• Kerbal Space Program hits version 1.0 and leaves early access after 4.5 years in development
    31 replies, posted
[hd]http://www.youtube.com/watch?v=7kTbo1wmN-w[/hd] [url]http://steamcommunity.com/games/220200/announcements/detail/123063972325987395[/url] [quote=HarvesteR/Squad]Greetings, Kerbonauts! This is a special one! After four and a half years in development, Kerbal Space Program 1.0 is now officially released! Kerbal Space Program 1.0 is what we envisioned when development of the game started four years ago: we set out to make a game in which the player is given ultimate control over the exploration of space: from designing their rockets to launching and flying them to their destinations, in a universe that was modeled to be realistic, but at the same time still be fun to play in. However, our 1.0 release is more than just a new version number. It’s also the biggest update to the game we’ve ever done, and contains many new and updated features, plus improvements to just about every game system, which we’re sure will appeal to both newcomers and seasoned veterans.[/quote]
And the game is actually finished and still what we know and love.
Jesus Christ, it's been 4.5 years already? Seems like it was only a short time ago that this blew up and everyone was talking about how fun it was. Damn... Almost seems like a lifetime ago, I remember how excited I was first time playing it. I was 18 when I first played it, I'm 22 now and just opening it up after so long of not playing. Really hyped about the drilling aspect of the game now.
it was 3.5 years
Fly true KSP, for the Kerbin system is just the beginning...
I was going to use this opportunity to purchase it. Except I must have purchased it some time ago and never have gotten around to playing it as I just found it in my steam library. [editline]27th April 2015[/editline] Guess I know what I'm doing for the next few hours.
Bought this game way back in 2011, played it a little bit and then decided I won't play it until it's done so that I will have the best possible experience. It may have taken a while, but its finally time.
My memories of KSP are slightly tained by the awful community management they had going for a while, maybe a year and a half ago?
[QUOTE=Ogopogo;47612980]Guess I know what I'm doing for the next few hours.[/QUOTE] Hours will turn into days.
Man, I hear nothing but praise about this game, having not played it it's hard to tell it was ever beta considering
Once I don't have exams, I'm going to drill baby drill [editline]28th April 2015[/editline] [QUOTE=J!NX;47615295]Man, I hear nothing but praise about this game, having not played it it's hard to tell it was ever beta considering[/QUOTE] Back in the olden days of pre.18 the game was pretty beta, no docking, no reconfigurable staging, no custom modules, no fuel transfer, no engine cutoffs, no maneuver nodes. It was a mess back then, but that was a good 2-3 years ago, once .18 hit the game got to the point where it plays similar to what it does now
KSP will never be about space exploration to me. It has always been finding how many ways you can fail and creating huge explosions.
[QUOTE=Vipes;47615652]KSP will never be about space exploration to me. It has always been finding how many ways you can fail and creating huge explosions.[/QUOTE] So space exploration?
I've been waiting for this to finally go on sale for about 10 dollars, why did the price go up instead of down?
[QUOTE=IliekBoxes;47615702]I've been waiting for this to finally go on sale for about 10 dollars, why did the price go up instead of down?[/QUOTE] Because when it was first put on sale it was 75% off (15$)
Hopefully more games can see how Early Access is meant to be done and take an example from KSP.
I think they jumped the gun a bit jumping straight from Beta to Full, in about 4-5 months, I mean, they've introduced a heating system, but no way to manage said system with heatsinks, coolers/radiators. Only a hacked in system involving the solar panels. I mean they've said they'll continue to release updates, but still.
[QUOTE=loopoo;47612728]Jesus Christ, it's been 4.5 years already? Seems like it was only a short time ago <...> Damn... Almost seems like a lifetime ago[/QUOTE] what
There's few games that have pulled me in like this game has. There's definitely a learning curve there, buts [I]it's a fun learning curve to get through[/I], because it throws satisfaction at your face like no other game. - Learned to orbit? Satisfaction. - Want to shoot yourself over to moon next, do it. Satisfaction. - Want to land on the moon? Go for it, don't forget your landing legs. Satisfaction. - Decide you're moving too slow on the moon to properly explore it? Build a craft and send a rover to the moon, land beside your previous rocket. Immense satisfaction. And oh god that's only the beginning. In no time you'll be building a massive space station that you have to bring up to space in multiple parts, meaning rendezvousing with other crafts. You'll be pulling asteroids down to your home planet. Now there's shit like drilling, resource management, a science system and so much more. I haven't even touched the topic of building planes and spaceplanes. I hope my enthusiasm is evident and rubs off because this game is fucking good and FULL of content. Buy it.
[QUOTE=Bradyns;47615287]Hours will turn into days.[/QUOTE] Yup, or so it would seem with a bedtime 3 hours later then I meant.
[QUOTE=RayvenQ;47616860] I mean, they've introduced a heating system, but no way to manage said system with heatsinks, coolers/radiators. Only a hacked in system involving the solar panels. I mean they've said they'll continue to release updates, but still.[/QUOTE] The only heating effects seem to come from re-entry (and maybe from being too close to the sun?), which is too high and too fast for radiators to deal with. It's not like the heating system of the Interstellar mod where you have to put radiators on [I]anything[/I] that goes to space.
[QUOTE=Saber15;47617440]The only heating effects seem to come from re-entry (and maybe from being too close to the sun?), which is too high and too fast for radiators to deal with. It's not like the heating system of the Interstellar mod where you have to put radiators on [I]anything[/I] that goes to space.[/QUOTE] It also comes from stuff like engines, but it's not noticeable except for the nuclear engine.
I will never forget the first time i landed on Mun (without exploding or breaking apart). The difficulty really makes it feel like you are actually exploring stuff. Because things can and will go wrong i always have the habit to put extra stuff on my ships like emergency fuel tanks or a small solar panel in case no kerbals are aboard and i forgot to extend the large panels and do not have the electricity to do so.
[QUOTE=Saber15;47617440]The only heating effects seem to come from re-entry (and maybe from being too close to the sun?), which is too high and too fast for radiators to deal with. It's not like the heating system of the Interstellar mod where you have to put radiators on [I]anything[/I] that goes to space.[/QUOTE] Also comes from mining as well.
[QUOTE=PieClock;47616936]There's few games that have pulled me in like this game has. There's definitely a learning curve there, buts [I]it's a fun learning curve to get through[/I], because it throws satisfaction at your face like no other game. - Learned to orbit? Satisfaction. - Want to shoot yourself over to moon next, do it. Satisfaction. - Want to land on the moon? Go for it, don't forget your landing legs. Satisfaction. - Decide you're moving too slow on the moon to properly explore it? Build a craft and send a rover to the moon, land beside your previous rocket. Immense satisfaction. And oh god that's only the beginning. In no time you'll be building a massive space station that you have to bring up to space in multiple parts, meaning rendezvousing with other crafts. You'll be pulling asteroids down to your home planet. Now there's shit like drilling, resource management, a science system and so much more. I haven't even touched the topic of building planes and spaceplanes. I hope my enthusiasm is evident and rubs off because this game is fucking good and FULL of content. Buy it.[/QUOTE] Launch rocket into the VAB because Jeb pissed you off, that sweet, sweet satisfaction
A good example of what early access should've been.
I still remember the early days of when you could only build a rocket and have a go at exiting and re-entering the atmosphere, with nothing but exploring an empty universe in real-time. How much did it change?
[QUOTE=PieClock;47616936]There's few games that have pulled me in like this game has. There's definitely a learning curve there, buts [I]it's a fun learning curve to get through[/I], because it throws satisfaction at your face like no other game. - Learned to orbit? Satisfaction. - Want to shoot yourself over to moon next, do it. Satisfaction. - Want to land on the moon? Go for it, don't forget your landing legs. Satisfaction. - Decide you're moving too slow on the moon to properly explore it? Build a craft and send a rover to the moon, land beside your previous rocket. Immense satisfaction. And oh god that's only the beginning. In no time you'll be building a massive space station that you have to bring up to space in multiple parts, meaning rendezvousing with other crafts. You'll be pulling asteroids down to your home planet. Now there's shit like drilling, resource management, a science system and so much more. I haven't even touched the topic of building planes and spaceplanes. I hope my enthusiasm is evident and rubs off because this game is fucking good and FULL of content. Buy it.[/QUOTE] Two years of having this game and I have achieved one of those things.
[QUOTE=croguy;47619424]I still remember the early days of when you could only build a rocket and have a go at exiting and re-entering the atmosphere, with nothing but exploring an empty universe in real-time. How much did it change?[/QUOTE] The only thing it has in common with that version are the 3 kerbals, that you build rockets, and that you launch from a planet.
[QUOTE=Vipes;47615652]KSP will never be about space exploration to me. It has always been finding how many ways you can fail and creating huge explosions.[/QUOTE] 987 ways how not to build a rocket also this version implimented incrimental saves, meaning you no longer have 15 series of one design in the loading menu, only the latest with 15 sub-saves [editline]28th April 2015[/editline] [QUOTE=PieClock;47616936]There's few games that have pulled me in like this game has. There's definitely a learning curve there, buts [I]it's a fun learning curve to get through[/I], because it throws satisfaction at your face like no other game. - Learned to orbit? Satisfaction. - Want to shoot yourself over to moon next, do it. Satisfaction. - Want to land on the moon? Go for it, don't forget your landing legs. Satisfaction. - Decide you're moving too slow on the moon to properly explore it? Build a craft and send a rover to the moon, land beside your previous rocket. Immense satisfaction. And oh god that's only the beginning. In no time you'll be building a massive space station that you have to bring up to space in multiple parts, meaning rendezvousing with other crafts. You'll be pulling asteroids down to your home planet. Now there's shit like drilling, resource management, a science system and so much more. I haven't even touched the topic of building planes and spaceplanes. I hope my enthusiasm is evident and rubs off because this game is fucking good and FULL of content. Buy it.[/QUOTE] legs, always with the legs, thats what i forget...not that they're needed, thats part of the fun, seeing if you can make due with the bare minimum, who needs landing legs when i've got an empty fuel tank down there, who needs RCS thrusters when i can get out and push, who needs docking nodes, we'll just jump from ship to ship
Sorry, you need to Log In to post a reply to this thread.