[QUOTE=Guniv;28119196]you obviously don't know what indie means
it dosen't mean "innovative idea" (though they tend to be) it means made by an independent company with no publisher and barely any financial backing[/QUOTE]
I know what indie means, I'm just saying what would be the results of removing the small company restriction on it
Portal's considered an indie game because it was developed by a small team within valve, but it was funded by valve and released by them.
Well that's impossible. Indie is basically describing a game made by a small, jump start company.
[QUOTE=Guniv;28119196]you obviously don't know what indie means
it dosen't mean "innovative idea" (though they tend to be) it means made by an independent company with no publisher and barely any financial backing[/QUOTE]
This.
All the shitty flash games on newgrounds are all technically indie games. No matter how innovative it becomes it's still not independently made.
OT: most indie games are completely original and (almost completely) unaltered by the mainstream. If big devs made games similar to what you're talking about, it would lose the charm that most indie games have today by appealing to the majority of gamers.
[QUOTE=Guniv;28119196]you obviously don't know what indie means
it dosen't mean "innovative idea" (though they tend to be) it means made by an independent company with no publisher and barely any financial backing[/QUOTE]
No, it's just made by an independent company with no publisher. Valve is independent and has [I]plenty[/I] of financial backing.
[QUOTE=koeniginator;28119212]I know what indie means, I'm just saying what would be the results of removing the small company restriction on it[/QUOTE]
Well.. it wouldn't be an indie game..
It wouldnt be an indie game then lmao
[QUOTE=koeniginator;28119179]Never spend lots of money on a game that sucks.
[/QUOTE]
Brilliant, however did you think of this brilliant concept that has slipped by every company ever.
How
The main difference between the end product of a big company and an indie developed game is that the indie developers generally have much more freedom with what content they put into it, they don't have to give a shit about stockholders or deadlines, they work on their own schedules.
Valve has that sort of freedom being a privately owned company, but Valve is not necessarily indie despite several indie developers becoming employees.
You don't understand the vital concept of game development. Indie games are innovative because they can afford risking. Some Indie games succeed, many fail completely. Mainstream games go with enormous budgets, so they have to ensure the investors and publishers that an predictable sales will happen.
Indie game developers also often don't go for pure money gain. They can stay comfortable with only addressing a narrow spectrum of players. For example Dwarf Fortress. That might never come out under a normal publisher.
Games adapted by publishers often get dumbed down and "normalized" to fit broader public to maximize the sales. In case of portal it worked great, but often it doesn't.
Indie game development is lately my last thing that really keeps my faith up, because mainstream is generally the same horseshit over and over. Yeah, there are good games, but indie titles tend to be the ones which bring something extra lately.
Then it would give a game like Portal.
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