• Guy has his dad try Oculus Rift Apollo 11 VR
    36 replies, posted
[media]https://youtu.be/NGVxud9N2gQ[/media] I'd probably have the same reaction.
Man, being an astronaut must be a lot of 60s kids' dreams. Really happy to see him to feel the experience
I'm sure I'll react the same way when I see the oculus porn for the first time.
I never realized just how amazing Virtual Reality will become until this video.
Well that just convinced me to do this.... [img]http://i.imgur.com/jvQLb5P.jpg?1[/img]
I need to get a proper VR headset, my VR expierences consist of a Google Cardboard I bought on eBay
[QUOTE=matty928;48539566]Well that just convinced me to do this.... [img]http://i.imgur.com/jvQLb5P.jpg?1[/img][/QUOTE] what the fuck is with that screenshot quality oh god
[QUOTE=Map in a box;48539591]what the fuck is with that screenshot quality oh god[/QUOTE] He must be the one that makes those hugely compressed facebook pictures.
Definitely going to try and get a VR headset on cyber monday. (if they're on sale)
I see reactions like this and I don't know what I'm doing wrong. I never felt anywhere near close to this, honestly. _______________________________ (\___/) PUT THIS ON YOU'RE PAGE (+'_'+) IF U WANT 2 HELP (")_(") BUNNY RULE TEH WORLD!!
[QUOTE=Downsider;48540112]I see reactions like this and I don't know what I'm doing wrong. I never felt anywhere near close to this, honestly. _______________________________ (\___/) PUT THIS ON YOU'RE PAGE (+'_'+) IF U WANT 2 HELP (")_(") BUNNY RULE TEH WORLD!![/QUOTE] You're such a retarded fuccboi
[QUOTE=Ricenchicken;48540078]Definitely going to try and get a VR headset on cyber monday. (if they're on sale)[/QUOTE] Should wait till 2016 to grab a Vive or Rift.
[QUOTE=Orkel;48540217]Should wait till 2016 to grab a Vive or Rift.[/QUOTE] Racing sims will be so much more enjoyable to me once I finally get my hands on a VR set. Can't wait (but I will, anyway).
Im really excited to see how this will be in like 5-10 years. Right now the tech is their but no real games are just tech demos like this, which is understandable. Show me something with the graphics of star citizen and space like this, I mean its gonna happen.
[QUOTE=Wormy;48540702]I'm still not sure how the VR effect works for someone that is blind or cross-eyed, will they achieve the same 3D effect or is it literally just one big screen instead of having two screens with one for each eye? Really curious to know this because I am cross-eyed.[/QUOTE] I think if someone's blind then they wouldn't be able to see the VR effect period.
No depth perception means you're really seeing the same thing as you would on a computer screen, just closer to your face physically.
[QUOTE=Wormy;48540880]Well that's a shame, that's what I was not hoping for. Guess VR is useless for me then.[/QUOTE] Not necessarily, as even if you could only see out of one eye, VR tech will be advanced enough to still make you feel like you're there with head tracking and shit.
[QUOTE=Wormy;48540702]I'm still not sure how the VR effect works for someone that is blind in one of the eyes* or cross-eyed, will they achieve the same 3D effect or is it literally just one big screen instead of having two screens with one for each eye? Really curious to know this because I am cross-eyed.[/QUOTE] If you're stereo-blind, you'll still perceive the virtual environment like you would the real world. Head-tracking and the encompassing FOV should be good enough for that. The only thing missing would be depth cues based on focal distance, since your eyes are always focussed on infinity in VR (thanks to the lenses). Try to find a demo at least. There's also been some folks claiming VR fixed their stereo-blindness but that's not really confirmed.
[QUOTE=Wormy;48540702]I'm still not sure how the VR effect works for someone that is blind in one of the eyes* or cross-eyed, will they achieve the same 3D effect or is it literally just one big screen instead of having two screens with one for each eye? Really curious to know this because I am cross-eyed.[/QUOTE] I have amblyopia (one eye has bad vision, my eyes are still aligned though) and this is one of the first things I looked into when checking out VR. They've started developing programs already to help completely repair conditions like my own through playing games with VR. The most popular one being Diplopia (now called Vivid Vision). The way I understand the game works is that it focuses on using the weaker eye more than the stronger eye during the games to help repair the vision loss. Here's a video on it which shows some of the games [video=youtube;Ek1ZbGeYLbI]https://www.youtube.com/watch?v=Ek1ZbGeYLbI[/video] And here's a bit of an older one when they were still Diplopia explaining how it works: [video=youtube;KumScsJ0xNQ]https://www.youtube.com/watch?v=KumScsJ0xNQ[/video] From what I understand the developer used his own game to repair his own vision and see 3D for the first time. He had strabismus so this isn't just for amblyopia as well.
I am really confused by this. Personally, I don't find current VR impressive at all. Very low resolution, no peripheral vision and everything being in focus at the same time completely break the immersion for me. [url=http://blog.codinghorror.com/i-tried-vr-and-it-was-just-ok/]And I know I'm not alone in this.[/url] Yet there are all these people like the guy in this video who are nothing short of amazed the first time they put on a Rift. They can't all be pretending, so what gives?
[QUOTE=DrTaxi;48542503]I am really confused by this. Personally, I don't find current VR impressive at all. Very low resolution, no peripheral vision and everything being in focus at the same time completely break the immersion for me. [url=http://blog.codinghorror.com/i-tried-vr-and-it-was-just-ok/]And I know I'm not alone in this.[/url] Yet there are all these people like the guy in this video who are nothing short of amazed the first time they put on a Rift. They can't all be pretending, so what gives?[/QUOTE] Depends how much you want to believe and how "magic" it is to you. Going into it, I knew a lot about how these things worked and their limitations. I was much more interested in the tech itself than the experience so I never had that transcendent experience moment that videos and articles love to talk about. The first thing I wanted to do when I tried OR was test its limitations and see where it broke down, because that's easiest way to dissect how something works. VR is a fascinating application of a bunch of different cutting edge technologies. I'm still pretty jaded on the whole thing when it comes to the experience, but I can acknowledge how cool it is when it works. I was also looking at it from a more practical perspective, i.e. can I apply this to games I already play, and the answer to that question (with the DK2 anyway) ended up being a resounding no. VR is a fun [I]experience[/I], but it's not an effective enough way to play the games I'm interested in and that's what's most important to me. I still think VR is super cool though, and I'll very likely pick up a CV1 when it comes out, but yeah. I personally see it as a really cool toy at the moment, but I'm hoping it'll have a big impact and basically create new genres of games once it starts to catch on with the consumer releases.
[QUOTE=DrTaxi;48542503]I am really confused by this. Personally, I don't find current VR impressive at all. Very low resolution, no peripheral vision and everything being in focus at the same time completely break the immersion for me. [url=http://blog.codinghorror.com/i-tried-vr-and-it-was-just-ok/]And I know I'm not alone in this.[/url] Yet there are all these people like the guy in this video who are nothing short of amazed the first time they put on a Rift. They can't all be pretending, so what gives?[/QUOTE] Most of what you said would be fixed in time but it just goes to show how powerful this tech is if it could instill such powerful feelings of immersion and presence despite being so early. Also what you said about peripheral vision is flat out wrong. Part of what makes VR so amazing is the sense of scale that you get when you go into a VR experience and that could never have been achieved if VR had no peripheral vision.
[QUOTE=WitheredGryphon;48542305]I have amblyopia (one eye has bad vision, my eyes are still aligned though) and this is one of the first things I looked into when checking out VR. They've started developing programs already to help completely repair conditions like my own through playing games with VR. The most popular one being Diplopia (now called Vivid Vision). The way I understand the game works is that it focuses on using the weaker eye more than the stronger eye during the games to help repair the vision loss. From what I understand the developer used his own game to repair his own vision and see 3D for the first time. He had strabismus so this isn't just for amblyopia as well.[/QUOTE] I'm in the same boat and holy fucking shit I never thought of training my weak eye like this. I thought I'd just eventually go completely stereo blind because of my shitty right eye that has astigmatism and farsightedness. This just sold me on getting into VR. Thanks for posting this, man.
[QUOTE=DrTaxi;48542503]I am really confused by this. Personally, I don't find current VR impressive at all. Very low resolution, no peripheral vision and everything being in focus at the same time completely break the immersion for me. [url=http://blog.codinghorror.com/i-tried-vr-and-it-was-just-ok/]And I know I'm not alone in this.[/url] Yet there are all these people like the guy in this video who are nothing short of amazed the first time they put on a Rift. They can't all be pretending, so what gives?[/QUOTE] Without something to kickstart the industry the tech won't improve. The development of screens will eventually fix the peripheral issue by making them more cost efficient. It is currently possible to track eye movements, but detection of eye focusing would be tricky. Essentially to change the focal point to where the user is trying to focus on, the device would have to A) detect and measure the focus change, B) use a flexible lens between the eye and the screen and "undo" the focus change, and C) through the use of software emulate how the focus change would look in the digital environment.
[QUOTE=Karmah;48543024]Without something to kickstart the industry the tech won't improve.[/QUOTE] Oh, of course, and I don't doubt it will get better (though the sort of resolution I'd want would require insane processing power). I just can't relate to people who are impressed by what we have [I]now[/I]. [QUOTE]The development of screens will eventually fix the peripheral issue by making them more cost efficient. It is currently possible to track eye movements, but detection of eye focusing would be tricky. Essentially to change the focal point to where the user is trying to focus on, the device would have to A) detect and measure the focus change, B) use a flexible lens between the eye and the screen and "undo" the focus change, and C) through the use of software emulate how the focus change would look in the digital environment.[/QUOTE] ...or use a light field display, as NVIDIA have been experimenting with. The both easiest and least accurate way would of course be to use a depth of field shader that depends on where you look, as in normal 3D games. [QUOTE=Matrix374;48542674]Also what you said about peripheral vision is flat out wrong. Part of what makes VR so amazing is the sense of scale that you get when you go into a VR experience and that could never have been achieved if VR had no peripheral vision.[/QUOTE] Not "literally no peripheral vision", but the field of view is still pretty low. I can easily notice the lens borders on a Rift.
[QUOTE=Matrix374;48542674]Also what you said about peripheral vision is flat out wrong. Part of what makes VR so amazing is the sense of scale that you get when you go into a VR experience and that could never have been achieved if VR had no peripheral vision.[/QUOTE] Both of the leading headsets have limited peripheral vision. "Like wearing ski goggles" is how it's commonly described and it's completely true. For most applications it doesn't matter much. However, I worry that the lack of peripheral vision might hurt something like a racing sim where you unconsciously rely on a lot of visual cues in your periphery. The only headset with good peripheral vision is the sketchy and unrefined Starbreeze headset. [t]http://core0.staticworld.net/images/article/2015/06/starvr_1-100590929-orig.png[/t]
isnt the fov around 90-100 on vive and rift? properly configured simracing setups usually have very low fov unless you sat extremely close to your screen or have multiple monitors, i only run 120 degrees fov on a 24" 27" 24" softTH setup, single monitor id use around 60 for my 27" screen but thats personal preference witting about 25 inches from my screen the ideal fov is about 45 degrees
I'm incredibly bummed out about my DK2. I installed Windows 10, not knowing the Oculus wasn't compatible yet. I haven't used it in two months and now I really want to. :(
[QUOTE=waylander;48546075]isnt the fov around 90-100 on vive and rift? properly configured simracing setups usually have very low fov unless you sat extremely close to your screen or have multiple monitors, i only run 120 degrees fov on a 24" 27" 24" softTH setup, single monitor id use around 60 for my 27" screen but thats personal preference witting about 25 inches from my screen the ideal fov is about 45 degrees[/QUOTE] I'm talking specifically of multi-monitor setups. The cool thing about VR and simracing is that it potentially replaces the horribly expensive and space prohibitive triple monitor setup. It could greatly reduce the complexity and price of building a simpit. When I tried the Rift with Live for Speed, I found the peripheral vision kind of limiting, and it required me to turn my head to the side to see things that I think I should be able to see in my peripheral. That everything that wasn't in the center was also horribly blurry didn't make matter any better. However, the consumer Rift supposedly solves that blurry off center problem completely. I'm really looking forward to trying the consumer Rift with racing sims regardless. The resolution was really the killer for me, not the peripheral vision. If the resolution is good enough, I could end up using it for all my simracing, as I'm stuck with a single monitor for the forseeable future.
[QUOTE=Why485;48546414]I'm talking specifically of multi-monitor setups. The cool thing about VR and simracing is that it potentially replaces the horribly expensive and space prohibitive triple monitor setup. It could greatly reduce the complexity and price of building a simpit. When I tried the Rift with Live for Speed, I found the peripheral vision kind of limiting, and it required me to turn my head to the side to see things that I think I should be able to see in my peripheral. That everything that wasn't in the center was also horribly blurry didn't make matter any better. However, the consumer Rift supposedly solves that blurry off center problem completely. I'm really looking forward to trying the consumer Rift with racing sims regardless. The resolution was really the killer for me, not the peripheral vision. If the resolution is good enough, I could end up using it for all my simracing, as I'm stuck with a single monitor for the forseeable future.[/QUOTE] Racing and space sims are going to be one of the best parts of VR. We might actually see a resurgence in good racing games.
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