Interstellar Marines has made it through several years in development hell, accompanied with numerous team changes and has finally seen a public release. Sure, it's an alpha - so issues and unfinished features ahoy - but ah well. Here's some footage.
[media]http://www.youtube.com/watch?v=5CyIgApr3N8[/media]
Must've been really deep in the developement hell, because I've never heard of this.
This is how you do flashlights. Not being blinded by a flashlight in the daylight.
It looks relatively unique. I hope they decide to do different things with what they're showing now.
I'm glad to see it finally made a public release, it's been under development for at least 4 years now.
[QUOTE=Viper123_SWE;41298543]I'm glad to see it finally made a public release, it's been under development for at least 4 years now.[/QUOTE]
Way longer than that. Like I said, it was originally intended to be a launch title for the 360 and PS3, so it was meant to release 8 years ago, so probably more like 10 years of development.
Of course, they ran out of money, changed team and engine in that time. But still.
[QUOTE=SatansSin;41298471]This is how you do flashlights. Not being blinded by a flashlight in the daylight.
It looks relatively unique. I hope they decide to do different things with what they're showing now.[/QUOTE]
the voice chat is also a pretty neat idea too
i forgot the vdieo where it showed it off but basically while you have your helmet on it sends the voice chat directly into your helmet, if it's off you can only hear in ear range.
[QUOTE=Juggernog;41298729]Way longer than that. Like I said, it was originally intended to be a launch title for the 360 and PS3, so it was meant to release 8 years ago, so probably more like 10 years of development.
Of course, they ran out of money, changed team and engine in that time. But still.[/QUOTE]
I'm 99% certain i saw the announce trailer when i was 10 years old, i'm 16 now so at least 6-5 years. Not 8 though.
[QUOTE=Wii60;41298975]the voice chat is also a pretty neat idea too
i forgot the vdieo where it showed it off but basically while you have your helmet on it sends the voice chat directly into your helmet, if it's off you can only hear in ear range.[/QUOTE]
Cool feature, but why would one take off their helmet anyway?
[QUOTE=Viper123_SWE;41299250]I'm 99% certain i saw the announce trailer when i was 10 years old, i'm 16 now so at least 6-5 years. Not 8 though.[/QUOTE]
It was first announced in 2005.
[QUOTE=S31-Syntax;41300602]Cool feature, but why would one take off their helmet anyway?[/QUOTE]
Increased visibility maybe?
it strikes me as really odd that is has really polished looking art assets and yet lacks really basic functions like crouching
i guess this is the major problem the indie market has with all this 'early-access' stuff - no one is gonna give a toss about your game if the early access pre-alphas and alphas you offer the public are made entirely with dev graphics. so instead we end up playing alphas with final-version art but with basic gameplay that is wholly incomplete. the biggest example i can think of with this is project cars
[QUOTE=DaysBefore;41300667]Increased visibility maybe?[/QUOTE]
the helmet muffles sound when the visor's down, and stuff like rain can get all over the visor and impair your visibility. it's pretty immersive, especially with the full-body awareness and general lack of HUD
[QUOTE=ChestyMcGee;41301020]it strikes me as really odd that is has really polished looking art assets and yet lacks really basic functions like crouching
i guess this is the major problem the indie market has with all this 'early-access' stuff - no one is gonna give a toss about your game if the early access pre-alphas and alphas you offer the public are made entirely with dev graphics. so instead we end up playing alphas with final-version art but with basic gameplay that is wholly incomplete. the biggest example i can think of with this is project cars[/QUOTE]
It's far from final version art, a lot of the game isn't even textured.
EDIT: But yeah it definitely seems weird that basic game mechanics like running and crouching aren't present. Especially when they were in the 'pre-early-access' demos on their site.
[QUOTE=Cone;41301416]the helmet muffles sound when the visor's down, and stuff like rain can get all over the visor and impair your visibility. it's pretty immersive, especially with the full-body awareness and general lack of HUD[/QUOTE]
Oh that sounds cool. I was hoping for a generic space marine game that would actually be worth playing, and this sounds like it.
all these years and it's still at this stage?
I definitely recognize one of the death screams from an old Weird Al music video.
Where is everything.
The demo from years ago had more features.
[QUOTE=S31-Syntax;41300602]Cool feature, but why would one take off their helmet anyway?[/QUOTE]
im guessing something might render your visibility useless in battle and you have to take it off.
the helmet also reduces hearing too i think.
edit:
someone answered the question already.
[QUOTE=zombojoe;41304937]Where is everything.
The demo from years ago had more features.[/QUOTE]
The old demo was done in Unreal Engine 3 with a much larger team. They had some issues with licensing unreal so they've had to start from scratch on Unity with a smaller team.
I like that they're actually focusing on getting the core mechanics down instead of just slamming shit in for the sake of being a point of sale (Looking at you Orion). They could have shoehorned the walking sharks in and made it really buggy and lost a lot of the fanbase and a lot of respect but they're going the right way about it.
I've still not found out what was supposed to set this apart from other shooters after all these years though.
Looks pretty cool, I can't wait to see how this turns out.
lol one of the death sounds is the willhelm scream, anyway the game looks pretty cool.
[QUOTE=StrykerE;41306062]The old demo was done in Unreal Engine 3 with a much larger team. They had some issues with licensing unreal so they've had to start from scratch on Unity with a smaller team.[/QUOTE]
They've been on Unity for 3 or 4 years now. I remember putting my money in not long after they released the shooting range, and they've done fuck all since then compared to much smaller companies.
weeeeell. Hopefully they'll get a bit more done now that they've gotten through Greenlight.
Hopefully being the operative word.
Yeah, don't get me wrong. What they have is pretty cool and polished, and their final idea is even cooler, but it just feels like they've been agonizingly slow with it.
[QUOTE=ChestyMcGee;41301020]it strikes me as really odd that is has really polished looking art assets and yet lacks really basic functions like crouching
i guess this is the major problem the indie market has with all this 'early-access' stuff - no one is gonna give a toss about your game if the early access pre-alphas and alphas you offer the public are made entirely with dev graphics. so instead we end up playing alphas with final-version art but with basic gameplay that is wholly incomplete. the biggest example i can think of with this is project cars[/QUOTE]
The art is nice because they've been working on it for a few years. The gameplay has also been under development, this is just the first multiplayer test with core gameplay.
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