[QUOTE]- Fixed an case where The Gunboats didn’t apply their damage reduction properly.
- The amount count in the HUD now flashes red when you’re low on ammo.[/QUOTE]
What
[code]- Heavy changes
-- Minigun spin-up/down time reduced by 25%
-- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
-- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes
-- Post-use movement penalty removed.
-- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes
-- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
-- Capped the turn rate from +left and +right while charging.
- The Huntsman changes
-- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
-- Bow can now be lowered without losing the lit arrow.
-- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
-- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.[/code]
:monocle:
Crit-a-cola?
[QUOTE=Jcowscows1;21619799]Crit-a-cola?[/QUOTE]
I can assume it replaces the bonk/scout pistol and gives you minicrits?
I'm still waiting for the "back to launch day" update.
[quote]- Pyro changes
-- Flamethrower direct damage reduced 20%.[/quote]
:wtc:
[QUOTE=Turkey72;21621214]:wtc:[/QUOTE]
God damn whining noobs ruin everything.
[editline]03:22AM[/editline]
I mean the people who complain about W+M1 pyros, not you.
[QUOTE=Turkey72;21621214]:wtc:[/QUOTE]
But notice how airblasting uses less ammo and can be done faster? This is probably to give people more incentive to use the Backburner if they want be more of a damage dealer than support pyro.
[QUOTE=cccritical;21620027]I'm still waiting for the "back to launch day" update.[/QUOTE]
Yes, because obviously VALVe should get rid of all the work they've done for making more versatile and fun to play classes and greatly expanding on the game's lifetime because you don't like change.
This update makes the game so much better. It is fun to play heavy again.
[QUOTE=Blargtastic;21622220]Yes, because obviously VALVe should get rid of all the work they've done for making more versatile and fun to play classes and greatly expanding on the game's lifetime because you don't like change.[/QUOTE]
Yeah because he obviously meant take away everything.
I agree with him. I want an update that lets servers run like day 1. No unlocks, stock maps, good ol' 2007.
One problem:
The TF2 update just screwed up Garry's Mod, which means we can't use TF2 Maps, can't get the TF2 Ragdolls in, and worse of all, we can't make machinimas without our believed TF2 characters. Somebody should fix this.
The update is taking forever.
Is anyone else able to use the Build # commands? It looks like they removed it with the wait command.
Yeah why remove the build commands? Just tested it.
Less time for Minigun and faster firing
Less damage on pyro, less ammo usage for airblast, QUICKER AIRBLAST!? [b]FUCKING BEST UPDATE EVER![/b]
I will enjoy heavy and pyro more now!
[QUOTE=Tyler_Durden;21622914]Less time for Minigun and faster firing
Less damage on pyro, less ammo usage for airblast, QUICKER AIRBLAST!? [B]FUCKING BEST UPDATE EVER![/B]
I will enjoy heavy and pyro more now![/QUOTE]
fucking this.
Dude, I just unlocked this weird-ass weapon for the Soldier...it's called the "Pain" something... It's just a stick of wood with a nail in it. 10% additional vulnerability to bullets, +1 capture...eh?
Anybody else get this yet? Because this is plain damn weird. Don't understand what it does.
[QUOTE=J-Dude;21623876]Dude, I just unlocked this weird-ass weapon for the Soldier...it's called the "Pain" something... It's just a stick of wood with a nail in it. 10% additional vulnerability to bullets, +1 capture...eh?
Anybody else get this yet? Because this is plain damn weird. Don't understand what it does.[/QUOTE]
That's from an older update, it makes you cap points the same speed as scouts.
[QUOTE=J-Dude;21623876]Dude, I just unlocked this weird-ass weapon for the Soldier...it's called the "Pain" something... It's just a stick of wood with a nail in it. 10% additional vulnerability to bullets, +1 capture...eh?
Anybody else get this yet? Because this is plain damn weird. Don't understand what it does.[/QUOTE]
Uber late, it came in with a wave of other community unlocks man :v:
How's the tremors stuff coming along btw (PM me this so as to not derail)?
@ the response to my "back to pre-update" rebuttal:
Except some classes are even more UP/OP than when they were given new shit. Take for instance the Pyro; he didn't even [i]have[/i] god damn airblast, you think W+M1 is something bitched about these days, it was pretty much all you'd hear when you were a pyro back in ye olde TF2.
The demoman had 6 grenades in his launcher and invincible stickies that were automatically detonated, not just remotely. He was the spam house of the game.
Heavy was even more UP without his sandvich.
No, I don't think adding a "pre update tf2" option would be something I'd appreciate or even use, ever. Contrary to popular belief, the updates have done a fuck ton more good than bad really.
[editline]11:49PM[/editline]
Fuck I can't even snip my post due to that damn ninja, I fucking hate posting in the news node.
Can't wait to see someone complain about how the scout is using "cheats" because of that crit effect.
:dance: Awesome!
Gonna have to get used to switching to the axetinguisher in combat now. Not thrilled with the damage reduction, but I can adapt. The airblast ammo fix is much appreciated though, 25 a shot with only 200 ammo just made it not worth it.
Rest of the update is awesome as well. Really digging the huntsman update.
as main heavy i can say :ETTS GOOD TO BE GIANT MAN!!
spam fortress 2
Hell yes now I can be an awesome pyro. Time to be a douche and kill people with their own projectiles.
I approve this.
[QUOTE=abcpea;21626387]spam fortress 2[/QUOTE]
Actually AB is an anti spam weapon
:smug:
My bunny ears have jigglebones!
Sorry, you need to Log In to post a reply to this thread.