From the [URL="https://twitter.com/OddworldInc"]Twitter[/URL]
[QUOTE]Abe's Oddysee is free on Steam for the next 24 hours. Yep. - happy birthday Abe! <3 [/QUOTE]
[url]http://store.steampowered.com/app/15700/[/url]
Sweet. Thanks for posting the news.
Never got to play it, so I just got something to do this weekend. Thanks for posting!
I remember playing this game when I was young, couldn't get past those crab claws on legs.
[QUOTE=SpaceDiggle;48747385]Never got to play it, so I just got something to do this weekend. Thanks for posting![/QUOTE]
Me neither - I had Exodus as a kid.
Thanks for posting!
Fuck. Yes.
Abe's Exoddus is 75% off at $0.74 too, so if you got some spare change steam credit, I highly suggest getting that too and playing through both in order.
No idea if ll actually play it but I've heard nice things about it and its free so that's for letting everyone know.
I bought the steam release of it on a sale and it wouldn't work for me. Real shame considering how fantastic of a game it is. Best of luck, folks.
Christ this game gave me nightmares as a kid. Those damn Sligs.
Sweet deal. O:AO was actually the first game I ever played.
[QUOTE=Unique_mask;48747485]I remember playing this game when I was young, couldn't get past those crab claws on legs.[/QUOTE]
For me it came as a demo on one of those discs you get when you buy a Playstation, you know the one with the T-Rex tech demo. Now I have the chance to play the real thing 18 years on.
Grabbed, another game I will never ever play.
noice, never played it though
I never really played Oddworld games, despite being 10 when Oddysee was released. I remember watching my mates play the game, and it was entertaining for a bit, but it never really kept out our attention long. Suppose 18 years later is as good a time as any to check if I was missing out.
Well don't mind if i do, loved this as a kid.
Bonus memory, i remember a friend of mine and I falling out for some reason when i was at school and about a week later of not talking to one another he sent a note to me via another mate that we could be friends again if i lent him this game for a few weeks :v:
Hey it's not my birthday
Also [URL="http://store.steampowered.com/app/314660/"]Oddworld: New 'n' Tasty[/URL] is a remake of the original and it's better in every way. Plus it's 50% off right now.
I remember playing another one in this series, and it was... interesting. Is this the first one?
[QUOTE=Sivics;48748925]Also [URL="http://store.steampowered.com/app/314660/"]Oddworld: New 'n' Tasty[/URL] is a remake of the original and it's better in every way. Plus it's 50% off right now.[/QUOTE]
It isn't better in every way though. In terms of gameplay there are disadvantages such as free movement making life difficult in various ways, but really it's the change in style that bothers me. New 'n' Tasty loses the darker humour of the original for the more cartoony vibe of Munch's Oddysee. Not only does it lose its charm, it loses the point behind it. The series was created with the message of nature vs industry in mind, and in order to show the grim side of the latter it was made intentionally ugly. For example, RuptureFarms was originally a run down industrial site owned by menacing crusty-skinned suits. Now its noticeably sleeker and brighter, and the Glukkons are smoother skinned comic relief characters.
They're both great games, but they outweigh each other in different ways and it'd be a shame to forget the classic that people fell in love with.
[QUOTE=cyclocius;48747788]Christ this game gave me nightmares as a kid. Those damn Sligs.[/QUOTE]
Me too, but on a later notice they're fucking sweet. And probably adorable to some. (HD Remake, for shame)
[media]https://www.youtube.com/watch?v=AM_ax9tAgRg[/media]
"wat"
[QUOTE=Sivics;48748925]Also [URL="http://store.steampowered.com/app/314660/"]Oddworld: New 'n' Tasty[/URL] is a remake of the original and it's better in every way. Plus it's 50% off right now.[/QUOTE]
If by "Better in every way" you mean they simplified a lot of the puzzles to be stupidly boring because the art director didn't know how the motion sensors worked, that the controls are janky as fuck, that the removal of the movement grid makes aligning Abe next to bombs and switches finicky as fuck, and that the screen scrolling did nothing to improve the game and actually made it harder to tell if enemies could see you the sure, it's better in EVERY way.
[editline]24th September 2015[/editline]
They also made it look like a generic Unity game by using stock assets and they didn't bother to adjust the lighting so the entire game is around three times too bright, which can't be fixed by lowering the brightness settings because it makes the few dark areas left in the game pitch black.
[editline]I'm not completely against the remake[/editline]
That said the remake is still pretty good and the developers took criticism pretty well, even adding a classic control scheme shortly after the game was released so I'm sure they'll consider making their Exoddus remake closer to the original, maybe make it so you snap into position when interacting with things like switches as bombs, seeing as there were a whole lot more of them in the sequel.
Also yep, the originals could be considered better. Too often HD remakes kill the original atmosphere. (This same applies to some Resident Evil remake as well, removing fogs in certain levels and less darker.)
But to anyone without any self-respect, this HD remake can give you a fine taste of.. whatever sludge they were bottling in the Oddworld.
[QUOTE=Janus Vesta;48751838]If by "Better in every way" you mean they simplified a lot of the puzzles to be stupidly boring because the art director didn't know how the motion sensors worked, that the controls are janky as fuck, that the removal of the movement grid makes aligning Abe next to bombs and switches finicky as fuck, and that the screen scrolling did nothing to improve the game and actually made it harder to tell if enemies could see you the sure, it's better in EVERY way.
[editline]24th September 2015[/editline]
They also made it look like a generic Unity game by using stock assets and they didn't bother to adjust the lighting so the entire game is around three times too bright, which can't be fixed by lowering the brightness settings because it makes the few dark areas left in the game pitch black.
[editline]I'm not completely against the remake[/editline]
That said the remake is still pretty good and the developers took criticism pretty well, even adding a classic control scheme shortly after the game was released so I'm sure they'll consider making their Exoddus remake closer to the original, maybe make it so you snap into position when interacting with things like switches as bombs, seeing as there were a whole lot more of them in the sequel.[/QUOTE]
In all fairness though, a lot of the puzzles retain their original difficulty and some of the new ones are difficult too. It's refreshing because there's nothing quite like it on the market at the moment.
[QUOTE=Bread_Baron;48751959]In all fairness though, a lot of the puzzles retain their original difficulty and some of the new ones are difficult too. It's refreshing because there's nothing quite like it on the market at the moment.[/QUOTE]
Sure. Seriously though, how did the art director not notice the motiona sensors are being projected by the giant heads in the background? Having them be big metal frames makes those puzzles boring and annoying because they can't pass through each other. There are also a lot of those puzzles in Exoddus so if they continue on like that they could drag down portions of the game set in the mines.
The only thing that turned me off of New and Tasty was the controls being weird as shit. It felt like everything was just way too loose and sensitive. It was like trying to play the game by hitting the keyboard with a ten foot pole.
[QUOTE=Paramud;48753559]The only thing that turned me off of New and Tasty was the controls being weird as shit. It felt like everything was just way too loose and sensitive. It was like trying to play the game by hitting the keyboard with a ten foot pole.[/QUOTE]
Same, but I would have been okay if I could rebind the controls. Has that feature been added yet?
Sorry, you need to Log In to post a reply to this thread.