Robot Chicken Animator, Dillon Markey, Does Stop Motion With A Power Glove
22 replies, posted
[video=vimeo;116585007]http://vimeo.com/116585007[/video]
Pretty clever use for it, seems like its more useful than a standard camera remote.
"Fuckin' Awesome"
He should make a patent on that.
I want one [B]Immediately[/B]
always awesome when people repurpose old technology. this is an incredible idea for anyone who does stop-motion
That's just pure badass.
I love how they used the Blood Dragon soundtrack in this
[QUOTE=Egon Spengler;46949421]I love how they used the Blood Dragon soundtrack in this[/QUOTE]
makes sense for a doc about a powerglove to be scored by powerglove
[QUOTE=Xubs;46949518]Never actually thought of using the Power Glove for DIY projects, actually seems like a really good idea for making super cheap wearables now that I think about it.[/QUOTE]
I now wonder how it'll work with the Oculus, if I strap some UV LEDs to it.
modern motion controllers today make the power-glove look like a babies toy
It's interesting that he doesn't use it as a motion controller, but rather as an ergonomic wearable with nice big buttons all over it to map to functions.
If his electrical engineering buddy built a bluetooth PCB for it he should definitely see about selling it, I'm sure it'd sell
[QUOTE=J!NX;46949675]modern motion controllers today make the power-glove look like a babies toy[/QUOTE]
"Everything Else Is Child's Play"
[QUOTE=J!NX;46949675]modern motion controllers today make the power-glove look like a babies toy[/QUOTE]
But it's so bad.
[QUOTE=J!NX;46949675]modern motion controllers today make the power-glove look like a babies toy[/QUOTE]
True that, back in the day the technology wasn't quite there yet. But in theory, it probably wouldn't be as bad if it were done with modern technology. Hell in some weird alternate universe, the Wii would have had a PowerGlove equivalent.
I don't know if Nintendo will go back to motion control, but if they ever did (though they probably shouldn't) they might as well make a 21st century version of the PowerGlove.
[QUOTE=ironman17;46950637]True that, back in the day the technology wasn't quite there yet. But in theory, it probably wouldn't be as bad if it were done with modern technology. Hell in some weird alternate universe, the Wii would have had a PowerGlove equivalent.
[B]I don't know if Nintendo will go back to motion control, [/B]but if they ever did (though they probably shouldn't) they might as well make a 21st century version of the PowerGlove.[/QUOTE]
[t]http://apapaseit.edublogs.org/files/2012/01/wiimote-1gwf4xv.jpg[/t]
what the hell is this then
[QUOTE=LTJGPliskin;46950565]But it's so bad.[/QUOTE]
what's so bad? that doesn't make sense
modern motion controllers can literally put your legs and entire full arms into the game
not only can you see in first person now, but your legs physically move the character accurately and both your hands can be placed in the game and move 3d space
the powerglove was them messing with new tech and made for a 2d playing field.
That's not what I meant, I meant after Wii U since Wii U's motion control wasn't as full-on as the Wii's was.
[QUOTE=ironman17;46950704]That's not what I meant, I meant after Wii U since Wii U's motion control wasn't as full-on as the Wii's was.[/QUOTE]
the wii u is literally an upgraded wii
the wiimotion plus is just a better wiimote
the only difference is they added a gamepad and really upgraded he specs
[editline]16th January 2015[/editline]
hell, a boxing game in wiiu sports can use too wiimote+'s
[QUOTE=ironman17;46950637]True that, back in the day the technology wasn't quite there yet. But in theory, it probably wouldn't be as bad if it were done with modern technology. Hell in some weird alternate universe, the Wii would have had a PowerGlove equivalent.
I don't know if Nintendo will go back to motion control, but if they ever did (though they probably shouldn't) they might as well make a 21st century version of the PowerGlove.[/QUOTE]
Motion controls should always be an option, not a requirement, because some days, I just want to sit back and play a game, rather than fake running like a retard and jumping every 5 meters. Plus, if motion controls aren't integral to the experience, then it's just tacked on and feels kind of wrong.
These two statements somehow contradict themselves in a way.
Jesusfuck that's amazing. I'm gonna show my film crew friends this who will probably proceed to throw feces at me for showing them something so preposterous.
[QUOTE=Feuver;46950734]Motion controls should always be an option, not a requirement, because some days, I just want to sit back and play a game, rather than fake running like a retard and jumping every 5 meters. Plus, if motion controls aren't integral to the experience, then it's just tacked on and feels kind of wrong.
These two statements somehow contradict themselves in a way.[/QUOTE]
Yeah I can understand that. If anything, I'd rather have the ability to move around with a thumbstick than have to actually walk on an omnidirectional treadmill. (WASD is okay and has a very definite sense of direction, but it's limited to 8 digital directions and doesn't recognise how hard you hold down the button)
Speaking of which, a week or two ago the idea popped into my head for a VR shooter that gave a certain degree of agency and immersion through the character and the controls. You would play it wearing the Oculus Rift and, with no intent of offense, the player character is effectively paraplegic, moving around in a souped-up motorized wheelchair as opposed to walking or sprinting. Since the majority of PC and console gaming has us sitting on our arses all the time, and the Oculus Rift has the potential to strongly immerse you in the virtual world, you could potentially feel yourself in the PC's position, effectively sat down for the whole day even as he pulls off sick manoeuvres with his wheelchair. And in that regard, it would partially be a bit like skateboarding games and racing titles, wherein as you race around the level you could pull off tricks like wheelies, rail-grinding, kickflips and drifting. It might sound a bit weird, but that's 'cause it's meant to be weirdly awesome, like you wouldn't expect a paraplegic guy to be able to pull off the kind of tricks you'd expect to see in a skateboarding movie directed by John Woo.
the fist bump is the best
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