rather than the niche it currently is. The Rift is heading in the right direction, but something like Sony launching an HMD with a brand as big as the Playstation, it's not comparable. And it's a screen split in half, if you can run 1080p at 60fps (720p for the rift devkit), you can run it the same. I would expect the PS4 to be able to run 1080p just fine.[/QUOTE] I thought they said the Rift would run at something like 1400p when it was released as a consumer product? I'm sure they'll find ways to cut corners to make it work, but consoles to me just aren't designed for this kind of stuff. I also seem to recall Sony releasing a VR headset some time ago that had no head tracking feature (which kind of makes it completely pointless). There was also some nice technology that Sennheiser showcased that can track sounds based upon head position; hopefully if they make something it'll be good on all fronts and not just a gadget that falls short on things.
I've used an oculus rift, they are so epic. I played minecraft on it too. Pros of going to Full Sail University, we get to talk to a lot of developers and CGI people.
[QUOTE=nigerianprince;42065047]I thought they said the Rift would run at something like 1400p when it was released as a consumer product? I'm sure they'll find ways to cut corners to make it work, but consoles to me just aren't designed for this kind of stuff. I also seem to recall Sony releasing a VR headset some time ago that had no head tracking feature (which kind of makes it completely pointless). There was also some nice technology that Sennheiser showcased that can track sounds based upon head position; hopefully if they make something it'll be good on all fronts and not just a gadget that falls short on things.[/QUOTE] 1080p baseline, hinted at higher resolutions so prolly 1200p or 1440p. Higher res doesn't necessarily mean worse perfomance, you can run 1080p with a 1440p panel and it'd be much better than running it on a 1080p panel because of the reduced screendoor effect due to the larger pixel density.
[QUOTE=nigerianprince;42065047]I thought they said the Rift would run at something like 1400p when it was released as a consumer product? I'm sure they'll find ways to cut corners to make it work, but consoles to me just aren't designed for this kind of stuff. I also seem to recall Sony releasing a VR headset some time ago that had no head tracking feature (which kind of makes it completely pointless). There was also some nice technology that Sennheiser showcased that can track sounds based upon head position; hopefully if they make something it'll be good on all fronts and not just a gadget that falls short on things.[/QUOTE] I've also used that headset. I literally thought it was meant to shove a TV screen into your eyes as instead of being a virtual reality headset. It worked okay, but it was nothing amazing.
Why is this getting dumbs? To me this sounds nice!
[QUOTE=Cabbage;42065008]It'd better be as good as the Oculus Kind of a dick move because the Oculus VR will get a fraction of its projected sales because of this, unless they plummeted the price to a competing level.[/QUOTE] The way I see it, the Rift will be targeting a different market though; it'll have the entire flight simulator/war simulator market as well as what will likely be a larger catalog of games. It'll be an enthusiast device at the end of the day. It might be at launch that the PS4 is technologically groundbreaking to some extent, but a $400 console will not provide as good of an experience as a decent PC in 1-2 years time. [editline]4th September 2013[/editline] [QUOTE=Orkel;42065085]1080p baseline, hinted at higher resolutions so prolly 1200p or 1440p. Higher res doesn't necessarily mean worse perfomance, you can run 1080p with a 1440p panel and it'd be much better than running it on a 1080p panel because of the reduced screendoor effect due to the larger pixel density.[/QUOTE] Well from what is rumored to be happening with BF4 on PS4 (upscaling a ~720p resolution to fit 1080p) it wouldn't surprise me if they tried that shit again this generation.
[QUOTE=nigerianprince;42065106]It might be at launch that the PS4 is technologically groundbreaking to some extent, but a $400 console will not provide as good of an experience as a decent PC in 1-2 years time.[/QUOTE] I'd expect that those who are going to be into virtual reality are going to want awesome graphics, and the PS4 will probably fall behind PC's fairly soon in that aspect. If I get anything it'll be the Ocular Rift for my PC games. What will feel better though - using a controller or keyboard and mouse? Is it noticeable in virtual reality?
[QUOTE=Dark RaveN;42065102]Why is this getting dumbs? To me this sounds nice![/QUOTE] facepunch is mad their precious oculus is getting competition that will drive them to make a better product
[QUOTE=wauterboi;42065148]I'd expect that those who are going to be into virtual reality are going to want awesome graphics, and the PS4 will probably fall behind PC's fairly soon in that aspect. If I get anything it'll be the Ocular Rift for my PC games. What will feel better though? Using a controller or keyboard and mouse? Does that affect anything too much, or is it noticeable?[/QUOTE] I haven't used the rift; but I imagine the PC would be much better because the controls have far more feedback--that and you can use the console style controllers if you really want to. Especially for simulator-type games, PC has always been king. There is only so much you can do with 10-15 buttons on a console controller.
[QUOTE=Dark RaveN;42065102]Why is this getting dumbs? To me this sounds nice![/QUOTE] I think a lot of people are upset that a bigger business is sort of stealing the spotlight from Oculus Rift. Personally I'm a lot more concerned with Sony actually implementing something like this effectively... I try not to remember the Playstation Move, and every other gimmicky feature consoles have tried to implement in the past to garner more sales with flashy pieces of shit (Kinect, Wii's motion technology, etc).
I wouldn't mind this, if they like also added support for the rift as well. Don't really want to be shelling out lots of money for two headsets when they are both perfectly good. But then I guess, if the Sony headset works with PC that's just as neat.
[QUOTE=GhostG45;42065199]I think a lot of people are upset that a bigger business is sort of stealing the spotlight from Oculus Rift.[/QUOTE] Oculus wants competition to happen, they've said this before. They don't see Sony's "rift" as a bad thing, they see it as a way to finally drive VR into the mainstream and make it something commonplace. A "space race" that accelerates VR development by a huge margin, it benefits everyone.
[QUOTE=Orkel;42065246]Oculus wants competition to happen, they've said this before. They don't see Sony's "rift" as a bad thing, they see it as a way to finally drive VR into the mainstream and make it something commonplace. A "space race" that accelerates VR development by a huge margin, it benefits everyone.[/QUOTE] Oh I know, I was just saying I think there are people [i]here[/i] on this forum that aren't that forward-thinking and are getting all "OH NO BIG CORPORATIONS COMING TO PUSH DOWN THE INDIE HERO >:(" I'm all for competition and driving the industry forward, VR is the way of the future. Like I said, I'm more concerned that Sony doesn't just shit out a terrible gimmick that makes them a quick buck and makes a bunch of people get turned off to supporting real innovative VR.
[QUOTE=ForgottenKane;42064987]Pretty sure the PS3 already rendered the games twice when it used the 3D function.[/QUOTE] Which ruins framerate btw
Only problem with this is if you have a rift already you'll probably have to spend more money on a sony rift clone.
Good. A dedicated PS4 VR headset would be awesome. The Rift would probably aim more towards the PC market if this is happening.
[QUOTE=Cabbage;42065008]It'd better be as good as the Oculus Kind of a dick move because the Oculus VR will get a fraction of its projected sales because of this, unless they plummeted the price to a competing level.[/QUOTE] I don't think so. Oculus is theoretically universally compatible with everything and the original venture, it has a huge first-mover advantage because of that. In all likelihood, we'll see the rift before we see the PS4 VR release too. If anything, the reason why PS4 VR is a thing anyways is because they know how huge of an impact the rift is having without even being out yet. The PS4 VR will be a likely more-expensive/price matched Rift, but ps4-exclusive name brand option and come with bundled games, bundled move controllers, etc. It'll be a good deal if you are exclusive PS4 but better to get the OR otherwise.
Oh man oh god, this and the Playstation Move would be incredible.
The more VR the better. God I hope this will be the end of that motion control shit.
Oh shit this could be good. I hope that this isn't the beginning of EVERYTHING being VR, because I get motion sick easily and I got a feeling that more than 10 minutes with the oculus rift would probably kill me. Still, I'm hyped anyway.
[QUOTE=booster;42065834]The more VR the better. God I hope this will be the end of that motion control shit.[/QUOTE] If anything, motion control will be better because it will seem more real.
I wouldn't mind trying out Killzone with this and the Move gun thing.
This is a rumor and if anything will cost 300-400 dollars, but if this all pans out it could be big.
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