• Team Fortress 2 Classless Update Released
    9 replies, posted
[url]http://csnation.totalgamingnetwork.com/forums/showthread.php?t=180061&goto=newpost[/url]
biggest changelog ever
Great! More stuff for Gmod :D Well, now they did this, can Valve please start working on Xbox updates?
This sucks theres no trading system and hats are still random. :suicide:
[QUOTE=jason278;16680412]Great! More stuff for Gmod :D Well, now they did this, can Valve please start working on Xbox updates?[/QUOTE] 360 update will come when it gets more room, the 360 cannot handle the levels of awesome the TF2 updates generate.
Yeah, I was thinking Valve should at least made a separate TF2 then just on The OB. Well, we would probably get just the drop system
[QUOTE=jason278;16681086]Yeah, I was thinking Valve should at least made a separate TF2 then just on The OB. Well, we would probably get just the drop system[/QUOTE] That would work, but still by the time TF2 has been finished updating (AKA the class updates) there will probably be a new generation of consoles, which it would be pointless to update the TF2 on the 360.
Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists. :holy: Meaning we can protect our entrances by smacking our exits up? [editline]09:36PM[/editline] Just read the rest, you can fix both your teles at once!
[QUOTE=jason278;16680412]Great! More stuff for Gmod :D Well, now they did this, can Valve please start working on Xbox updates?[/QUOTE] I'm pretty sure if valve does update the xbox version, they'll have to release seperate updates for each class because 1 big pack would be monstrous in size.
If I remember well, they're not all that big in size
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