Call of Duty: Black Ops - Jungle Multiplayer Map Exclusive Walkthrough
45 replies, posted
New multiplayer map, people! It looks sick!
[media]http://www.youtube.com/watch?v=cAWOsrb3my0[/media]
I think I saw an AK-47 in there. :dance:
(Sorry if the quality might be shitty)
Looks very different from the forest/highly foliaged maps in COD4 and whatnot, which is no doubt awesome. Can't wait for this game!
Looks pretty cool to me.
[QUOTE=V3nom;25365179]Looks very different from the forest/highly foliaged maps in COD4 and whatnot, which is no doubt awesome. Can't wait for this game![/QUOTE]
I'm also digging the Weapon Camouflages in this game. If i'm not mistaken, that camo on that silenced FAMAS was the "Tiger" camo. Correct me if i'm wrong.
Some of the game-mode might be bad for some reason or maybe it's just trying push the limit.
Looks really bland to be honest, I'd be bored of it within the day.
It's disgraceful how they stole gungame
[QUOTE=The mouse;25365559]It's disgraceful how they stole gungame[/QUOTE]
It's disappointing how wrong you are. They didn't 'steal' it because it was requested by the fans. And besides, you can't steal something if no-one owns it.
It would do them well to not show footage of people just strafing and spraying with console controllers. It makes it look really clunky.
Is it just me, or were the tracers sometimes flying in a completely different direction than the gun was aiming?
Like at 2:07, he's aiming at the guys knees, but the tracers are flying up toward his chest.
[B]EDIT:
[/B]Seriously, look at this:
[IMG]http://img266.imageshack.us/img266/3439/whathx.jpg[/IMG]
Awful quality, I know, but I couldn't stop noticing it.
Good to see they actually think tactically how to make a good map rather than just copy pasting levels from the single player.
[QUOTE=The mouse;25365559]It's disgraceful how they stole gungame[/QUOTE]
You're disgraceful to Facepunch.
[QUOTE=The Vman;25365688]Is it just me, or were the tracers sometimes flying in a completely different direction than the gun was aiming?
Like at 2:07, he's aiming at the guys knees, but the tracers are flying up toward his chest.
[B]EDIT:
[/B]Seriously, look at this:
[img_thumb]http://img266.imageshack.us/img266/3439/whathx.jpg[/img_thumb]
Awful quality, I know, but I couldn't stop noticing it.[/QUOTE]
Bouncing shots?
Looks pretty good to me.
[editline]12th October 2010[/editline]
the gameplay
yay for treyarch, I just hope this will be good.
Why did they replay some of those really awful spray kills so many times?
[QUOTE=Occlusion;25366541]Bouncing shots?[/QUOTE]
No, if you watch the video, you can clearly see the bullets leaving the barrel at that angle and hitting the guy in the chest.
It's like some kind of retarded autoaim or something.
Well, fuck. It was taken down by a copyright claim before I could even watch it.
[QUOTE=lilcheeselad;25368396]Well, fuck. It was taken down by a copyright claim before I could even watch it.[/QUOTE]
Freakin' copyrights ruin all the fun :arghfist:
[QUOTE=lilcheeselad;25368396]Well, fuck. It was taken down by a copyright claim before I could even watch it.[/QUOTE]
I got a new video link up. Should work now.
:aaaaa:
This game looks awesome, Blast radius doesn't seem quite big if you look on the rocket launcher somewhere in the video, Like in World at War :v:
:aaaaa:
This game looks awesome, Blast radius doesn't seem quite big if you look on the rocket launcher somewhere in the video, Like in World at War :v:
They always explain hoc cool and innovative some map is, but all I ever see in these games is just the same old shit- a bunch of guys with guns running around being idiots or camping.
I'll bet the vertical-ness and multi-level feel will play in in the same way that it did in Favela. That is, it didn't.
Honestly I just want one jungle map where it's an actual chunk of thick jungle. Maybe like 2 or 3 thin, small trails and the rest of it is covered completely, by thick trees and stones and rocks and ferns everywhere. It's like every jungle in every game has to have giant clearings and giant rivers and it's like trees decide to grow every ten feet instead of right on top of each other. Bleh.
They always explain hoc cool and innovative some map is, but all I ever see in these games is just the same old shit- a bunch of guys with guns running around being idiots or camping.
I'll bet the vertical-ness and multi-level feel will play in in the same way that it did in Favela. That is, it didn't.
Honestly I just want one jungle map where it's an actual chunk of thick jungle. Maybe like 2 or 3 thin, small trails and the rest of it is covered completely, by thick trees and stones and rocks and ferns everywhere. It's like every jungle in every game has to have giant clearings and giant rivers and it's like trees decide to grow every ten feet instead of right on top of each other. Bleh.