You vs Them is an ongoing series of videos about what it's like to play Team Fortress 2. There are two so far, with more to come
[media]http://www.youtube.com/watch?v=VLg3LOKN12c[/media]
[media]http://www.youtube.com/watch?v=UDeeBj2sHVs[/media]
Hah, those gave me a good chortle. What issues you gonna be doing next?
In my opinion 'their' huntsman arrow should have turned huge and undodgeable, while 'your' would have turned huge, but hit a wall instead.
[QUOTE=Zakkin;41711550]Hah, those gave me a good chortle. What issues you gonna be doing next?[/QUOTE]
ive got a long list filled with anything between vagues and specifics. with tf2 the frustrations are limitless
The huntsman completely missing its mark reminded me of this video.
[media]http://www.youtube.com/watch?v=VhjFgLPXjEE[/media]
Suggestion for Engineer:
You:
Once he gets all his stuff upgraded, he gets attacked, and is fretting, calling for help, while his team is off distracted like 2 year olds
OR
You stay there, and guard it with your life. Nothing comes for a loooong time. Then you go off for a split second for a thing, and BAM, Demoman/Soldier takes it all out.
THEM:
Within a minute, they have a level 3 Sentry right outside your spawn, with a teleporter spewing out enemies again and again, with a wall of dispensers
How about one with Heavy?
You: All your minigun bullets deliberately dodge your target, crits never happen, even at medium range.
Even when bullets do hit, they do minimal, "shrug-off"'able damage.
Them:Their minigun mows you down at 100 meters away, crits always happen for them no matter what range and still mow you down.
I can't be the only one experiencing this.
why are you writing his storyboards for him
I never have issues with spy because I'm always pryo
unless I'm sniper of course
[QUOTE=brenz;42006576]How about one with Heavy?
You: All your minigun bullets deliberately dodge your target, crits never happen, even at medium range.
Even when bullets do hit, they do minimal, "shrug-off"'able damage.
Them:Their minigun mows you down at 100 meters away, crits always happen for them no matter what range and still mow you down.
I can't be the only one experiencing this.[/QUOTE]
If it's heavy, it needs to mention the fact that any time I fight a fucking heavy, realize I'm losing, and turn to get cover - that's when the crits happen. The game. It knows.
one month later
[media]http://www.youtube.com/watch?v=EbXOoM4Ua1U[/media]
Your facial animations are so great and fit so well.
The quality really continually improves as you make them. They're great.
These are so great. I haven't played TF2 in like a year but these are still so accurate. Please make more.
[QUOTE=Jonii;42432570]The quality really continually improves as you make them. They're great.[/QUOTE]
thanks! usually i try to find something to improve on in every video, and if i feel i just havent improved in anything i'll hold it off. the latest was focal distance blur and ambient occlusion because i finally found a proper tutorial.
This is wonderful
you better be making more
you [I]BETTER[/I] be
Pyro needs to be something that explains how you can barely reach them and do any damage, but they can reach you from 4x the distance with full crits.
did a little animation today all about celebrating halloween
[media]http://www.youtube.com/watch?v=Rj4apLLxrKY[/media]
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