Game Maker's Toolkit - The Last Guardian and the Language of Games
8 replies, posted
[hd]https://youtu.be/Qot5_rMB8Jc[/hd]
Damn that part with the two shields was amazing. I know a lot of games do stuff like breaking the 4th wall in certain scenarios to immense the player more, but this is the first time I've seen a game make AI break an established mechanic that was designed to normally guarantee a fail state.
Is that shield part scripted as in are you destined to fail or can you successfully knock both shields and not see the sequence?
[QUOTE=rndgenerator;51648709]Is that shield part scripted as in are you destined to fail or can you successfully knock both shields and not see the sequence?[/QUOTE]
I don't think it's actually scripted, it's just that there are so much enemies that there is no way that you could push both down.
[QUOTE=_FR_Starfox64;51648742]I don't think it's actually scripted, it's just that there are so much enemies that there is no way that you could push both down.[/QUOTE]
If getting caught is the only outcome then it is scripted since things happen according to a script.
[QUOTE=rndgenerator;51648768]If getting caught is the only outcome then it is scripted since things happen according to a script.[/QUOTE]
Not necessarily.
[QUOTE=StrawberryClock;51648790]Not necessarily.[/QUOTE]
Can you elaborate? That's like saying a movie isn't scripted despite it saying "character gets caught" in the script.
[QUOTE=rndgenerator;51648768]If getting caught is the only outcome then it is scripted since things happen according to a script.[/QUOTE]
I mean unscripted as in there is no directive that forces the enemies to grab you after you push one of the shield guys. They just use their regular routine.
[editline]10th January 2017[/editline]
But yes story-wise it's "scripted".
[QUOTE=_FR_Starfox64;51648742]I don't think it's actually scripted, it's just that there are so much enemies that there is no way that you could push both down.[/QUOTE]
Its pretty interesting to see how the experience can change the perspective of a "scripted" event.
[img_thumb]http://i.imgur.com/yzHFSeN.jpg[/img_thumb]
[url=https://youtu.be/_4kelTFB520?t=1497]I actually made the enemies drop their shields (as long as they're not holding them Trico can attack) and THEN Trico jumped into help[/url], so I didn't really get a "WHOA WHAT HE CARES ABOUT ME SO MUCH" feel from that moment of the game. There's still stuff later on in the game that reinforces the bond, [sp]to the point that you'll have another "Trico goes to save you despite scary eyes" moment later on, no matter what[/sp] but yeah, it definitely was possible to make them drop the shields.
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