Disney: The lowdown on how Disney Infinity handles co-op, and why you'll need to spend extra dough
39 replies, posted
[quote="Everybody Plays"]
While we've known for a while that, like most great games, Disney Infinity has support for two player split-screen co-op, it wasn't initially clear quite how this would work. Divided up into lengthy "Play Sets", each based around an individual film, and a free-form "Toy Box" that lets you create your own Disney world from scratch, it's been clear from the start that the Toy Box mode would be a massive mish-mash of Disney new and old - but the Play Sets (essentially "story mode" level packs, for want of a better comparison) were meant to be a much more themed affair, to the point where you could only play them using characters from the respective films. There'd be no way to have Sully take the helm of the The Black Pearl, and Mr Incredible couldn't enrol in Monster's U - which raised some serious questions over their co-op compatibility.
The starter kit, which you'll need to buy in order to play the game, appeared to come with everything you needed to get going, bundling the game itself, the Disney Infinity portal, and three figures (Jack Sparrow, Sully and Mr Incredible), along with access to three of the Play Sets - one for Monsters U, one for The Incredibles, and one for Pirates of the Caribbean. But seeing as you need to own a figure to be able to play as that character, and seeing as the three starter figures were each from different films, it wasn't entirely obvious how you'd be able to play through the Play Sets in co-op out of the box. Seemingly, the quick answer is, "you can't".
[B]
Although the starter kit gets you access to three separate Play Sets, and although co-op's a large part of the Disney Infinity fun, it's been confirmed to Everybody Plays that if you only own the Starter Pack, you'll only be able to play through the Play Sets on your own. Should you want to play along with a friend in co-op, they'll need to have bought an additional character from that film. Luckily, Disney have thought ahead, and produced a special "sidekicks" triple pack triple pack that comes with an extra figure for each of the three films - Mike from Monsters Inc, Mrs Incredible, and Barbossa - but while it'll let you play through the Play Sets in co-op, it also carries an RRP of £30, bringing the total cost (assuming you want to play through the whole game with a friend in tow) to £80-90.[/B][/quote]
[url="http://www.everybodyplays.co.uk/news/WiiU/Disney-Infinity-co-op-limited-out-of-the-box/1462"]Source[/url].
So they basically made Co-Op disk locked, and not playable without buying extra figures? That is pretty money grubbing.
What the fuck.
Do they really not understand that doing things like this will just lower sales? No ones gonna buy a game knowing that if they want a friend to play its gonna be another 30 bucks.
And after the game flops due to this "Well I guess people just don't play X anymore."
[QUOTE=Reshy;41558566]And after the game flops due to this "Well I guess people just don't play X anymore."[/QUOTE]
We should instead focus our efforts and intellectual property into mobile gaming
Me and my father were interested in buying this game, I think I changed my mind
I keep seeing ads for this in the previews at the movies. The fact that the commercial straight-up tells you it only comes with 3 characters, and additional content is sold separately, was a huge red flag.
Most devs show a little shame about their DLC-heavy games, but Disney acts like it's not only the norm, but what people want to hear.
Actually, it makes sense. The way Disney set it up is that only certain chars from the film can be played on each playset. Of course, you don't want to see two of the same character in one playset (confusion), so buying a second character is needed.
Although technically its not the first time such a thing happened, in which you have to buy something to play alongside a friend...
Edit: Secondly, the Toy Box mode is accessible to co-op from the get go, so Disney isn't fully screwing over co-op. Its just the Playsets that aren't co-op from the start because of how Disney set them up.
[QUOTE=Neo222;41559198]Although technically its not the first time such a thing happened, in which you have to buy something to play alongside a friend...[/QUOTE]
What game?
[QUOTE=Fox_Heart;41559268]What game?[/QUOTE]
Well I remember Halo 3, in which you had to buy the maps to play in Matchmaking (and with friends in such mode). There are plenty of other examples, I am sure.
[QUOTE=Neo222;41559291]Well I remember Halo 3, in which you had to buy the maps to play in Matchmaking (and with friends in such mode). There are plenty of other examples, I am sure.[/QUOTE]
No.
Your party had to buy map packs if you wanted to play those new maps together.
You didn't need to pay extra to play launch maps or the campaign co-op.
Let's not compare apples and stupid game design choices.
[QUOTE=Neo222;41559291]Well I remember Halo 3, in which you had to buy the maps to play in Matchmaking (and with friends in such mode). There are plenty of other examples, I am sure.[/QUOTE]
DLC maps are usually kept to their own seperate lobbies. You can still play the game online with others in matchmaking without paying anything extra.
[QUOTE=chimitos;41559349]No.
Your party had to buy map packs if you wanted to play those new maps together.
You didn't need to pay extra to play launch maps or the campaign co-op.
Let's not compare apples and stupid game design choices.[/QUOTE]
Ya, well it is still something. And its not exactly a stupid game design choice. A stupid game design choice would be to have a limit to all of the game's co-op in the same way. From the get go, the game was designed in which certain chars are required to play their respective playset. With this in mind, you would guess that no one can play the same character in playset, so therefore they have to get a character that is respective to the playset. Players can still play in Toybox (which is where most of the fun is anyway) with their characters, so everything is fine there. And honestly, which do you think people would get the game for? The Playsets, or to build and design their own levels for everyone's own fun?
[QUOTE=legolover122;41559357]DLC maps are usually kept to their own seperate lobbies. You can still play the game online with others in matchmaking without paying anything extra.[/QUOTE]
this wasn't the case with halo 3. many playlists were locked away from players who didn't purchase the mappacks. most notably, the ranked free-for-all deathmatch would not let you play if you didn't have all of them.
It's funny how you guys ignore Skylanders, which is Activision's version of this. In fact, Disney is the one copying Skylander's business model since it's Activision's biggest money maker right now.
[QUOTE=Fox_Heart;41556931]Do they really not understand that doing things like this will just lower sales? No ones gonna buy a game knowing that if they want a friend to play its gonna be another 30 bucks.[/QUOTE]
Good thing you're not the target audience. The target audience are little kids who have their parents buy this stuff for them. To them, it's just like buying and playing with toys.
[QUOTE=Fox_Heart;41559268]What game?[/QUOTE]
Four Swords Adventure comes to mind. One of my favorite Zelda games hindered by the fact you needed so many (expensive) accessories to play it with friends.
[QUOTE=Joeyl10;41559418]this wasn't the case with halo 3. many playlists were locked away from players who didn't purchase the mappacks. most notably, the ranked free-for-all deathmatch would not let you play if you didn't have all of them.[/QUOTE]
The ranked playlists were for the more competitive players. Most of whom had the maps.
[QUOTE=chimitos;41559516]The ranked playlists were for the more competitive players. Most of whom had the maps.[/QUOTE]
And you still needed to play ranked to get armor, achievements, etc. So pretty much eventually everyone had to play ranked.
[QUOTE=KillerJaguar;41559445]It's funny how you guys ignore Skylanders, which is Activision's version of this. In fact, Disney is the one copying Skylander's business model since it's Activision's biggest money maker right now.
[/QUOTE]
Skylanders doesn't block Co-Op if you don't own two characters of the same theme.
This is a shame, I quite liked the look of this game up until this point.
[QUOTE=Rufia;41560126]This is a shame, I quite liked the look of this game up until this point.[/QUOTE]
You can still play co-op from the start, its just that you can only play in Toybox from the start with co-op.
[QUOTE]While the Toy Box mode, as mentioned earlier, will be fully playable in co-op from the off for those who only buy the Starter Pack, it's probably worth keeping in mind that you'll be expected to shell out extra to play through the Play Sets in co-op when setting aside your budget. [/QUOTE]
And you people complained about Skylanders.
People aren't realizing this is being marketed like Pokemon cards for 13 year old's. All they're doing is plunking out thousands of cheap as balls figurines, sticking an RFID inside of them, and then charging however much they want. This is the type of game where kids collect all the sets, because their parents are rich and don't know any better.
Honestly, you want a game to compare this to, look at Toon Town. Only give it Disney prices.
The only reason I even considered buying this game is
[IMG]http://i1.ytimg.com/vi/k2Ti3Pq2r3s/hqdefault.jpg[/IMG]
[quote] Luckily, Disney have thought ahead, and produced a special "sidekicks" triple pack triple pack that comes with an extra figure for each of the three films [/quote]
wow disney how thoughtful of u :)
Well afaik there's no TRON-releated character, so right now I have almost to none reason to buy this game(other Disney characters are awesome, but having a TRON-releated would make the game even more fun for me).
[QUOTE=Justnobody;41561515]The only reason I even considered buying this game is
[IMG]http://i1.ytimg.com/vi/k2Ti3Pq2r3s/hqdefault.jpg[/IMG][/QUOTE]
dat is some noice bootie
Can we just treat this as extra DLCS as "TOYS" instead of just the software? So what if they are DLCs, on the good side, you get to collect these cool collectible toys. I am pretty sure you would all buy it if this was pokemon
[QUOTE=BCell;41564040]Can we just treat this as extra DLCS as "TOYS" instead of just the software? So what if they are DLCs, on the good side, you get to collect these cool collectible toys. I am pretty sure you would all buy it if this was pokemon[/QUOTE]
Point is, they're not just toys. They're real items you have to buy and physically insert into the adapter for the game itself. It's Disney creating a one-off adapter that'l lose support completely once the game flops.
More-so, the price gouging will be gigantic. Even if they price a figure at $2, which wont happen in any universe I know, that's upwards of $600 for even getting remotely close to the full Disney stable of characters.
I find it unfortunate that they boosted the price for everything.
A new "level" pack, eg. the Cars theme, was estimated at $34.99, and it got price hiked to $39.99.
Same with all of the individual characters.
[QUOTE=Dragoshi1;41564550]I find it unfortunate that they boosted the price for everything.
A new "level" pack, eg. the Cars theme, was estimated at $34.99, and it got price hiked to $39.99.
Same with all of the individual characters.[/QUOTE]
FORTY BUCKS for a new character?
That's ridiculous.
Sorry, you need to Log In to post a reply to this thread.