GameMaker Studio Standard Edition is free for a limited time
124 replies, posted
[url]http://www.gamasutra.com/view/news/211382/GameMaker_Studio_is_free_to_download_for_a_limited_time.php[/url]
[url]http://gamemakerblog.com/2014/02/22/gamemaker-studio-standard-edition-is-free-for-a-limited-time-50-value/[/url]
[IMG]http://cdn.steampowered.com/v/gfx/apps/214850/header.jpg?t=1377686905[/IMG]
[QUOTE]Newsbrief: YoYo Games announced today that the Standard version of its GameMaker: Studio toolset will be free to download through March 2, allowing developers to bypass the free version's various resource restrictions.
The standard version of GameMaker: Studio usually costs $50, but while this offer lasts you should be able to boot up the free version of the toolset and update it to the Standard edition -- which offers unlimited resources -- for free.
YoYo Games is also offering the Professional version of Game Maker at a heavily discounted rate -- if you update to the Standard version, you can then upgrade to Professional for $35.[/QUOTE]
download link: [url]http://www.yoyogames.com/download/studio/free[/url]
all you gotta do is install, then put your e-mail to get a free standard key.
you too can be the next notch [sp]probably not[/sp] :v:
Why would they ever decide it would be a good idea to have a green on black interface?
Well I already have the professional edition thanks to the really broken HTML5 version which got discontinued and removed (woo hoo saved $200 with free android and html5 modules), but I like that they are giving a chance for people to try it out for full.
So what is the difference between GameMaker and Unity?
[QUOTE=Cakebatyr;44010165]So what is the difference between GameMaker and Unity?[/QUOTE]
Unity does 3D better.
[QUOTE=MajorWX;44009824]Why would they ever decide it would be a good idea to have a green on black interface?[/QUOTE]
Green text + black background means you're a hacker. I know I watched the matrix.
Is this permanently free or would it go sorry we'd like some money at some stage?
Most likely permanently free if you claim it before the offer ends. I have it from when they did this around Christmas time and it still acknowledges it as a legitimate license.
[QUOTE=markg06;44010188]Is this permanently free or would it go sorry we'd like some money at some stage?[/QUOTE]
You get it free but you have a limited time to get it; sorta like how L4D2 was from valve
[QUOTE=Durrsly;44010170]Unity does 3D better.[/QUOTE]
And 2D just as well with the new update.
snip
just a quick note to any skeptical;
hotline miami was made in gamemaker studio
[QUOTE=altern;44010455]just a quick note to any skeptical;
hotline miami was made in gamemaker studio[/QUOTE]
Spelunky classic was also made in Game-Maker.
So was Stealth Bastard
[QUOTE=Cakebatyr;44010165]So what is the difference between GameMaker and Unity?[/QUOTE]
Used to be Unity for 3D, GM for 2D. Latest big Unity update brought 2D features and they are still very primitive, but you can definitely use it for 2D. Unity also has C# and UnityScript (which is called JavaScript everywhere but isn't, at all), while GM has GameMaker Language only.
[editline]22nd February 2014[/editline]
[QUOTE=altern;44010455]just a quick note to any skeptical;
hotline miami was made in gamemaker studio[/QUOTE]
If I recall correctly so was Risk of Rain.
[QUOTE=altern;44010455]just a quick note to any skeptical;
hotline miami was made in gamemaker studio[/QUOTE]
And also like every major 2D retro indie game in last 5 years
I'm using game maker pro now for a competition and holy hell I hate this program so much
the UI is cluttered like mad and it handles half of the data incorrectly and eurgh
It seems that the misconception I see with any software with "Maker" in the title, instantly implies that it isn't "pure". That it's subsequently marred by holding your hand as it develops the game for you when that is entirely not the case. Yes, it can be a piss-poor program, but at the same time it isn't a child's toy. You do need to know how to use your fucking brain. Trying to make a 2D action play former by making circles hit other circles does not qualify as a game.
Poor lowtax and Shmorky
Anyone know if there's a thread for Game Maker discussion? I might want some tips and ideas for my projects.
Gunpoint was made in GameMaker-- that's enough to motivate me.
Have to use Gamemaker for a university project and the limits on the free version were really big roadblocks. Thank fuck.
I wonder if Facepunch collaborated on a GameMaker game together, what would come of it..
Do not get it. It is heavy, slow, and extremely restricting.
If you want to learn basic code and 3d, then use the legacy versions, do not pay money for the bad thing this has become =(
Well, since it is free, there is no harm in using it, but if you are familiar with another language, it will become easily very quick to see how much SLOW gamemaker is.
[editline]22nd February 2014[/editline]
Of course, that being said, it is very easy to set up something. Like a helicopter game clone in 5 minutes.
[editline]22nd February 2014[/editline]
[QUOTE=MajorWX;44010951]Anyone know if there's a thread for Game Maker discussion? I might want some tips and ideas for my projects.[/QUOTE]
There is one, [url]http://facepunch.com/showthread.php?t=1330500&page=2&highlight=Gamemaker[/url]
If you're considering making games in gamemaker, I strongly recommend that you try Construct 2 as well. I used gamemaker for years and then switched to construct after the first time I tried it.
It has every feature that gamemaker has except networking and source control, but with a better interface and more options available in the free version. It can export to html for free, and the £79 version can export to ios, android, linux, mac, tizen, kongragate, faceboand, believe it or not, the wii u if you have a wii u developer license.
so can you get it on steam this way or can you only get a standalone version?
[QUOTE=rovar;44011099]I wonder if Facepunch collaborated on a GameMaker game together, what would come of it..[/QUOTE]
fuck shit up
GMS is a good engine with a horrible, terrible, no good, very bad development UI. It feels as if the original developers just didn't give a shit at all about producing a quality interface. Everything is just klunky, halfassed, and nonconforming to any semblance of any implicit UI design standard. You will spend more time grinding through the atrocious interface than actually designing your game.
[QUOTE=Baboo00;44011277]If you're considering making games in gamemaker, I strongly recommend that you try Construct 2 as well. I used gamemaker for years and then switched to construct after the first time I tried it.[/QUOTE]
Construct 2 is a better interface (with a [i]slightly[/i] higher learning curve) but it just seems unfinished in some way. Not a GMS-style "this has to be a prototype, there is no way they are selling this as a finished product" kind of thing, but perhaps the fact that the developers actually care and constantly add new features. It also seems more oriented around a developer's point of view where it's possible to get deeper in the code and make it really work how you want it to, rather than the Playskool "im a hacker look at my green text" awkwardness that plagues GMS.
Oh god no, not game maker. Learn real programming kiddos.
[QUOTE=Snowmew;44011360]GMS is a good engine with a horrible, terrible, no good, very bad development UI. It feels as if the original developers just didn't give a shit at all about producing a quality interface. Everything is just klunky, halfassed, and nonconforming to any semblance of any implicit UI design standard. You will spend more time grinding through the atrocious interface than actually designing your game.
Construct 2 is a better interface (with a [i]slightly[/i] higher learning curve) but it just seems unfinished in some way. Not a GMS-style "this has to be a prototype, there is no way they are selling this as a finished product" kind of thing, but perhaps the fact that the developers actually care and constantly add new features. It also seems more oriented around a developer's point of view where it's possible to get deeper in the code and make it really work how you want it to, rather than the Playskool "im a hacker look at my green text" awkwardness that plagues GMS.[/QUOTE]
This is because it started as an intro to coding in general.
Just get a legacy copy of gm7 or 8 (they are plenty powerful for what you will use), learn the code language, then go to c# or java and use those learned concepts to properly code.
[editline]22nd February 2014[/editline]
Yoyo games aquired it from overmars and slowly butchered it
[QUOTE=Fatfatfatty;44011397]Oh god no, not game maker. Learn real programming kiddos.[/QUOTE]
[QUOTE=altern;44010455]just a quick note to any skeptical;
hotline miami was made in gamemaker studio[/QUOTE]
I don't know, man, if something like Hotline Miami can be made out of it, it can't bad that bad.
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