Alright, first off, there was no 3D anything involved here. This was all Photoshop, textures, and hand sketching/shading with a tablet. This was done with about 60% painting and 40% texture shading and alignment.
I thought I'd try something new beside traditional painting, and I wanted to go for a very realistic yet accurate recreation of this level. For anyone who didn't play descent, this is the first level. I remember this even from when I was younger, I used to play this part a lot because I didn't know how to save. :v:
I'll include the sketch too with this
[IMG]http://filesmelt.com/Imagehosting/pics/8c9941ddeeab838a13cbc8a9dc6e3058.jpg[/IMG]
And the sketch:
[IMG]http://filesmelt.com/Imagehosting/pics/6c416a0b117ed1f64fb02392aade87ff.jpg[/IMG]
Thanks for looking and C&C is encouraged! If what you say makes sense I'll change it up upload another copy to look at.
I like the weathered concrete look on the walls but it doesn't make much sense with the polished tile floor.
Nice bro. I was like LOOKS LIKE A MAP MADE IN HAMMER. WHAT'S SO SPECIAL?
Then I read your description. Good job!
[QUOTE=xamllew;16495361]I like the weathered concrete look on the walls but it doesn't make much sense with the polished tile floor.[/QUOTE]
Ditch the shine, how's that look?
[IMG]http://filesmelt.com/Imagehosting/pics/8e0307183d086f98b520152d4fa917ca.jpg[/IMG]
Nice man.
I liked the shine... though on the un-shiney one I would blur the blue light.. its way too strong with the over head lights there.
[QUOTE=RedPanda;16495541]Nice man.
I liked the shine... though on the un-shiney one I would blur the blue light.. its way too strong with the over head lights there.[/QUOTE]
This is the benefit of doing [B]everything[/B] in layers. I do kinda like the look without the shine though, seems a little more gritty. Like a mine should be.
[IMG]http://filesmelt.com/Imagehosting/pics/68e5bd73f69b86f3051525ddbeb8f42b.jpg[/IMG]
yah much better, looks more natural now :)
Now that's really good work.
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