• Help me design this game
    5 replies, posted
I'm making an RTS like Command and Conquer Generals only with the Russians and shit, plus it's done in sprites. I'm gonna sell it for like 5 bucks or give it away for free or something, and I'm looking for help. I've done projects like this before, but I haven't had actual help on this, some of you may recall those SNPCS. Right now I'm typing this from a computer lab so I have no pics to show for it at the moment cause those pin drives aren't cheap, but the art is completely done, and I just need level designers, coders, and perhaps if anyone would like, Art Reviewers. Feel free to help out, email me at if you want to become a developer and put that on your resume, C++/Java coding experience required. Here's what it'll sound like: 13 Unique Factions; American Federation, Sacred Caliphate, Union State, China, Sultanate of Turkey, German Reicht, etc. Huge maps covering up to nearly 50 miles each. Supreme Commander style game-play. Multiplayer if I can figure out how to code it in Java, Campaign Covering 7 Factions, each with 15 Missions Alien invasions and shit for the lulz. Because the last time I did tile-work for Mario Games, the 15 bit sprites are generated from an MS-Paint Bitmap, meaning that to create a new level, all you have to do is open up MS Paint and scratch out a new level for multiplayer, etc. Plus spawn lists are done in Notepad, meaning that you can start from scratch and mod the game any way you please. Units will be generated from data files done in Notepad as well, so the "engine" will be TC-Adaptable. Feel free to give ideas, this could be bigger than my last project potentially, I'm just starting out again but the engine is in a working state, just unit movement sucks and there's still like 95% to be done and I need ideas to flesh the whole thing out. When I get back I'll post some pics. Thoughts?
[IMG]http://img840.imageshack.us/img840/7219/overlord1q.png[/IMG][IMG]http://img515.imageshack.us/img515/4141/americangeneral.png[/IMG] [IMG]http://img163.imageshack.us/img163/4241/asianeyes.png[/IMG][IMG]http://img843.imageshack.us/img843/7804/russiangeneral1.png[/IMG] [IMG]http://img441.imageshack.us/img441/8895/mrsmug.png[/IMG][IMG]http://img576.imageshack.us/img576/1301/biggusfattus4.png[/IMG] [IMG]http://img809.imageshack.us/img809/4960/turks.png[/IMG] Ok there we go.
Maybe make the sprites bigger? I Can't see the differences between the soldiers.
The units are actually smaller than it appears. Here's pics of the engine [IMG]http://img542.imageshack.us/img542/5743/pic2i.png[/IMG] [IMG]http://img269.imageshack.us/img269/1627/picld.png[/IMG] The engine uses each pixel as a tile, so the maps are made using MSPaint. And yes those shadows are in 3D.
You need to work on that art a bit more.
Why does that biggus fattus4 look like jabba?
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