[img]http://wgtccdn.wegotthiscovered.netdna-cdn.com/wp-content/uploads/mapeditor1portal2-e1319295603467.jpg[/img]
[quote]Valve has hit the nail on the head with its newly-announced second set of Portal 2 DLC. It will give the community the one thing which has been missing from the series in the past: An in-game editor! When it’s released, we’ll all be able to bring out our inner GLaDOS in order to craft challenging single player and co-operative test chambers.
If you’re into creating your own levels, then this content announcement surely has you on the roof with excitement. After all, who hasn’t wanted to create devious and challenging Portal 2 tests for the rest of the community to tackle?
It’ll be extremely interesting to see what the community creates when this update launches sometime in the future.
[quote]Valve, creators of best-selling game franchises (such as Half-Life, Left 4 Dead, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the second game add-on for the year’s highest rated multiplatform game, Portal 2, is in development and targeted for release early next year.
This major update will feature an easy-to-use in-game map editor that will let users design, build and share their own single-player and co-op test chambers with the community, who will be able to view, play and vote on them with a simple click.
Portal 2 was released April 19, and currently holds a Metacritic score of 95%, making it the top-rated multiplatform game of 2011. Its first content update, “Peer Review”, came out two weeks ago.
A hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science, Portal 2 features expansive single and cooperative multiplayer game modes.[/quote][/quote]
[url=http://wegotthiscovered.com/news/create-test-chamber-trials-portal-2-dlc-number-2/]**SOURCE**[/url]
[del]Assholes (referring to how [del]the DLC with something exceptionally good in it isn't free[/del]). I knew the free DLC felt lacking.[/del]
Edit:[QUOTE=Wiggles;32930748]No, you're probably getting confused over Microsoft's policy of forcing developers to charge for their second piece of DLC onwards.[/QUOTE]
Thanks Wiggles for helping clear up my idea that this was going to cost money (though it still has the possibility to do so).
Repulsion gel on EVERYTHING.
This is good and all, but I'd feel better doing everything in Hammer than doing things in an in-game editor.
[QUOTE=MIPS;32930508][img]http://wgtccdn.wegotthiscovered.netdna-cdn.com/wp-content/uploads/mapeditor1portal2-e1319295603467.jpg[/img]
[url=http://wegotthiscovered.com/news/create-test-chamber-trials-portal-2-dlc-number-2/]**SOURCE**[/url]
Assholes. I knew the free DLC felt lacking.[/QUOTE]What? Where did it say you have to pay for it?
If that's what the final editor looks like, then I'm very interested.
[QUOTE=NeoDement;32930555]What? Where did it say you have to pay for it?[/QUOTE]
No where, nor does it in his post.
[QUOTE=NeoDement;32930555]What? Where did it say you have to pay for it?[/QUOTE]
I think he meant that the first DLC was missing something.
[QUOTE=MIPS;32930508]
Assholes. I knew the free DLC felt lacking.[/QUOTE]
yeah valve you stupid dicks, how dare you release something on time instead of pushing it back for weeks on end to include a standalone feature that is completely un-necessary to actual gameplay :downs:
[QUOTE=NeoDement;32930555]What? Where did it say you have to pay for it?[/QUOTE]
Didn't Valve state the first Portal 2 DLC was going to be free and all DLC's after that would require them to be purchased? Please correct me if wrong.
[QUOTE=MIPS;32930716]Didn't Valve state the first Portal 2 DLC was going to be free and all DLC's after that would require them to be purchased? Please correct me if wrong.[/QUOTE]
No, you're probably getting confused over Microsoft's policy of forcing developers to charge for their second piece of DLC onwards.
[QUOTE=MIPS;32930716]Didn't Valve state the first Portal 2 DLC was going to be free and all DLC's after that would require them to be purchased? Please correct me if wrong.[/QUOTE]
Thats for console.
[QUOTE=MIPS;32930716]Didn't Valve state the first Portal 2 DLC was going to be free and all DLC's after that would require them to be purchased? Please correct me if wrong.[/QUOTE]
[I]on Xbox 360[/I], where paid DLC is part of their terms of service, and the platform on which the level creator is not being released, yes
I'm waiting for Gabe to deliver on the promise of improving the Hammer UI personally. I don't know what I'm doing :ohdear:
[QUOTE=MIPS;32930508][img]http://wgtccdn.wegotthiscovered.netdna-cdn.com/wp-content/uploads/mapeditor1portal2-e1319295603467.jpg[/img][/QUOTE]
If that really is part of what the editor is expected to be then that's pure genius. I've used hammer to create a simple Portal level before and it took a huge amount of time learning and doing everything from scratch, so I'd imagine this drag and drop system would be a godsend for simple levels alike.
Huh. Lowering the barrier of entry on mapping to 'playing the game' will probably push out a bunch of crap maps, but a lot more opportunity for gems. I like.
[QUOTE=sparky28000;32930615]I think he meant that the first DLC was missing something.[/QUOTE]It'd be cool if Valve had built the entire first DLC to test their map editor. Some of the levels did feel a bit underdetailed and modular, but that could have just been them mapping it quickly.
I wonder if it will export a vmf so you can edit it in hammer, for smaller details and stuff you can't do with the in game editor
Probably.
This would be amazing if it allowed us to import maps from hammer.
I shall make a chamber constructed completely of buttons
and none of them do anything
[QUOTE=MIPS;32930508][IMG]http://wgtccdn.wegotthiscovered.netdna-cdn.com/wp-content/uploads/mapeditor1portal2-e1319295603467.jpg[/IMG]
[/QUOTE]
this is probably a PR picture for a different map editor.
or its a screenshot of a video advertising the editor near release
That's pretty great, a What-You-See-Is-What-You-Get editor is what Source is lacking. Wonder how it'll work out though, since lighting needs to be baked for the engine. Plus things like visleaf computation also need to be done beforehand.
I have a feeling this tool won't be very complex, or very powerful.
Glad it won't be hammer based, I always get good ideas for maps but have no way of utilising that idea due to the barrier to entry.
I hope it won't be too dumbed down...
as long as you can rotate it in a 3d space then i'm cool
should also be interesting on consoles
[editline]1[/editline]
in fact it may be the first level editor [B]on[/B] consoles
[QUOTE=GameDev;32931895]
in fact it may be the first level editor [B]on[/B] consoles[/QUOTE]
if you're talking about it in a broad, general manner, then you haven't played Age of Booty.
[QUOTE=GameDev;32931895]as long as you can rotate it in a 3d space then i'm cool
should also be interesting on consoles
[editline]1[/editline]
in fact it may be the first level editor [B]on[/B] consoles[/QUOTE]
[img]http://www.allwelike.com/wp-content/uploads/2011/01/littlebigplanet_2.jpg[/img]
Not to mention Smash Bros Brawl
oh i was generally speaking of xbox in mind
[QUOTE=GameDev;32932091]oh i was generally speaking of xbox in mind[/QUOTE]
Halo 3 and Halo Reach
[QUOTE=Croshi;32932099]Halo 3 and Halo Reach[/QUOTE]
didn't Farcry 2 also have a multiplayer level maker?
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