• Oney Plays NO MAN SKY - Really Bad First Experience
    96 replies, posted
[media]https://www.youtube.com/watch?v=jiP3MDQKdqs[/media] What do I do? You turn the game off. [media]https://www.youtube.com/watch?v=gZ1UOUg-7Ig[/media] [media]https://www.youtube.com/watch?v=Yuq2mQlD5hk[/media]
I just cant believe they are selling this for 60 dollars. If it was like 30 dollars, I would probably buy it but 60 dollars for this?
[QUOTE=Valiantttt;50861021]I just cant believe they are selling this for 60 dollars. If it was like 30 dollars, I would probably buy it but 60 dollars for this?[/QUOTE] The effect of hype.
Holy fuck it really is 3D starbound
[QUOTE=Hogie bear;50861052]The effect of hype.[/QUOTE] More like, the effect of being absorbed by sony execs who think they know what "gamers" want, and squashing the original vision the devs had.
[QUOTE=Valiantttt;50861021]I just cant believe they are selling this for 60 dollars. If it was like 30 dollars, I would probably buy it but 60 dollars for this?[/QUOTE] $10 tops
I didn't follow this game at all and I don't get why they hate it in the video. Is it just universally established that the game is bad or are people really that mad about floating stalactites and sometimes seeing through cave walls if you jetpack into them at a really specific angle?
[QUOTE=Lolkork;50861132]I'm pretty sure sony didn't have any control over the development. They just published it.[/QUOTE] And publishers handle marketing. Sony's hand was definitely visible, since they bankrolled the manufacturing expenses for the disc release and used it as an opportunity to pimp their platform. Although, to be clear, Sony is the publisher of the retail PS4 release (which is why it has a fancy-ass collector's edition), Hello Games is the publisher of the digital download editions for both PS4 and PC. [QUOTE=H4ngman;50861167]I didn't follow this game at all and I don't get why they hate it. Is it just universally established that the game is bad or are people really that mad about floating stalactites and sometimes seeing through cave walls if you jetpack into them at a really specific angle?[/QUOTE] It's the anti-hype backlash against the unrestrained hypetrain created by fans. Some people legit want the game to be bad just so it blows up in the faces of people who were excited (and too excited) about it. It's a new type of spite. The game itself is not for everyone, and it's not really intended for buddy-comedy YouTube channels. It's not fast or active enough.
[QUOTE=Lolkork;50861132]I'm pretty sure sony didn't have any control over the development. They just published it.[/QUOTE] they had control over marketing, and that's pretty dangerous saw a video posted somewhere earlier talking about how the one developer who was friendly and nervous was a ploy to put an indie dev face to the game to make it nice and grounded and fun, but that also puts that one guy under the spotlight when there's still a whole dev team responsible. That didn't happen with watchdogs, it was just 'oh man ubisoft really goofed again didn't they'. [editline]10th August 2016[/editline] [QUOTE=H4ngman;50861167]I didn't follow this game at all and I don't get why they hate it in the video. Is it just universally established that the game is bad or are people really that mad about floating stalactites and sometimes seeing through cave walls if you jetpack into them at a really specific angle?[/QUOTE] they didn't try very hard to figure out anything and were too busy goofing off with each other. It's not exactly a party game, and barely a spectator experience, so having three goofballs hanging out in front of it is a recipe for really amplifying boredom. they did find an interesting problem, you can apparently run out of fuel for your gun and not be able to mine the fuel to repair it right out of the starting gate, a point when you're most likely to not know you need to be gathering fuel for it until it's too late. Imagine if they did nothing but mine the iron until it ran out
I never saw what others were seeing to be honest. It looked repetitive as fuck and very little to do even when the devs did everything they could to make the game look exciting.
[QUOTE=dai;50861182] they didn't try very hard to figure out anything and were too busy goofing off with each other. It's not exactly a party game, and barely a spectator experience, so having three goofballs hanging out in front of it is a recipe for really amplifying boredom.[/QUOTE] I have a hard time understanding how a thing that is boring with three goofballs messing around can be any fun when alone, but that's just me. I mean, shit's usually more fun with friends, ain't it? Also does this game have different biomes on one planet? Because all I've seen in videos and streams doesn't look like it, planets are the same throughout. Maybe they didn't explore much in those vids?
[QUOTE=gudman;50861216]I have a hard time understanding how a thing that is boring with three goofballs messing around can be any fun when alone, but that's just me. I mean, shit's usually more fun with friends, ain't it? Also does this game have different biomes on one planet? Because all I've seen in videos and streams doesn't look like it, planets are the same throughout. Maybe they didn't explore much in those vids?[/QUOTE] the fun is usually in just finding unique random stuff, general discovery wanderlust. That however is hard to keep focus on with pure random generation and a lack of heavily unique content, IE every planet has the same little bases and structures where you know an NPC is probably inside who'll sell you stuff if you can figure out the language with the random rosetta stones you've come across everywhere the one guy specifically said he'd love an experience where you can just get out in space and buzz around and explore, and that's exactly what this is, provided you get a good grasp of ship upkeep. BUT, if one or two of the three people aren't into that, the experience of that guy playing with them heckling every minute problem will be sour instead of cathartic like he'd need as for the biomes, I haven't played myself but they've looked mostly consistent from what I've seen, with large areas having slightly different variation to give the overall planet a naturally patchy/cratered look. I'd dig around for more let's plays to get a better idea of how consistent or inconsistent biomes can be
[QUOTE=gudman;50861216]I have a hard time understanding how a thing that is boring with three goofballs messing around can be any fun when alone, but that's just me. I mean, shit's usually more fun with friends, ain't it? Also does this game have different biomes on one planet? Because all I've seen in videos and streams doesn't look like it, planets are the same throughout. Maybe they didn't explore much in those vids?[/QUOTE] Single-player games are more fun without friends because they usually go for a stronger immersive experience -- they're supposed to "bring you in" to the universe. Whenever you have someone next to you, all that shit goes right out the window. It's like trying to read a book with 2 other people at the same time. I can kind of see why this game would be fun, but single-player sandboxes have long burnt themselves out in my system.
[QUOTE=aznz888;50861295]Single-player games are more fun without friends because they usually go for a stronger immersive experience -- they're supposed to "bring you in" to the universe. Whenever you have someone next to you, all that shit goes right out the window. It's like trying to read a book with 2 other people at the same time. [/QUOTE] Well that works for SP games that actually try to immerse you, or tell you a story, and this one - I fail to see how one can be immersed into it with that level of abstraction. If you have a thing for exploration and discovery - I can see the appeal, but immersion?
[QUOTE=gudman;50861327]Well that works for SP games that actually try to immerse you, or tell you a story, and this one - I fail to see how one can be immersed into it with that level of abstraction. If you have a thing for exploration and discovery - I can see the appeal, but immersion?[/QUOTE] There's a definite story and lore to the game, but it's a slow burn and the game lets you go at your own pace rather than try and sweep you along a linear path. The game is a [I]bit[/I] deeper than many people giving rushed negative reviews give it credit for (blame the devs for waiting until the day before release to give review keys to most people, though), but if the main exploration gameplay is boring to a given player, that extra bit of depth doesn't matter. I don't think anyone can give a proper criticism of this game until they've played for 10+ hours. The fact that the devs have been cagey and reviewers didn't get review keys until very close to launch, however, light 'em up.
[QUOTE=elixwhitetail;50861362]There's a definite story and lore to the game, but it's a slow burn and the game lets you go at your own pace rather than try and sweep you along a linear path. The game is a [I]bit[/I] deeper than many people giving rushed negative reviews give it credit for (blame the devs for waiting until the day before release to give review keys to most people, though), but if the main exploration gameplay is boring to a given player, that extra bit of depth doesn't matter. [/QUOTE] Yeah, that's what I meant. The story is not the driving force behind this game, so level of... engagement(?) the game can provide to the player really depends on player themselves, far more than any of the more traditional genres.
[QUOTE=dai;50861182]they had control over marketing, and that's pretty dangerous saw a video posted somewhere earlier talking about how the one developer who was friendly and nervous was a ploy to put an indie dev face to the game to make it nice and grounded and fun, but that also puts that one guy under the spotlight when there's still a whole dev team responsible. That didn't happen with watchdogs, it was just 'oh man ubisoft really goofed again didn't they'.[/QUOTE] that "ploy developer" is the guy that spent an entire year working on the game by himself before even bringing it to the other 3 members of Hello Games at the time.
[QUOTE=elixwhitetail;50861362]There's a definite story and lore to the game, but it's a slow burn and the game lets you go at your own pace rather than try and sweep you along a linear path. The game is a [I]bit[/I] deeper than many people giving rushed negative reviews give it credit for (blame the devs for waiting until the day before release to give review keys to most people, though), but if the main exploration gameplay is boring to a given player, that extra bit of depth doesn't matter. I don't think anyone can give a proper criticism of this game until they've played for 10+ hours. The fact that the devs have been cagey and reviewers didn't get review keys until very close to launch, however, light 'em up.[/QUOTE] Conversely I feel it's a game that is going to wear out it's welcome after the first few dozen hours once you realize you are essentially doing the same thing over and over again and the fact that the center of the galaxy [sp]supposedly is just a way to get to another galaxy and start it all over[/sp]
[QUOTE=fudge blood;50861081]Holy fuck it really is 3D starbound[/QUOTE] Starbound got its marbles together though
That crash at the end was the icing on the cake
[QUOTE=Raidyr;50861457]Conversely I feel it's a game that is going to wear out it's welcome after the first few dozen hours once you realize you are essentially doing the same thing over and over again and the fact that the center of the galaxy [sp]supposedly is just a way to get to another galaxy and start it all over[/sp][/QUOTE] I don't expect that things will be massively different and everyone's going to shit themselves and renounce everything they've said, but the day-0 patch for the game introduced multiple endings and two additional paths to follow through the game, which are said to "affect what you see later on". It remains to be seen exactly what the endgame now looks like, but I don't see it changing the time to boredom by a significant amount unless they've hidden massive, game-changing secrets that totally alter the gameplay loop. But we don't know yet. As far as wearing out its welcome, it's a chill exploration game. If you go hard for six hours or more every day you'll probably burn out hella faster than someone who dips their toes in every other day for an hour or two. Assuming the devs don't make miracles happen in future patches, it will get boring eventually, just as Minecraft will, just as Pokemon will (how many times can you really repeat the same grind from one-ball weakling to preteen champion of the world?), just as any MMO eventually will. I don't think anyone's arguing that. Some people will like the game (until they get bored), some people won't find it fun at all, and that's normal. Arguing whether this game is worth the sales price, that's different.
But at least minecraft allows you to be creative, which gives the player motivation to explore and gain resources. It's a better designed game.
[QUOTE=HybridTheroy;50861408]that "ploy developer" is the guy that spent an entire year working on the game by himself before even bringing it to the other 3 members of Hello Games at the time.[/QUOTE] there's one man in this picture the public knows to be 'the developer' [img]https://pbs.twimg.com/media/CmyXY4jWcAAt9J5.jpg[/img] despite starting indie and clearly being the leader of the project, it's no longer just one indie doing his thing for the majority of this project's development cycle. The marketing has been pulling on the same "nervous but excited indie dude" thing that got everybody excited over Yarny. It's great and cute and generates hype because it's a passion project and visionary and unique, but it's also already demonstrating how damning it is, because if something falls short suddenly this one dude and his original vision is at fault and he is a bold faced liar who knew exactly what was happening start to finish like I'm feeling disappointed in the launch of this so far but I understand there's broader problems to look into before just going "WOW HE LIED TO US OMG FUCKIGN FAILURE"
looks like space subnautica.
[media]https://www.youtube.com/watch?v=nz3OSSpopzY[/media]
I would how differently people would react to the game, or have felt about it, if it didn't look as nice
[QUOTE=Cronos Dage;50861129]$10 tops[/QUOTE] Never pay more than $20 for video games. Unless you hella rich or something then do whatever you want I guess
[QUOTE=Wormy;50862083]The low FOV really bothers me, looks like you're wearing binoculars.[/QUOTE] Console FOV. Take 5 steps back from your monitor, it'll look fine.
Where those sound effects the games sound effects or were they added later? They were fuckin terrible.
[QUOTE=ThePanther;50861126]More like, the effect of being absorbed by sony execs who think they know what "gamers" want, and squashing the original vision the devs had.[/QUOTE] Sean did an AMA a couple days ago and said NMS is pretty close to his original vision.
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