[media]http://www.youtube.com/watch?v=3R7_XysXSIM[/media]
Just testing out Matinee and the animation in UDK.
Would it be legal to make a recreation of all the classes in TF2 using content directly from Team Fortress 2?
So, did you import the pyro model into UDK? Or post-process edit him in?
Nice work. I've noticed some weird highlights on pyro's gloves, mask and boots. Maybe [URL="http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3"]this[/URL] will be helpful in achieveing more of the TF2 look.
[QUOTE=SweetSwifter;23338693]So, did you import the pyro model into UDK? Or post-process edit him in?[/QUOTE]
Imported.
[editline]02:44PM[/editline]
[QUOTE=PlazmaBurst;23338736]Nice work. I've noticed some weird highlights on pyro's gloves, mask and boots. Maybe [URL="http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3"]this[/URL] will be helpful in achieveing more of the TF2 look.[/QUOTE]
Yeah I followed that guide on shading but I just need to edit the specular for the material a little bit.
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