• Artist for a Small Game (Western Style)
    2 replies, posted
I'm working on a Wild Guns clone. For art assets, there will be - -Main character. -Variety of enemies (likely five to six generic ones, and a few bosses). -Mechanical enemies. -Landscapes (Similar to what you'd see in a Spaghetti Western). Pretty much the same kind of stuff seen in Wild Guns. You'll need to work with the small animation editor I made for the project, seen here. [video=youtube;gOghc5E_GXA]http://www.youtube.com/watch?v=gOghc5E_GXA[/video] It's fairly simple, it simply stitches together drawn frames into an animation compatible with the engine. [url=https://www.dropbox.com/s/ial2xywbzqucqgq/Standoff-Alpha.zip]Here's an super-alpha build of the desktop version of the game that shows off its basic mechanics.[/url] Nothing fancy yet. The default resolution of the game is 1280x720, and the assets should be drawn with that in mind. The character size is 200x200 (though this can be changed if necessary). The enemy size is 200x200, but their assets may get scaled down in the level for the illusion of distance. It currently works on Desktop Java (Windows, Mac, and Linux), and Android. HTML and iOS is a possibility in the future. The Android and possible iOS app would be sold for 99c, from which the artist will get half the profits. Thanks for your consideration! I'll be happy to answer any questions.
It says you've deleted the alpha? Is this to say this is cancelled?
[QUOTE=Mr.Q.Marx?;41154627]It says you've deleted the alpha? Is this to say this is cancelled?[/QUOTE] Finished, actually! After the long wait for an artist I decided to 3D render the assets to sprites.
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