I still dont understand how this game can have so many problems and yet be so enjoyable.
[QUOTE=cathal6606;34003581]I still dont understand how this game can have so many problems and yet be so enjoyable.[/QUOTE]
Because it lets you do whatever the fuck you want
The blood at the end was great :v:
I had the same "sabjyorn squirm" problem.
I was like, dude, even the imperial heard that.
[QUOTE=cathal6606;34003581]I still dont understand how this game can have so many problems and yet be so enjoyable.[/QUOTE]
Because the problems aren't terribly game breaking, and half of them are 'player-created' in-game just taking advantage of mechanics without any hard coded rules, which makes it even better
Quality.
FUCKING OLAVA THE FEEBLE.
Motherfucker. My character can one hit town guards, I can literally murder entire cities. But I can't fucking walk through Whiterun like the viking I am because Olava the fucking Feeble is an 80 year old women with a dagger who was coded into the game to be unkillable for some obscure reason.
Makes me so fucking mad that an 80 year old homeless woman can keep getting up again and again and again to stab me with that fucking digger whilst I massacre town guards and leave piles of bodies in the street.
Unkillable NPC's are the worst idea ever fucking conceived. The least they could do was make it so they take a knee and don't get up until you leave the area, or they run away and come back after you've left. But no, they have to keep getting up and killing you over and over and over again.
Saints Row 3 should be GOTY
Cool Majoras Mask music
[QUOTE=cathal6606;34003581]I still dont understand how this game can have so many problems and yet be so enjoyable.[/QUOTE]
You must never have played stalker
I forgive a lot of Skyrim's bugs given how massive the game is in scope, and given just how many things can go wrong with a physics engine built into such a massive game world. The pathfinding alone sounds impossible.
The only thing that really breaks immersion is how easy it can be to be a thief or an assassin. Once you reach a certain level of "sneak", you can practically vanish if you stand still and aren't "detected". I've had WOLVES basically bump into me down a narrow path, in my face, and still show me as "hidden" because my Sneak ability us high enough. It'd be one thing if it were like that one Bioshock power, where if you stand still a while you turn invisible, but it's not.
Then there's how dumb the shopkeepers and guards can be. Apparently in Skyrim, there's a strict policy of, "if nobody saw it, you can't be convicted".
Actually, even the bounty system suggests that's exactly the case, because if you commit a crime, and then kill everyone who saw it happen, you no longer have a bounty on you.
Oh sure, if you go into certain areas of a Shopkeepers house, like the upstairs loft with the safe, and the shopkeeper will follow you up there to make sure you're not doing anything you shouldn't be, but they never question missing items or how they saw you come out of that damn room before the item went missing. Hell, if you're pulling a Dark Brotherhood contract, you can murder someone in cold blood in a place with no witnesses and only one way in or out. Then a guard will walk in on the scene, and upon seeing you in your creepy-ass Daedric Armor, standing over a warm dead body with blood on your still drawn dagger, and no other people in sight, he checks for a pulse and says "whoever did this is going to pay!" only to walk off and continue his fucking patrol!
The most impressive thing about the AI, to be honest, is how townspeople react when you slay a dragon and absorb its soul near a settlement. It feels real, seeing them swarm towards the scene, find a quick spot to see and crowd around the bones of the dragon, since it feels like the sort of thing that would really happen.
But like I said, I forgive Skyrim for all this. Sure, they could've gone nuts with coding NPC's to be infinitely more suspicious of you and more realistic in behavior, but it would've made thieving and assassinating about as hard as it is to do in real life, which is no fun at all. Broken though it is, it's more fun and rewarding to swindle mobs of idiots than to turn the difficulty curve into a brick wall and be caught every time you so much as get too close to the back of the merchant's counter.
[QUOTE=J-Dude;34010541]I forgive a lot of Skyrim's bugs given how massive the game is in scope, and given just how many things can go wrong with a physics engine built into such a massive game world. The pathfinding alone sounds impossible.
The only thing that really breaks immersion is how easy it can be to be a thief or an assassin. Once you reach a certain level of "sneak", you can practically vanish if you stand still and aren't "detected". I've had WOLVES basically bump into me down a narrow path, in my face, and still show me as "hidden" because my Sneak ability us high enough. It'd be one thing if it were like that one Bioshock power, where if you stand still a while you turn invisible, but it's not.
Then there's how dumb the shopkeepers and guards can be. Apparently in Skyrim, there's a strict policy of, "if nobody saw it, you can't be convicted".
Actually, even the bounty system suggests that's exactly the case, because if you commit a crime, and then [B]kill everyone who saw it happen, you no longer have a bounty on you.[/B]
Oh sure, if you go into certain areas of a Shopkeepers house, like the upstairs loft with the safe, and the shopkeeper will follow you up there to make sure you're not doing anything you shouldn't be, but they never question missing items or how they saw you come out of that damn room before the item went missing. Hell, if you're pulling a Dark Brotherhood contract, you can murder someone in cold blood in a place with no witnesses and only one way in or out. Then a guard will walk in on the scene, and upon seeing you in your creepy-ass Daedric Armor, standing over a warm dead body with blood on your still drawn dagger, and no other people in sight, he checks for a pulse and says "whoever did this is going to pay!" only to walk off and continue his fucking patrol!
The most impressive thing about the AI, to be honest, is how townspeople react when you slay a dragon and absorb its soul near a settlement. It feels real, seeing them swarm towards the scene, find a quick spot to see and crowd around the bones of the dragon, since it feels like the sort of thing that would really happen.
But like I said, I forgive Skyrim for all this. Sure, they could've gone nuts with coding NPC's to be infinitely more suspicious of you and more realistic in behavior, but it would've made thieving and assassinating about as hard as it is to do in real life, which is no fun at all. Broken though it is, it's more fun and rewarding to swindle mobs of idiots than to turn the difficulty curve into a brick wall and be caught every time you so much as get too close to the back of the merchant's counter.[/QUOTE]
I don't get how this is a "bad" thing. If I commit a crime and kill the only witness, who's to say I did it? Note that there aren't any CSI dudes in Skyrim.
[editline]2nd January 2012[/editline]
Also, Morrowind had this really cool thing that the shopkeepers recognized their own items, so if you stole something from their house and tried to sell it to them, they'd be like this be mine and attack you.
[QUOTE=Neat!;34004066]Saints Row 3 should be GOTY[/QUOTE]
Deus Ex: Human Revolution or Portal 2
[QUOTE=G-Strogg;34011096]Also, Morrowind had this really cool thing that the shopkeepers recognized their own items, so if you stole something from their house and tried to sell it to them, they'd be like this be mine and attack you.[/QUOTE]
Honestly they should just rerelease Morrowind on a new engine, add voice acting and add combat like Oblivion's Deadly Reflex mod. It would be legendary.
Oh wow, at the end of the video
[IMG]http://i.imgur.com/xVDXg.png[/IMG]
I went "WHAT THE SHIT I JUST CLEANED MY SCREEN"
[QUOTE=cathal6606;34003581]I still dont understand how this game can have so many problems and yet be so enjoyable.[/QUOTE]
I've owned and played every single Elder Scrolls game, including Arena, and in every one I've asked the very same question.
I'm sorry for making this joke, but Skyrim was debatable before it took an arrow to the knee...
[QUOTE=cathal6606;34003581]I still dont understand how this game can have so many problems and yet be so enjoyable.[/QUOTE]
Sometimes a glitchy game can be more fun.
[editline]2nd January 2012[/editline]
[QUOTE=Torjuz;34013483]I'm sorry for making this joke, but Skyrim was debatable before it took an arrow to the knee...[/QUOTE]
[quote][URL="http://www.youtube.com/watch?v=mSDfxde8fSg"][img]http://i572.photobucket.com/albums/ss166/SebMcMeb123456/fusroda.png[/img][/URL][/quote]
^Click
[QUOTE=Dlaor-guy;34015131]Anyone know the song that plays at 2:49-2:53?[/QUOTE]
[video=youtube;s9-FU-1YoUU]http://www.youtube.com/watch?v=s9-FU-1YoUU[/video]
[QUOTE=Neat!;34004066]Saints Row 3 should be GOTY[/QUOTE]
almost terrible compared to SR2
lmao looks like a shitty game im glad i didnt ask my mom to get it for me for christmas
I loved the splinter cell reference with the green part
Can't wait until the unofficial Skyrim patch is released, [url=http://www.tesnexus.com/downloads/file.php?id=5296]Oblivion's fixed so much stuff which Bethesda couldn't be bothered to patch.[/url]
Battlefield 3 is 2011's game of the year for all reasons.
[QUOTE=Neat!;34004066]Saints Row 3 should be GOTY[/QUOTE]
I think more an honorable mention, for at least being entertaining and funny and colorful.
Honestly, I enjoyed Oblivion more than I'm enjoying Skyrim. I don't know why, but Skyrim just doesn't create the same pull to keep playing that Oblivion created for me. I'm not saying Oblivion was a better game, though.
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