• The Know - "Half Life 3 Will Never Release"
    163 replies, posted
[video=youtube;50lSIaSR3zc]http://www.youtube.com/watch?v=50lSIaSR3zc[/video]
Can't watch now on my phone, but from the looks of it this video aims to get lots of views via sensationalism despite not having any actual insider information If that's the case I don't know why you'd even bother posting such a shitty video
[QUOTE=bitches;48286753]Can't watch now on my phone, but from the looks of it this video aims to get lots of views via sensationalism despite not having any actual insider information If that's the case I don't know why you'd even bother posting such a shitty video[/QUOTE] They claim to have anonymous insider info, but that could obviously be bullshit. I posted it because it brings up good points and is an entertaining video. I also like the Funhaus guys.
This is all from a supposed "insider" AKA probably bullshit. [editline]24th July 2015[/editline] [QUOTE=Keychain;48286762]They claim to have anonymous insider info, but that could obviously be bullshit. I posted it because it brings up good points and is an entertaining video.[/QUOTE] One of their "interesting points" is that the game alone could potentially earn by itself what they're making annually. Which sounds more like why they would make it than not.
Idk about those predicted sales figures for HL3, basing it on previous installments from years ago, the valve/half life fanbase has grown extremely since then and would easily pull in more sales more likely compared to what HL2 did.
Also, you know whats just as bad as critical backlash? Never releasing the game and disappointing/upsetting/infuriating millions of people even more so.
"Valves management" Valve has management? EDIT: Not even a zinger [img]http://i.imgur.com/NYUCntW.png[/img]
This literally sounds like it was made up by a 14 year old "valve won't make it because they're scared of angry internet people" Somehow I don't believe that.
Also, you dont work on a game never intending to release it. If they really feel that way, why are people still working on it.
"The script, story and game events are complete"? That's not how Valve develops their games. They should know this. Nice "source"
[QUOTE=AaronM202;48286808]Also, you dont work on a game never intending to release it. If they really feel that way, why are people still working on it.[/QUOTE] Probably so they can say "it's still in development" and keep everyone happy rather than saying "we're probably never going to release it" and have everyone go mental
Wasn't Valve a company built on high-risk high-reward business tactics? Like making TF2 F2P in the first place?
[QUOTE=evlbzltyr;48286836]Probably so they can say "it's still in development" and keep everyone happy rather than saying "we're probably never going to release it" and have everyone go mental[/QUOTE] Except they dont even say that anyway so what would the point be. [editline]24th July 2015[/editline] [QUOTE=Nephilim;48286848]Wasn't Valve a company built on high-risk high-reward business tactics? Like making TF2 F2P in the first place?[/QUOTE] Yes. Steam.
Rumors are news now? [QUOTE=Cold;48286794]"Valves management" Valve has management?[/QUOTE] Not according to their employee's handbook. [url]http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf[/url] One of the first few pages even states: "A fearless adventure in knowing what to do when there's no one telling you what to do." It's a shame their anonymous source forgot this.
Their anonymous "source" forgot a lot of shit. Like the management, how they actually work, how they actually develop their games, simple logic.
Well, nothing in the video is outlandish or way off. Everything seems to be about as right as we've assumed so far.
[QUOTE=Killer monkey;48286913]Well, nothing in the video is outlandish or way off. Everything seems to be about as right as we've assumed so far.[/QUOTE] Except for their anonymous sources understanding of Valves structure, how employees act within the company, how their games are developed, or the simple logic of not releasing something for fear of backlash even though not releasing any INFO on it to begin with for so many years has been backlash in and of itself, plus just not releasing it would be such a large fucking stain on their image, it'd never come off, everyone would always remember that if it happened.
I'm not going to watch this, because I can already tell from your guys' comments that's a load of bullshit. I always held the preconception that Valve wouldn't release Half-Life 3 within the forseeable future because they operate on specific mantras: - No deadlines - No organization - Purely motivation-based development What that means is if one person wants to work on one thing, they literally up and move their desk (literally on wheels) to a different cabal. When I went to Valve this year, I saw exactly that. People moving around. A stress-free environment. It's a good thing. This is the anti-thesis for game developers working at EA. There are deadlines and heavy use of top-down organization, with business guys up top giving the orders and programmers slaving away endlessly at their job. A question that I routinely ask everyone: did you like the prequels to Star Wars? Chances are you didn't. It feels like a lot of marketing and little substance. It felt uninspired. So why is the demand on Valve to work on something they don't feel inspired enough to complete with honesty? Perhaps Valve doesn't want to serve a shitty game to the public because people are preoccupied with other ambitious projects, like the Vive, the other Steam-branded hardware, and Source 2 not to mention updating the already existing and wildly popular titles in their library. And I feel like they do care, and I feel like they're establishing a framework in which they can foster motivation and creativity with the projects they're working on. But I wouldn't [I]demand[/I] a copy of Half-Life 3 because that's not how Valve works. I feel pretty happy with Garry's set-up of Facepunch Studios, because while the only finished title is Garry's Mod, the way the studio tries to functions reminds me a lot of how Valve works. People work on what they want to, and as a result you get honest titles with a soul - it feels like you're playing something that even the developers had a heart for developing. Think about what Half-Life 3 would be like if it were pumped out by Ubisoft or EA. I feel it would be a rushed cash-grab. You can complain about Valve all you want with the smaller things (I'm still having a hard time adjusting to TF2 skins), but with their major titles, the releases are generally spectacular and they aren't afraid to scrap something they don't feel they can back behind.
pretty sure valve will make hl3 once source 2 is rock steady, i mean they made a portal 2 and...well that was like 2010 when that went into development which was like around the time they stopped "making" games allegedly
I've honestly stopped giving a shit about Valve since Left 4 Dead released. I just don't like anything they do anymore, so I just don't get hyped for anything. The Half Life hype for me died years ago. It's a shame that HL3 is vaporware, but w/e these things happen.
Lets be real though I'm really not expecting HL3 at all and Valve have pretty much already confirmed that they aren't interested in making games like Half Life anymore But this source is total bullshit. Those are insanely dumb and "out of the loop" reasons for Valve to not want to make HL3, in an almost childlike understanding of the matter. [editline]25th July 2015[/editline] [QUOTE=wauterboi;48286970]I'm not going to watch this, because I can already tell from your guys' comments that's a load of bullshit. I always held the preconception that Valve wouldn't release Half-Life 3 within the forseeable future because they operate on specific mantras: - No deadlines - No organization - Purely motivation-based development What that means is if one person wants to work on one thing, they literally up and move their desk (literally on wheels) to a different cabal. When I went to Valve this year, I saw exactly that. People moving around. A stress-free environment. It's a good thing. This is the anti-thesis for game developers working at EA. There are deadlines and heavy use of top-down organization, with business guys up top giving the orders and programmers slaving away endlessly at their job. A question that I routinely ask everyone: did you like the prequels to Star Wars? Chances are you didn't. It feels like a lot of marketing and little substance. It felt uninspired. So why is the demand on Valve to work on something they don't feel inspired enough to complete with honesty? Perhaps Valve doesn't want to serve a shitty game to the public because people are preoccupied with other ambitious projects, like the Vive, the other Steam-branded hardware, and Source 2 not to mention updating the already existing and wildly popular titles in their library. And I feel like they do care, and I feel like they're establishing a framework in which they can foster motivation and creativity with the projects they're working on. But I wouldn't [I]demand[/I] a copy of Half-Life 3 because that's not how Valve works. I feel pretty happy with Garry's set-up of Facepunch Studios, because while the only finished title is Garry's Mod, the way the studio tries to functions reminds me a lot of how Valve works. People work on what they want to, and as a result you get honest titles with a soul - it feels like you're playing something that even the developers had a heart for developing. Think about what Half-Life 3 would be like if it were pumped out by Ubisoft or EA. I feel it would be a rushed cash-grab. You can complain about Valve all you want with the smaller things (I'm still having a hard time adjusting to TF2 skins), but with their major titles, the releases are generally spectacular and they aren't afraid to scrap something they don't feel they can back behind.[/QUOTE] This is such an incredibly romantic and naive view of Valve it isn't even funny Their "no leaders, free will" approach was cute and romantic when we first heard about it but just about every single developer who has left Valve to start their own thing or work for other companies has really tore it to shreds and says it doesn't work at all. And all the ideals they talk about don't ever actually happen (there are "leaders" and cliques even if everyone pretends there aren't). The biggest complaint is that such a company structure simply doesn't work at all at the scale Valve operates at. It might have worked when they were small and needing to innovate on many things (Steam, Orange Box, Half Life 2, etc). It isn't working so well now. The biggest evidence of this clearly not being the best thing since sliced bread is that Valve really hasn't done all much that is great in the past several years with any real focus other than maintaining their money machine DOTA/Steam. The things that they have focused on have been repeat failures or "just another sequel" (DOTA 2) like you mentioned. It is possible to have an organized studio that isn't a sweatshop or isn't restricting. When has been the last time Valve has done anything that truly resonated with you, vs what other game companies have done? A long ass time if you are anything like me. And I'm speaking about them as a whole, not as just a game developer. I don't even think steam is that great of a platform anymore, I just still use it because I've always used it. The sales are nice but other places are beating them out now too. Not to mention the sales don't ever do much for me anyways since I don't buy games because they are cheap, I buy games when I know I'll like it and have the time to actually play it. Result: I end up paying for it at launch (or using a CD key) anyways.
The Know where the same guy's bitching about TB FPS police
They say the game was well into development, yet the mail database leaks showed "Half-Life 3 Core" and "Half-Life 3" as the only related groups when their other projects (including L4D3) had several groups for different areas of development. Sorry, I find it hard to believe that it got past concept art. At the beginning of the video they seem to be adamant that despite the small team it [I]is[/I] being worked on, which doesn't really gel with their theory that Valve has no reason to make the game.
They said about Valve moving people on to work away from HL3. That's something I really don't believe. I thought the idea of Valve's organizational system is that everyone is essentially their own 'boss' and they help out with whatever they deem important.
The Know is the worst thing that RoosterTeeth has produced.
[QUOTE=KorJax;48287060]The biggest evidence of this clearly not being the best thing since sliced bread is that Valve really hasn't done all much that is great in the past several years with any real focus other than maintaining their money machine DOTA/Steam.[/QUOTE] - Source 2 (as well as updating DOTA 2 to Source 2) (This includes their own physics engine, Rubikon) - HTC Vive - Steam controller/Steambox/Steam link - Metric ton of video game updates Whenever someone says "Valve isn't doing anything", what they really mean is "Valve isn't doing anything that I want". But if you ask the people who play CS:GO, Dota, or TF2, suddenly these updates and stuff matter. More importantly, I'm pretty hyped for the HTC Vive and if you're not into virtual reality, that's a personal problem. I understand if people aren't hyped for the Steam controller/Steambox or Steam link, but I may possibly get into if it means playing games on my living room TV with my mother and the rest of family will work better. But really, just because there isn't a game release doesn't mean nothing's happening. And it's interesting that you look to the [I]super unbiased[/I] views of someone who [I]left Valve[/I] as opposed to looking at the people who work at Valve, saying that it "just doesn't work" because so-and-so hit the chopping block or just left.
[QUOTE=Cold;48286794]"Valves management" Valve has management? EDIT: Not even a zinger [img]http://i.imgur.com/NYUCntW.png[/img][/QUOTE] actually it does, they just don't admit that, even to new employees. Something that the people who on purposely leaked that manual within the company to hire new people didn't know until later. The thing is, this is highly plausible or at least a half truth, in that they know they haven't been releasing such a single player game so they've expanded to the hardware market. They experimented with mobile games with a SF office, but the ones in charge like everyone in one office. It's funny, right now the hardware team with the VR has roughly the same amount of people as the alleged skeleton crew on HL3. At least at one point, they've hired more people after abrash hired off people to oculus, but it's not the same amount in what abrash did and the layoffs that took off half of the hardware department.
[QUOTE=wauterboi;48286970]:snip:-[/QUOTE] The flat structure is also a double-edged sword. It can also mean no one wants to work on Half-Life 3 because there are other interesting projects to work on instead. [editline]24th July 2015[/editline] [QUOTE=Ithon;48287267]actually it does, they just don't admit that, even to new employees. Something that the people who on purposely leaked that manual within the company to hire new people didn't know until later. The thing is, this is highly plausible or at least a half truth, in that they know they haven't been releasing such a single player game so they've expanded to the hardware market. They experimented with mobile games with a SF office, but the ones in charge like everyone in one office. It's funny, right now the hardware team with the VR has roughly the same amount of people as the alleged skeleton crew on HL3. At least at one point, they've hired more people after abrash hired off people to oculus, but it's not the same amount in what abrash did and the layoffs that took off half of the hardware department.[/QUOTE] Without management, nothing gets done
Rumor or not the research they did makes it somewhat credible. Their source could be completely bullshit, but the reasons they provided why Half-Life 3 hasn't even been announced makes some pretty damn good sense. I'm not giving up hope until the 10 year anniversary of Episode 2 though.
judging by how tight of a ship valve is, how careful they are about releasing this kind of information (due to whenever we get even the slightest mention of a string of text in an unrelated document for source filmmaker or some shit they get a million articles written about them) and the way this information was presented, this source is probably most definitely bullshit. i don't blame the know for this, but their "anonymous sources" are very sketchy to say the least. coming from someone who's talked to a lot of people at valve and visited the damn company, this is incredibly unprofessional for someone who would have access to all that information. he's no snowden, especially when he's using language like "shitheads" to describe consumers, in a message directed towards consumers. at the very least, someone who would know what actually goes on would have some nicer things to say about their company and have some respect of privacy. like, [URL="http://i.imgur.com/P9FaJNV.png"]seriously?[/URL] like the guy said above me though, everything they stated makes sense. but jesus, don't call speculation news. [I]fucking please.[/I] [editline]f[/editline] i've never done journalism in my life, but i can assure you "gathering information" is not a news article, it's an essay. [t]http://i.imgur.com/3HusEo7.png[/t]
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