• Anonymous Assassins Creed Unity developer wrote into the Giant Bombcast to give insight to 900p pari
    61 replies, posted
Full quote: [QUOTE]"I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."[/QUOTE] [URL="http://www.neogaf.com/forum/showthread.php?t=913010"]http://www.neogaf.com/forum/showthread.php?t=913010[/URL] Worried this won't count as an actual news source, if it doesn't feel free to move or lock as appropriate Hoping this'll start some varied discussion, worried 100% of responses will be "lol PR"
9 months ago it ran at 9fps huh? And you only just optimized it to run at 720p and 30 up until a few weeks ago? Maybe the game was a bitch to optimize because you guys suck at optimization. Also full 50gb, fucking great. 25gb of lighting data, 20gb uncompressed textures and audio and 5gb shit game with poor optimization. I don't give a fuck how cool your lighting effects are, 30fps is objectively bad. Another Ubisoft blockbuster hit! Lets all just bend over backwards and be okay with this. I'm sure the lighting data will be cut for the PC release too. The game will also run at 20fps and 720p. This insight is really just "We rage quit the optimization process so we could release the game fast and rake money, it took us 9 months guys, that is a long time, we gave up!"
Yeah the way this guy is trying to explain it just makes him come across as desperate. Like why is he bringing up Shadow of Mordor? I'm pretty sure Monolith wasn't trying to revolutionize a platform or anything like he's suggesting.
Sounds like the engine they are running is complete shit.
Shadow of Mordor didn't revolutionize anything, it was fun gameplay and ran perfectly fine at 1080p and 60fps. It was simply just a good game with nice graphics. If making a good game is revolutionary these days then I'm not quite sure I don't want developers making "revolutionary" games.
I haven't listened to the podcast yet but they get "anonymous developer e-mails" every other week. And that's only counting the ones they read on-air.
Thread prediction: Facepunch will know more about developing for next-gen systems than professional workers
Man I didn't consoles hardware were THAT far behind.
[QUOTE=redBadger;46252553]Thread prediction: Facepunch will know more about developing for next-gen systems than professional workers[/QUOTE] Thread prediction: Facepunch won't lie as much as Ubisoft.
[QUOTE=Ragekipz;46252567]Man I didn't consoles hardware were THAT far behind.[/QUOTE] The HW in a PS4 isn't that bad, it's a decent midranged/budget PC in terms of specs. However, if you don't develop an engine to make use of the underlying hardware; you're stuff will run like shit regardless.
[QUOTE=redBadger;46252553]Thread prediction: Facepunch will know more about developing for next-gen systems than professional workers[/QUOTE] You literally just have to go into Settings.ini and set it to 1920x1080, I'm stunned that professional AAA developers don't know how to do this
[QUOTE=redBadger;46252553]Thread prediction: Facepunch will know more about developing for next-gen systems than professional workers[/QUOTE] Pff I could get it to run at 4k at 120fps if I was at ubisoft
I do think that way above average lighting effects, will make up for the fact that the frame rate will be just plain old 30fps.
[QUOTE=smurfy;46252609]You literally just have to go into Settings.ini and set it to 1920x1080, I'm stunned that professional AAA developers don't know how to do this[/QUOTE] They obviously do if all you're doing is changing an ini file. That implies they already programmed it in, but purposefully left it out for one reason or another. You're unfairly dissing the devs and giving modders way too much credit.
[QUOTE=KillerJaguar;46252705]They obviously do if all you're doing is changing an ini file. That implies they already programmed it in, but purposefully left it out for one reason or another. You're unfairly dissing the devs and giving modders way too much credit.[/QUOTE] good job
Devs are the worst judges of their products, they need to listen to the community. They should turn down some of the graphical effects to allow it to be 1080p 60 fps at best. 30 fps is okay, but it's nothing to be proud of. [editline]16th October 2014[/editline] [QUOTE=Kardia;46252680]I do think that way above average lighting effects, will make up for the fact that the frame rate will be just plain old 30fps.[/QUOTE] I dont why we can't choose on console games. It'd be neat if a company added two options, one that averages 30 fps, and one that averages 60. So players can pick eye candy or smooth gameplay.
[QUOTE=thelurker1234;46252772]Devs are the worst judges of their products, they need to listen to the community. They should turn down some of the graphical effects to allow it to be 1080p 60 fps at best. 30 fps is okay, but it's nothing to be proud of.[/QUOTE]Why can't consoles have graphics settings like decent pc games? Set game to low for 1080p60fps or high at lower fps and resolution.
[QUOTE=Ragekipz;46252567]Man I didn't consoles hardware were THAT far behind.[/QUOTE] They're not, they use different API's and techniques than PC's. To sum it up you can't do a direct 1 to 1 comparison of there specs. Ubisoft studios are just terrible at optimizing everything it seems, this 30fps crap they were pushing is just a marketing attempt at spinning there own failure as a new feature.
[QUOTE=Wormy;46252809]"Who cares if the game runs bad, at least it looks pretty. That's all that matters." I wish developers would stop thinking like this.[/QUOTE] They don't but that's what investors want. Since all they do is see.
[QUOTE=JohnFisher89;46252519]Sounds like the engine they are running is complete shit.[/QUOTE] Ubisoft has always had issues with their engines going back to the PS2/Xbox. They should have learned by now but I guess not. Ubisoft is a weird company.
[QUOTE=thelurker1234;46252772]Devs are the worst judges of their products, they need to listen to the community. They should turn down some of the graphical effects to allow it to be 1080p 60 fps at best. 30 fps is okay, but it's nothing to be proud of. [editline]16th October 2014[/editline] I dont why we can't choose on console games. It'd be neat if a company added two options, one that averages 30 fps, and one that averages 60. So players can pick eye candy or smooth gameplay.[/QUOTE] In terms of sales figures and statistics and PR people and magazines saying "Dude it looks so good" is more important than "dude it has such good 60fps 1080p" aka most of the audience doesn't care.
[QUOTE=draugur;46252474]9 months ago it ran at 9fps huh? And you only just optimized it to run at 720p and 30 up until a few weeks ago? Maybe the game was a bitch to optimize because you guys suck at optimization. Also full 50gb, fucking great. 25gb of lighting data, 20gb uncompressed textures and audio and 5gb shit game with poor optimization. I don't give a fuck how cool your lighting effects are, 30fps is objectively bad. Another Ubisoft blockbuster hit! Lets all just bend over backwards and be okay with this. I'm sure the lighting data will be cut for the PC release too. The game will also run at 20fps and 720p. This insight is really just "We rage quit the optimization process so we could release the game fast and rake money, it took us 9 months guys, that is a long time, we gave up!"[/QUOTE] it sounds like you don't understand how video games are made
Guys, open world + GI is completely non-existent so far. Real-time GI is super expensive, which is why it doesn't exist yet, but there's also Baked in GI like Sonic Unleashed and most games with lightmaps, but that causes the file size to jump immensely. One stage of Sonic Unleashed had 300mb of GI. The fact that they have an open world and GI is rather impressive, even if it is baked in. (Ryse had no GI, instead it used real-time point and spot lights to fake it) but still, I'd rather have 60 FPS than GI, but that's what we're given with unity.
[QUOTE=itisjuly;46252828]They don't but that's what investors want. Since all they do is see.[/QUOTE] All they see and care about is dollar signs, they could care less if the game looked like the turd I dropped in the toilet this morning if it sold as much. Its the dumb end users that buy everything on a whim because it looks pretty
[QUOTE=draugur;46252474]9 months ago it ran at 9fps huh? And you only just optimized it to run at 720p and 30 up until a few weeks ago? Maybe the game was a bitch to optimize because you guys suck at optimization. Also full 50gb, fucking great. 25gb of lighting data, 20gb uncompressed textures and audio and 5gb shit game with poor optimization. I don't give a fuck how cool your lighting effects are, 30fps is objectively bad. Another Ubisoft blockbuster hit! Lets all just bend over backwards and be okay with this. I'm sure the lighting data will be cut for the PC release too. The game will also run at 20fps and 720p. This insight is really just "We rage quit the optimization process so we could release the game fast and rake money, it took us 9 months guys, that is a long time, we gave up!"[/QUOTE] He means 25gb of baked and compiled maps/levels. Come on man, you're on a source engine modding forum for christ's sake, even a map with low texel levels across all the surfaces can get up to 90-300mbs on hdr (including source's radiosity) just from the complexity/amount of geometry plus all the entities, scripts and included textures, and source engine's way of baking lighting is relatively "simple" compared to all the ridiculous new tech that's coming out. Some of you guys are starting to sound like totalbiscuit with your "grahh unoptimised" talk without any actual knowledge of how these things work.
[QUOTE=smurfy;46252609]You literally just have to go into Settings.ini and set it to 1920x1080, I'm stunned that professional AAA developers don't know how to do this[/QUOTE] Increasing resolution decreases fps They said themselves it was a bitch to get past 9fps I know 30fps 900p isn't ideal, but if they try and increase one, the other has to go down
[QUOTE=Saxon;46252877]All they see and care about is dollar signs, they could care less if the game looked like the turd I dropped in the toilet this morning if it sold as much. Its the dumb end users that buy everything on a whim because it looks pretty[/QUOTE] Blaming end user will do no good though.
[QUOTE=redBadger;46252553]Thread prediction: Facepunch will know more about developing for next-gen systems than professional workers[/QUOTE] ubisoft hasn't been ''professional'' since 2008. I can list to you well over 20 indie games that have been released around the same time as AAA ubisoft titles that ran far better and looked far better than said AAA titles. there's nothing professional about lashing out at a platform/community for not buying your unplayable games. there is nothing professional about routinely lying to customers and journalists alike then trying to cover up your lies with more lies. there is nothing professional about falsely advertising products and refusing to accept responsibility when you charge people for defective products. there are plenty of people on facepunch who are aspiring game developers and experienced programmers. they likely don't know [B]more[/B] than the average ubisoft dev, but they know enough to catch them in one of their infinite lies, with which the quote in the op is littered.
[QUOTE=IceyMalone;46252969]Increasing resolution decreases fps They said themselves it was a bitch to get past 9fps I know 30fps 900p isn't ideal, but if they try and increase one, the other has to go down[/QUOTE] Why not both? It's just changing a number. [QUOTE=Bruhmis;46253014]I can list to you well over 20 indie games that have been released around the same time as AAA ubisoft titles that ran far better and looked far better than said AAA titles.[/QUOTE] Please do. I'm genuinely curious.
[QUOTE=Bruhmis;46253014]I can list to you well over 20 indie games that have been released around the same time as AAA ubisoft titles that ran far better and looked far better than said AAA titles. [/QUOTE] Please do, I am legitimately curious. Finding something on the scope of Assassin's Creed/Watch_Dogs/Far Cry (3/4)/The Crew or some other stuff like the Tom Clancy series sounds hard.
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