• THE BEST GAMERS - The Last of Us
    45 replies, posted
[media]http://www.youtube.com/watch?v=ro328QgPKfY[/media]
Whoops, nevermind.
why is fez getting a sequel
[QUOTE=BeardyDuck;41478700]why is fez getting a sequel[/QUOTE] Because people fell for the trap thinking all Indie games are greater than your triple A games.
The outro always gets me
why does the call of duty 2 logo flash all over these videos
[QUOTE=salty peanut v2;41478828]why does the call of duty 2 logo flash all over these videos[/QUOTE] It's an in joke. The editor left it in from a previous video on mistake, so from then on, they do it in every video as a gag.
I still feel like I'm going crazy when I watch videos by these guys [sp]Why the fuck IS Fez getting a sequel?[/sp]
its a good thing i dont have a ps3 so i dont have to not play this game movie
Kinda sad it [sp]turns into a candy crush saga review for most of it[/sp] but it is still a good vid reguardless
Fucking love the VHS effect
not on xbox of course the game is going to be shit good work best gamers
I lost it at the Tim Burton/Tim Schafer part.
[QUOTE=BeardyDuck;41478700]why is fez getting a sequel[/QUOTE] because people are allowed to make what they want.
It's like they've been giving the series more effort, thought and creativity the last couple of episodes. It's very entertaining. And I'm barely a gamer. [QUOTE=Wii60;41479210]Kinda sad it [sp]turns into a candy crush saga review for most of it[/sp] but it is still a good vid reguardless[/QUOTE] I thought that bit was great.
It still seems weird this game got reviews that thought this was the second coming
i wish they went back to doing separate reviews rather than jamming all of them into one
[QUOTE=POLOPOZOZO;41480414]It still seems weird this game got reviews that thought this was the second coming[/QUOTE] I played through the game last week and i really don't understand what was so good about it, or why it got 10/10 reviews. There were lots of stupid things like AI followers not being spotted by enemies and they are able to walk right into them and the enemy won't react at all.
The game's average. I don't know why it took off like it did.
[QUOTE=nightlord;41480840]I played through the game last week and i really don't understand what was so good about it, or why it got 10/10 reviews. There were lots of stupid things like AI followers not being spotted by enemies and they are able to walk right into them and the enemy won't react at all.[/QUOTE] The power of hype. Same thing happened with Bioshock Infinite. Was so dissapointed when i played it
[QUOTE=nightlord;41480840]I played through the game last week and i really don't understand what was so good about it, or why it got 10/10 reviews. There were lots of stupid things like AI followers not being spotted by enemies and they are able to walk right into them and the enemy won't react at all.[/QUOTE] There are games out there with better gameplay. But gameplay isn't what isn't what Naughty Dog focused on; some people would say that's a downside - but I believe that The Last of Us is the one of the first steps towards a new trend in gaming; one where story drives the game [I]more[/I] than gameplay. I argue that even games like the Half Life series, the Deus Ex series, and the Bioshock Series are mainly gameplay driven, with the story (however in depth and compelling) only used to bridge the gaps [I]between gameplay[/I]. In The Last of Us, gameplay [I]does[/I] separate the story segments, but the entire world is hand-crafted for the [I]sake[/I] of story; each area subtly driving home the setting, the motivations of the characters, and the obstacles they face. And the gameplay is frequently used to as a storytelling element; the intensity or subtleness of some sequences makes the goals of the characters that much more compelling. Mass Effect is a [I]series[/I] I found equally as compelling, but I often found that I wanted to rush through combat sequences (Even in Mass Effect 3, which I found quite fun) just to find out what happened next. However, in the Last of Us, with the story so intertwined with gameplay, I was (for the first time in a game [I]with a decent story[/I]) content to take the game as it came. When I go into a game like Dark Souls, I don't expect to pay attention to the story (because that wasn't the focus), so I appreciate the game for the gameplay. Whereas if I hadn't gone into the Last of Us without focusing on the story, I can imagine that I would have found the game rather... well, generic. But I didn't; I concentrated on learning more about the world and the characters and what would happen next, and I found myself captivated by the story Naughty Dog was trying to tell. If you didn't like the story, then there's nothing wrong with that. That's just taste. I thought it was great, and the ending was (personally) much more thought provoking - and utterly human - than anything Bioshock Infinite suggested. And from a writer's perspective, The Last of Us was an awesome learning experience.
[QUOTE=Sam Cutt;41482987]There are games out there with better gameplay. But gameplay isn't what isn't what Naughty Dog focused on; some people would say that's a downside - but I believe that The Last of Us is the one of the first steps towards a new trend in gaming; one where story drives the game [I]more[/I] than gameplay. I argue that even games like the Half Life series, the Deus Ex series, and the Bioshock Series are mainly gameplay driven, with the story (however in depth and compelling) only used to bridge the gaps [I]between gameplay[/I]. In The Last of Us, gameplay [I]does[/I] separate the story segments, but the entire world is hand-crafted for the [I]sake[/I] of story; each area subtly driving home the setting, the motivations of the characters, and the obstacles they face. And the gameplay is frequently used to as a storytelling element; the intensity or subtleness of some sequences makes the goals of the characters that much more compelling. Mass Effect is a [I]series[/I] I found equally as compelling, but I often found that I wanted to rush through combat sequences (Even in Mass Effect 3, which I found quite fun) just to find out what happened next. However, in the Last of Us, with the story so intertwined with gameplay, I was (for the first time in a game [I]with a decent story[/I]) content to take the game as it came. When I go into a game like Dark Souls, I don't expect to pay attention to the story (because that wasn't the focus), so I appreciate the game for the gameplay. Whereas if I hadn't gone into the Last of Us without focusing on the story, I can imagine that I would have found the game rather... well, generic. But I didn't; I concentrated on learning more about the world and the characters and what would happen next, and I found myself captivated by the story Naughty Dog was trying to tell. If you didn't like the story, then there's nothing wrong with that. That's just taste. I thought it was great, and the ending was (personally) much more thought provoking - and utterly human - than anything Bioshock Infinite suggested. And from a writer's perspective, The Last of Us was an awesome learning experience.[/QUOTE] k dude
[QUOTE=Sam Cutt;41482987]There are games out there with better gameplay. But gameplay isn't what isn't what Naughty Dog focused on; some people would say that's a downside - but I believe that The Last of Us is the one of the first steps towards a new trend in gaming; one where story drives the game [I]more[/I] than gameplay. I argue that even games like the Half Life series, the Deus Ex series, and the Bioshock Series are mainly gameplay driven, with the story (however in depth and compelling) only used to bridge the gaps [I]between gameplay[/I]. In The Last of Us, gameplay [I]does[/I] separate the story segments, but the entire world is hand-crafted for the [I]sake[/I] of story; each area subtly driving home the setting, the motivations of the characters, and the obstacles they face. And the gameplay is frequently used to as a storytelling element; the intensity or subtleness of some sequences makes the goals of the characters that much more compelling. Mass Effect is a [I]series[/I] I found equally as compelling, but I often found that I wanted to rush through combat sequences (Even in Mass Effect 3, which I found quite fun) just to find out what happened next. However, in the Last of Us, with the story so intertwined with gameplay, I was (for the first time in a game [I]with a decent story[/I]) content to take the game as it came. When I go into a game like Dark Souls, I don't expect to pay attention to the story (because that wasn't the focus), so I appreciate the game for the gameplay. Whereas if I hadn't gone into the Last of Us without focusing on the story, I can imagine that I would have found the game rather... well, generic. But I didn't; I concentrated on learning more about the world and the characters and what would happen next, and I found myself captivated by the story Naughty Dog was trying to tell. If you didn't like the story, then there's nothing wrong with that. That's just taste. I thought it was great, and the ending was (personally) much more thought provoking - and utterly human - than anything Bioshock Infinite suggested. And from a writer's perspective, The Last of Us was an awesome learning experience.[/QUOTE] In what way were the characters or story good? They all felt very generic to me with very little character development, and there was hardly any thing that made the world feel more alive. I don't see how the world was hand-crafted for the sake of the story either, some examples would be helpful. By the end of the game it felt like the majority of things hadn't changed at all. Other than the main characters i don't think anyone was significant or actually felt like they had a real impact on anything, it was more like they were all just there for a while and that's it. For example [sp] those two survivors that follow you for a while that both die didn't matter at all, it just skips straight to several months later and they've been pretty much forgotten about[/sp]
Frankly, [I]nothing [/I]in the game is special or unique. Its a story we've all heard before in a setting we all know with characters we're all used to. It does those things well, but its not groundbreaking, or even remarkable in any way.
[QUOTE=Sam Cutt;41482987] Whereas if I hadn't gone into the Last of Us without focusing on the story, I can imagine that I would have found the game rather... well, generic. [/QUOTE] you and me both man, the game was generic as fuck
[QUOTE=Skyward;41483978]Frankly, [I]nothing [/I]in the game is special or unique. Its a story we've all heard before in a setting we all know with characters we're all used to. It does those things well, but its not groundbreaking, or even remarkable in any way.[/QUOTE] You've been going into every last of us thread from the beginning of it's release and shitting on it without even playing it lol.
I thought the best gamers disbanded?
[QUOTE=A_Pigeon;41485500]I thought the best gamers disbanded?[/QUOTE] I thought they did too, but it was like 8 months later they posted a video again
[QUOTE=nayr7259;41485244]You've been going into every last of us thread from the beginning of it's release and shitting on it without even playing it lol.[/QUOTE] Except I... haven't actually? Like, seriously? You've got me confused for somebody else. And I played through the game this weekend at my brother's place on his roomie's PS3. It was incredibly disappointing given the hype. It was resoundingly average. Not bad. Just average.
the part where they just drifted into a random tablet game had me in tears
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