• Diablo III auction house shutting down
    67 replies, posted
[quote] When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III. We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players. We're working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.[/quote] [video=youtube;ijCgKciMIE4]http://www.youtube.com/watch?v=ijCgKciMIE4[/video] [url]http://us.battle.net/d3/en/blog/10974978/[/url]
The only people who will be missing this will be butthurt chinese gold farmers. Oh man, just listen to those tears fall.
Bit too late now?
[QUOTE] it ultimately undermines Diablo's core game play: kill monsters to get cool loot.[/QUOTE] Like many people didn't say this when it was announced. :rolleyes:
I only used it to get dyes. :v:
I hope this eventually leads to SP being turned into an offline experience, but i doubt it.
Wait what the shit, this ain't first of April. Wait this shit is serious!? HOLY SHIT BLIZZARD LISTENS TO PLAYERS I AWAIT THE FOUR HORSEMEN
Although I understand the whole "You could just not use it" idea, the AH was a bit annoying as it removed the need to get good items yourself.
[QUOTE=jiggu;42226055]Wait what the shit, this ain't first of April. Wait this shit is serious!? HOLY SHIT BLIZZARD LISTENS TO PLAYERS I AWAIT THE FOUR HORSEMEN[/QUOTE] Too little, too much late.
[QUOTE=Perl;42226056]Although I understand the whole "You could just not use it" idea, the AH was a bit annoying as it removed the need to get good items yourself.[/QUOTE] Spend hours boringly grinding the same shit for a tiny chance to get something good or go on the AH and buy one that somebody already farmed. I know what choice I'd make.
[QUOTE=Van-man;42226064]Too little, too much late.[/QUOTE] Yeah fuck this new producer taking notes from the community trying to improve a game, i'm totes butthurt!!!11
[QUOTE=Van-man;42226064]Too little, too much late.[/QUOTE] Not really tho It's not like you needed to play diablo 3 within the first 2 years or it was a shit game to enjoy it. Plus it sold a shit ton and loads of people had a lot of fun playing it (like me) The AH isn't even Diablo 3's biggets problem
[QUOTE=Van-man;42226064]Too little, too much late.[/QUOTE] Since it's removed with Reaper of Souls, all the old items will be rendered useless with the new level cap(probably) which means Reaper of Souls will be a fresh start. Jesus shit I am so happy about this. What I now hope is that with the new expansion they'll add a bunch of abilities to open up new builds for example the Wizard so I don't have to roll with the goddamn CM build(or archon which goes CM anyways).
Eh, other games in the same vein have been far more impressive sequels to Diablo 2 have come out already. I mean, it's fantastic that they're fixing it, but the auction house was easily not the only thing wrong with the game.
Good timing. Now they just need to add offline play to RoS.
[quote] But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot.[/quote] [img]http://i.imgur.com/NfNjsb6.jpg[/img]
My biggest complaint with Diablo 3 wasn't with the loot, or even the Auction House: it was that literally zero thought had to be given to character builds. Everybody unlocked everything, and you could use any ability your class had that you wanted to at any time, and all abilities leveled with you and required no skill points or planning or anything other dang thing. It was simple and stupid and fun, but not engaging on a long timeline because there was no real investment in your characters, and thus no reward for leveling them up beyond getting better loot. What makes ARPG's like that fun is planning out your character build and then trying to make him as badass as possible by tailoring him around a small set of your favorite skills. You know. Like Diablo 2. Path of Exile got it right with its core gameplay mechanics, but it's still under development and needs a lot of polish as far as graphics and effects and style goes. Still, it's pretty awesome. If you want to play the game that Diablo 3 SHOULD have been, check it out. [editline]/[/editline] Seriously, check out Path of Exile. It's free. And if you like ARPG's with a a heavy focus on character build planning and customization, then, well... The skill tree: [t]http://fc03.deviantart.net/fs70/f/2011/362/4/9/poe_skill_tree__by_jawsofhana-d4kgzrv.jpg[/t] And a link to the current one. [url]http://www.pathofexile.com/passive-skill-tree[/url]
ALL BLESS BLIZZARD YOU HAVE FINALLY SEEN THE LIGHT
Ladders are also confirmed for Reaper of Souls. These two things alone are gonna make Diablo 3 so much better.
In my opinion the auction house should stay but it should be locked away from the player until they finish the entire game once
[QUOTE=Big Dumb American;42226126]My biggest complaint with Diablo 3 wasn't with the loot, or even the Auction House: it was that literally zero thought had to be given to character builds. Everybody unlocked everything, and you could use any ability your class had that you wanted to at any time, and all abilities leveled with you and required no skill points or planning or anything other dang thing. It was simple and stupid and fun, but not engaging on a long timeline because there was no real investment in your characters, and thus no reward for leveling them up beyond getting better loot. What makes ARPG's like that fun is planning out your character build and then trying to make him as badass as possible by tailoring him around a small set of your favorite skills. You know. Like Diablo 2. Path of Exile got it right with its core gameplay mechanics, but it's still under development and needs a lot of polish as far as graphics and effects and style goes. Still, it's pretty awesome. If you want to play the game that Diablo 3 SHOULD have been, check it out.[/QUOTE] I personally don't like being nailed into one role forever. I always hated that about Diablo 2. Games now have their own way of regulating this, like Guild Wars (8 skills on the skill bar, can't change outside of town), Borderlands (so many skill points but they can be reset at a small monetary cost), etc. In fact if you want to go back in time, Ultima Online had a hardcap of 700 skill you could distribute any way you wanted. If you wanted to change something, you set skills you didn't want anymore and as you trained the new skill, it would take the points from the old one(s). That game is considered one of the most hardcore MMORPGs around, and even it gave you some flexibility with your characters.
[QUOTE=Big Dumb American;42226126]My biggest complaint with Diablo 3 wasn't with the loot, or even the Auction House: it was that literally zero thought had to be given to character builds. Everybody unlocked everything, and you could use any ability your class had that you wanted to at any time, and all abilities leveled with you and required no skill points or planning or anything other dang thing. It was simple and stupid and fun, but not engaging on a long timeline because there was no real investment in your characters, and thus no reward for leveling them up beyond getting better loot. What makes ARPG's like that fun is planning out your character build and then trying to make him as badass as possible by tailoring him around a small set of your favorite skills. You know. Like Diablo 2. Path of Exile got it right with its core gameplay mechanics, but it's still under development and needs a lot of polish as far as graphics and effects and style goes. Still, it's pretty awesome. If you want to play the game that Diablo 3 SHOULD have been, check it out. [editline]/[/editline] Seriously, check out Path of Exile. It's free. And if you like ARPG's with a a heavy focus on character build planning and customization, then, well... The skill tree: [t]http://fc03.deviantart.net/fs70/f/2011/362/4/9/poe_skill_tree__by_jawsofhana-d4kgzrv.jpg[/t] And a link to the current one. [url]http://www.pathofexile.com/passive-skill-tree[/url][/QUOTE] You should check out Titan Quest, super fun imo.
[QUOTE=FlakAttack;42226234]I personally don't like being nailed into one role forever. I always hated that about Diablo 2. Games now have their own way of regulating this, like Guild Wars (8 skills on the skill bar, can't change outside of town), Borderlands (so many skill points but they can be reset at a small monetary cost), etc. In fact if you want to go back in time, Ultima Online had a hardcap of 700 skill you could distribute any way you wanted. If you wanted to change something, you set skills you didn't want anymore and as you trained the new skill, it would take the points from the old one(s). That game is considered one of the most hardcore MMORPGs around, and even it gave you some flexibility with your characters.[/QUOTE] That's a matter of preference, I suppose. For me, the fun in an ARPG like that is planning out my character, and the reward of seeing that my plan is working out well. One thing about PoE is that you [I]can[/I] refund spent skill points to make adjustments to your build. [I]Path[/I] uses crafting items called Orbs as currency instead of gold (which is a bit brilliant, because the currency has actual dynamic value for its use in rerolling and improving equipment rather than just being a number saying "you are this rich"). One of those currency items is called an "Orb of Scouring," and they can be redeemed to remove skill points. You also earn skill refunds throughout the game as quest rewards. Rebuilding an entire character like this would be very expensive and very silly, but it does allow you to course-correct throughout the game if you see that this or that isn't working as well as you'd hoped, or even to incorporate it as part of your overall build plan by saying, "I will put my skill points into this node until I am this level, and then refund it and put it into this other node." It's action versus strategy, I suppose. Path of Exile and Diablo 2 were about planning and execution, whereas Diablo 3 was about raw action, with no rewards or consequences for how you built your character. I like feeling like I dun good when my build turns out awesome, and the disappointment of having a build not work out the way I'd hoped it would drives me revisit the plan and try out something a little different to see if I can improve it. [editline]17th September 2013[/editline] [QUOTE=bravehat;42226268]You should check out Titan Quest, super fun imo.[/QUOTE] Yea, Titan Quest was a blast.
[QUOTE=Big Dumb American;42226126]My biggest complaint with Diablo 3 wasn't with the loot, or even the Auction House: it was that literally zero thought had to be given to character builds. Everybody unlocked everything, and you could use any ability your class had that you wanted to at any time, and all abilities leveled with you and required no skill points or planning or anything other dang thing. It was simple and stupid and fun, but not engaging on a long timeline because there was no real investment in your characters, and thus no reward for leveling them up beyond getting better loot. What makes ARPG's like that fun is planning out your character build and then trying to make him as badass as possible by tailoring him around a small set of your favorite skills. You know. Like Diablo 2. Path of Exile got it right with its core gameplay mechanics, but it's still under development and needs a lot of polish as far as graphics and effects and style goes. Still, it's pretty awesome. If you want to play the game that Diablo 3 SHOULD have been, check it out. [editline]/[/editline] Seriously, check out Path of Exile. It's free. And if you like ARPG's with a a heavy focus on character build planning and customization, then, well... The skill tree: [t]http://fc03.deviantart.net/fs70/f/2011/362/4/9/poe_skill_tree__by_jawsofhana-d4kgzrv.jpg[/t] And a link to the current one. [url]http://www.pathofexile.com/passive-skill-tree[/url][/QUOTE] LMP Fork lightning arrow with added cold and fire damage. Spamtasticly fun.
I just hope someday they will make it so you don't always have to be online to play it. I mean I'll still play it even if they keep that but I have shit internet so stuff like [url=http://www.youtube.com/watch?v=GHtpUODg9ks]this[/url] happens constantly.
[QUOTE=Big Dumb American;42226432]and the disappointment of having a build not work out the way I'd hoped it would drives me revisit the plan and try out something a little different to see if I can improve it.[/QUOTE] In PoE this means restarting the entire game I mean sure some people might like that but in my opinion it's not very good, it just makes people look for builds online in fears of a fuckup they did at the start affect the tail end of the game, instead of making their own [editline]17th September 2013[/editline] I think players should be given one reset per character
[QUOTE=TheCombine;42226532]In PoE this means restarting the entire game I mean sure some people might like that but in my opinion it's not very good, it just makes people look for builds online in fears of a fuckup they did at the start affect the tail end of the game, instead of making their own [editline]17th September 2013[/editline] I think players should be given one reset per character[/QUOTE] Or you could wait for the next tree altering patch where they refund all your points anywho. I made my spam-ranger on the fly, and she can clear rooms in seconds. "Aww shit there's a necro in there, I'm just gonna keep firing until the bodies stop getting up."
[QUOTE=Big Dumb American;42226126]My biggest complaint with Diablo 3 wasn't with the loot, or even the Auction House: it was that literally zero thought had to be given to character builds. Everybody unlocked everything, and you could use any ability your class had that you wanted to at any time, and all abilities leveled with you and required no skill points or planning or anything other dang thing. It was simple and stupid and fun, but not engaging on a long timeline because there was no real investment in your characters, and thus no reward for leveling them up beyond getting better loot. [/QUOTE] [QUOTE=TheCombine;42226532]In PoE this means restarting the entire game I mean sure some people might like that but in my opinion it's not very good, it just makes people look for builds online in fears of a fuckup they did at the start affect the tail end of the game, instead of making their own [editline]17th September 2013[/editline] I think players should be given one reset per character[/QUOTE] This is what I fucking hate about some games. It took [I]years[/I] for a skill tree reset to be implemented in D2. I hated how you had to plan out how you're going to spend your skills and stats, and if you fucked up or wanted to try another build, you'd have to make a whole new character. It's not like there's [I]zero[/I] thought to making character builds in D3. You have all your skills, and you can only pick a few, and it's exciting to unlock new abilities and their variations (runes). There are a lot of different combinations and builds you can play with in D3, just like D2. Honestly, the ability to dick around with your spells however you want is IMO a lot better than grinding the same shit in repetition just to try a new build.
My gripe was the fact that a large portion of the different skills and runes were useless or outclassed. I also hated that I couldn't choose the way I leveled my character or the effectiveness of skills.
PoE's skill system is interesting, it takes a long time before you get to really play with stuff, and the combat really doesn't carry it up to the point. It's like an even more stiff Titan Quest.
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