Hey there all! Wolfius here. You may remember me from the failed zerg quest, but I'm back with some ideas liberally picked up from /tg/'s Norsca Quest. I have now transplanted the deceased series here, under a fresh start. Here's all that you know about this particular thread:
[url]http://1d4chan.org/wiki/Warriors_of_Chaos[/url]
Also, our world map, kindly provided by Gitzman:
[url]http://www.gitzmansgallery.com/Warhammer_Maps/[/url]
Other notes - Now, I know people look down on 4chan and it's associated sub-forums, but this is just good fun, with the usual bizarreness of said subforum (/tg/). I actually am unable to draw with computers and such, so it will just be the text based with picture of you. The main character. I took the liberty of providing a decent backstory (which most quests forsake for hilarity).
I hope you enjoy, and let's get the show started:
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You can tell that the skalds are lying. They have fear in their eyes, fear which shines like a beacon in the night. Their breath is visible in the freezing air of northern Norsca. You are of the Varg tribes, feared coastal raiders.
And yet you are not.
Your fate lies in the hands of your own brother, the chieftain of Novgoborg. He has always been jealous of your devotion to chaos, and your speaking abilities. He has always been waiting for a chance to remove you from the favoured spotlight of your father, the previous chieftain. He died only a scarce three days back, you were chosen by him to succeed him, only for your traitorous brother to sieze power and declare himself chief, slaughtering all of your allies in the process.
He claimed you killed the chief with poisons given from grandfather Nurgle.
As he sits there, stroking the sable beard, eyes burning with an evil glee as he contemplates killing you for treachery to the tribe. His own allies, his personal huscarls, stand either side of the both of you, the two beside you holding your arms in a steely grip. Eventually, after what seems like an eternity, he stands, his huscarls following him in equal step as he walks towards you
"It is clear I should kill you, as you did with Thorvald Iron-hands." he states, his right and rests on the head of a sharp iron axe "However...on accounts of us being brothers. I have decided to cast you out of the tribe, *******. May the gods watch you die in the wastes."
He laughs as you are dragged off, your face straight and solemn, you swear a silent oath that you will remove his taint from Novgoborg's honour. He stops laughing as he sees the determination in your eyes, and skulks back to his throne of timber, draped with red fabrics, and sits there, watching as you are dragged out of the great hall, and into the settlement.
You guards move at a slow and purposeful pace, dragging you along and allowing the rest of the settlement to either jeer and laugh at the traitor being removed from their presence, or look away, shame on their faces.
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The guards throw you into the dirt of the sea shore outside the village. They were atleast able to provide you with some warming clothes and a cloak, as well as...a knife. The blades rusty, incredibly so, and the clothes are tattered, and the cloak is littered with holes. This was to be expected, seeing as they were sending you to die in the wastes.
You put on the clothes, and the cloak with the holes in it, and take hold of the knife, and you set off in no particular direction, watched by the two guards.
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Suggested major courses of action courses of action:
A) Head northeast along the coast until you reach the coast? (Vote 'agree')
B) Attempt to head south to the empire, having to brave the snowy wasteland and troll country? (Vote 'disagree')
Minor courses of action include (at current) checking our surroundings for notable features.
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You, at current:
[URL=http://imageshack.us/photo/my-images/141/marauderquest.png/][IMG]http://img141.imageshack.us/img141/268/marauderquest.png[/IMG][/URL]
Our situation, at current:
[URL=http://imageshack.us/photo/my-images/28/marauderquest2.png/][IMG]http://img28.imageshack.us/img28/5659/marauderquest2.png[/IMG][/URL]
Fuck giving us typed out commands let us do our own
X: SURVEY SURROUNDINGS
Damn. I knew I forgot something. My apologies.
So...anybody have a suggestion for our next move?
X: SURVEY SURROUNDINGS, oh and walk backwards south of the empire ignoring any large trolls you might encounter.
Seeing as no one else replied during the overnight period (then again it was late...) we'll go with that.
You tighten your grip on the rusty knife and pull the cloak tighter about you. The sun is setting, and you can tell it's starting to get colder. As you bid a slow, trudging retreat to the south, you watch the huscarls return to the village, before returning to your journey. To the north, a raven squawks in displeasure before flying after you.
-=-=-=-=-=-=-=-=-=-
The sun is slowly setting behind the snow bound forests of the west, which happens to be the general direction in which you are going, yes. You are heading southwest, hugging the river banks, as night time is normally when the mutated hounds and wolves hunt the wastes, preying upon unwary travellers.
At the moment you are nearing the end of the coastal part of the river, you can make out an icy ford over which you can cross, and in the distance you can see a boat has run afoul of it's rock opposite bank, and there is a large hole in the port side (the left half of the boat being the only thing you can [I]actually see.[/I]) There's a small camp fire outside the large wound. Doesn't seem anyone's there...
You look in the opposite direction, to the east lies the Norscveg plains, the abode of several roaming Kurgan tribes and who knows what. Perhaps it was for the better you didn't head towards there.
in the distance, perched in a tree, sits the raven, watching you with icy eyes, it's midnight blue feathers blending it into the night.
-=-=-=-=-=-=-=-=-=-
At current, your appearance remains the same.
At current, our situation is this:
[IMG][URL=http://imageshack.us/photo/my-images/9/marauderquest2.png/[IMG]http://img9.imageshack.us/img9/5659/marauderquest2.png[/IMG][/URL]
We have very poor equipment. We near no towns. The river is forded in a nearby point. There is a boat that may or may not have supplies such as food, shoes, better equipment, etc.
-=-=-=-=-=-=-=-=-=-
Suggested courses of action:
A) Search the boat for supplies, and rest through the night, continuing our journey in the morning. (vote agree)
B) Continue south, ignoring the boat as we continue south, investigate the rest of the bank in case of anything of interest. (vote disagree)
-=-=-=-=-=-=-=-=-=-
At this point, our lesser actions remain as only one: Survey our surroundings.
>Steal boat and go where the water takes you
The boat has a gaping wound in it's port side. That thing won't be going anywhere, anytime soon.
Unless seven strong woodsmen spring from our armpits, but that's something that probably [I]won't[/I] happen.
>Use your SUMMON 7 WOODSMAN spell that you learned from that old hobo wizard in college and force them to work on your boat.
do some jumping jacks
It saddens me that everyone's attempting humor in an interactive that was meant to be a serious thing rather than your usual comedy interactive.
It really ruins these great interactives with great potential, and leaves room only for the shitty ones, save for some gems here and there.
Also
>Action A
Facepunch is horrible at interactives. If I suggested a good place to put it try the MSPA forums, I hate Homestruck but it's a good place to find interactives. If you dodge the Homestruck ones at least.
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