• My College list [Game Design]
    54 replies, posted
DePaul University George Mason University Marist College[B] I'm slightly under average for most of the GPA, SAT requirements for the three schools. I choose these because their course criteria looks awesome and they have division 1 track and field. Anyone know of any other schools with great game design courses? I'm kind of only considering schools with track and field. Preferably d2+ [/B]
[url]http://www.adigitaldreamer.com/game-design-schools.htm[/url] Best bet would be the Art Institute of [insert preferred city here], in my opinon.
Art institutes get you a bachelor of art in game design which typically leaves you with only modeling and animation. An applied computer science of some sort is way more safe. Also I don't appreciate your sarcasm but thanks for the bump.
Best result would to be getting a Computer Graphics or Computer Science Degree......
[QUOTE=Iconic;24921051]Art institutes get you a bachelor of art in game design which typically leaves you with only modeling and animation. An applied computer science of some sort is way more safe. Also I don't appreciate your sarcasm but thanks for the bump.[/QUOTE] Sorry, bro. I didn't know that the AI gives only Bachelor's degrees. Yeah, just go with computer sciences or something. Also, I don't get how I was sarcastic. That post was serious.
Not looking to change majors, looking for schools.
Try Digipen (Some seniors there were hired directly by Valve because of their final project which was of course: Portal.) Or AI Multimedia/Game Design. Both in general Seattle area that is- if you're not restricted to only in-state places. Also some Tech Colleges that offer game design degrees- usually the instructors are from local developers/companies such as Monolith, Microsoft, Nintendo, etc. Big industry here.
Game Design is basically a waste of money for a bullshit degree.
Carnegie-Melon.
just go to a local Community college study really hard while your there and transfer, it saves you a shit ton of money and time and if you find out you don't like it or want to change degree you aren't 10k in the hole just 4 k if that
I really wanted to go into video game design, but realized that its really competitive and I really suck at art, and math. I wanted to go to the art institute but my GPA was to low.
Savannah college of art and design came to my school to talk about their arts programs. I don't know if they have a game design course, but i know it's a good school. Personally, the only reason i'm not applying there is because they don't have a music program.
I don't get why people say that game design/programming/art degrees are bullshit. Here in Holland they have this Game Design and Development course... [url]http://www.hku.nl/web/Studiekeuze/GamesEnInteractie/GameDesignAndDevelopment.htm[/url] The students made a game called "De Blob" as final project, which later got bought by THQ and was released with huge commercial success. The students now have their own studio called Ronimo Games and made "Swords & Soldiers", a WiiWare game which was praised by reviewers. So game design/programming/art degrees are definitely not bullshit.
Good luck finding a job with a degree in Game Design. Computer Science and Computer Engineering have far more versatility, and you can still design games.
OP needs to show some of his work.
[QUOTE=Dlaor-guy;24922318]I don't get why people say that game design/programming/art degrees are bullshit. Here in Holland they have this Game Design and Development course... [url]http://www.hku.nl/web/Studiekeuze/GamesEnInteractie/GameDesignAndDevelopment.htm[/url] The students made a game called "De Blob" as final project, which later got bought by THQ and was released with huge commercial success. The students now have their own studio called Ronimo Games and made "Swords & Soldiers", a WiiWare game which was praised by reviewers. So game design/programming/art degrees are definitely not bullshit.[/QUOTE] That's the best case scenario, not everyone is that lucky. Everyone-else works crappy dead-end jobs to support their latest projects, hoping for the above to happen.
Just do computer science. It's a far more respectable degree.
In the game industry experience is more important than a degree, so the best thing to do is to join mods and develop a good portfolio. Get experience in actually making games. As for a degree many people within the industry advise against a game design degree, citing that companies generally prefer a person with a wider skill set to someone who only studied game design. So if you wanted to do something more on the art side of things then you'd probably aim for a degree in design, digital media or maybe fine arts. If you're looking to get into more of the programming side of things than something in the computer science realm would be a splendid choice
Hey I go to DePaul university and have done game design, development stuff at a vocational type school before. DePaul's nice and I know one of the main game teachers there was one of the lead designers at Bungie, but It really doesn't matter where you go if you're thinking about game design because frankly thats not how it works. From my experience people can't really "teach" game design or art, going to a school can help you learn but honestly you can learn more yourself. Getting a degree in game design is like getting a degree in fine arts, you'd be looking at the same jobout as traditional artists and designers. In short don't do it if you're [i]expecting[/i] it to get you a job. The game industry is saturated enough, I kinda find it freaky you're like the 10th person to ask here. [QUOTE=AmericanInfantry;24921003][url]http://www.adigitaldreamer.com/game-design-schools.htm[/url] Best bet would be the Art Institute of [insert preferred city here], in my opinon.[/QUOTE] good christ, don't go to any AI of .. they're scam schools partly run by fannie mae [QUOTE=Dlaor-guy;24922318]I don't get why people say that game design/programming/art degrees are bullshit. Here in Holland they have this Game Design and Development course... [url]http://www.hku.nl/web/Studiekeuze/GamesEnInteractie/GameDesignAndDevelopment.htm[/url] The students made a game called "De Blob" as final project, which later got bought by THQ and was released with huge commercial success. The students now have their own studio called Ronimo Games and made "Swords & Soldiers", a WiiWare game which was praised by reviewers. So game design/programming/art degrees are definitely not bullshit.[/QUOTE] That doesn't mean the job outlook is necessarily good, theres always a success story
[QUOTE=SkinkYEA;24921761]Game Design is basically a waste of money for a bullshit degree.[/QUOTE] This. If you really want to get anywhere, a degree in computer engineering is essential
If possible, get on a course which offers a work placement in the games industry. That is without a doubt the most useful part of the course, because companies will be much more willing to hire a graduate if they have already experienced life in the gaming industry. As others have said though, the degree alone won't get you the job, you need to develop a strong portfolio and gain experience, which is in many ways more important than a degree.
Game design :hurr:
[QUOTE=andpie;24921779]Carnegie-Melon.[/QUOTE] You have to be Asian to go there. It's a joke we Pittsburghers have. :smith:
[QUOTE=AmericanInfantry;24924901]You have to be Asian to go there. It's a joke we Pittsburghers have. :smith:[/QUOTE]I second that.
So OP, what are you going to do now?
[QUOTE=Sporkfire;24925464]So OP, what are you going to do now?[/QUOTE] consider majoring in something you can actually get a job in.
sounds as useless as media studies
[QUOTE=toxicpiano;24925619]sounds as useless as media studies[/QUOTE] Or a degree in Starcraft II.
Your portfolio is what will take you places. Build your portfolio. Make it good. If the classes that are being offered there do not help you build your portfolio, they're not worth your time. If they don't prepare you for the break-neck pace of this line of work, then they'll fail you in whatever job you land. If I were to recommend a place to you, I'd recommend the Guildhall. It's expensive; you can't go to school and work at the same time due to how rigorous the courses are; it'll take you about a year before you come out of it. But that's optional; that's if you think you're not ready. If you think you're ready, don't waste your time getting 'educated'; sharpen your skills as much as you can as often as you can, go learn about stuff on your own time. Decide to do things like 'get familiar with UDK' and so forth, follow through, and get reasonable familiarity. Being able to pick up these things quickly in a workplace will seriously help you along and doing that now is good practice. (After all, it's likely you'll be working with an in-house engine; you can't count on everything being built in Unreal or Gamebryo :p) If you don't have a respectable portfolio, I wouldn't be interested in hiring you. Seriously: If you don't have job experience shipping a game, you're going to be hard pressed proving you were taught the skills you need. Get a portfolio, love it, add to it often and keep it up-to-date. Your portfolio is a reflection of how marketable your talents are and 'who you are' in the workplace. You'll be judged precisely on your provided work's merits before all else in all likelihood so it's critical that you demonstrate that you know what you're doing. A shining beacon on portfolios: Games. If you can make a short game, I want to play it. Period. A game by you will tell me more about what you know and what you're ready for than any static or pre-rendered piece of media you could give me. You won't always be able to submit this whenever you submit your portfolio, so also have it online, ready to download and install with minimal hassle whenever the opportunity arises.
Columbia College Chicago. Its one of the top rated art schools in the United States. I am currently going for Film. It is a fantastic school.
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