What's the best piece of software to record videos like this? because they all seem to be pretty good quality.
Don't usually like Machinimas but I liked this.
Good job.
[QUOTE=LuckyLuke;23743789]What's the best piece of software to record videos like this? because they all seem to be pretty good quality.[/QUOTE]
source recorder?
[quote]“A lone survivor in shock, who wonders the street of a zombie infested town he now begins to understands what has become of the town”[/quote]
What, this made little sense to me.
[QUOTE=Stizzles;23743905]What, this made little sense to me.[/QUOTE]
Basically, for some reason, he had no idea that the town was zombie infested, and what had happened, and when he went outside for his morning stroll, he saw what had happened in the days he had most likely missed.
[QUOTE=Stizzles;23743905]What, this made little sense to me.[/QUOTE]
I really fucked the grammar pouch when i wrought that.
also its source recorder, I recorded some scenes at 300-500 FPS to get realistic motion blur.
[QUOTE=ScoutKing;23744021]I really fucked the grammar pouch when i wrought that.
also its source recorder, I recorded some scenes at 300-500 FPS to get realistic motion blur.[/QUOTE]
It was a good short anyway, some good effort put into it.
What I would have done is when the combine were shooting the zombies in that little flashback scene, is have a closeup of the combine face, and then every time there is a muzzleflash, have reflections in the gas mask's eyes of a zombie striking him.
Other than that little improvement, it was pretty good.
[QUOTE=LuckyLuke;23744117]It was a good short anyway, some good effort put into it.
What I would have done is when the combine were shooting the zombies in that little flashback scene, is have a closeup of the combine face, and then every time there is a muzzleflash, have reflections in the gas mask's eyes of a zombie striking him.
Other than that little improvement, it was pretty good.[/QUOTE]
I had the same idea when I edited that scene.
But he is moving his head in the scene,(the NPC always jerks his head a little every time he fires off a round) so I would of needed to mask the eyes, and play with filters to make it look like a reflection, and take up maybe 3-4 layers, then keyframe all the layers to move with the eyes..
basically it would of taken forever, and knowing vegas, it would of had some issue with it.
Thats why I wish i had After Effects sometimes.
[QUOTE=ScoutKing;23744206]I had the same idea when I edited that scene.
But he is moving his head in the scene,(the NPC always jerks his head a little every time he fires off a round) so I would of needed to mask the eyes, and play with filters to make it look like a reflection, and take up maybe 3-4 layers, then keyframe all the layers to move with the eyes..
basically it would of taken forever, and knowing vegas, it would of had some issue with it.
Thats why I wish i had After Effects sometimes.[/QUOTE]
I think how most people do it is by using player's instead of NPC's, because their heads don't tend to move when shooting some guns.
And yes, creating multiple layers and multiple keyframes for a short section of the video would be tiresome.
It was good. I don't quite understand why that metro cop was on fire in the store, seemed kind of unnecessary.
[QUOTE=G71tc4;23744433]It was good. I don't quite understand why that metro cop was on fire in the store, seemed kind of unnecessary.[/QUOTE]
That was a flashback of how the burnt body got there, i thought it was pretty obvious.
Is that Reason Ambient combinator I'm hearing?
[QUOTE=G71tc4;23744433]It was good. I don't quite understand why that metro cop was on fire in the store, seemed kind of unnecessary.[/QUOTE]
Maybe his flamethrower backfired?
It's artistic. However, I don't find it to be entertaining as much as I do eye candy.
It was well done, but I didn't really find much sense in it.
nice work
The angles and editing was really good.
Is nice
[QUOTE=EvilMattress;23746613]It was well done, but I didn't really find much sense in it.[/QUOTE]
I didn't put much thought into the story, I like to make things short, and make them up for the viewer to decide on the story.
so fill in the voids with your imagination.
I don't normally like ScoutKing's videos, but this one was nice.
Why was there a Pistol next to the dead combine body who was using an SMG?
[QUOTE=ScoutKing;23751359]I didn't put much thought into the story[/QUOTE]
Yikes. That should always be the most important thing in a movie, ALWAYS.
[QUOTE=djshox;23757258]Yikes. That should always be the most important thing in a movie, ALWAYS.[/QUOTE]
it was a 2 minute short I made in the source of 2 days when I had nothing to do.
hell
max of s2d made a 25 minute video where all you DO is make up the story.
[editline]04:45PM[/editline]
[QUOTE=CaMpEr_DoOd;23755683]Why was there a Pistol next to the dead combine body who was using an SMG?[/QUOTE]
ran out of ammo, went for secondary (pistol) got mauled while pulling it out, as he grabs for it he dies.
[QUOTE=ScoutKing;23760038]
max of s2d made a 25 minute video where all you DO is make up the story.[/QUOTE]
not THAT much, but chapters 7 to 9 have a big part of interpretation that is left for the viewer
Nice but... it doesn't contain anything new and fresh. But still nice work.
Sexy!
If you're a serious machinima maker, 1337 is the worst set of numbers to have in your youtube username, if anything, it makes people not want to watch your videos.
[QUOTE=LuckyLuke;23782038]If you're a serious machinima maker, 1337 is the worst set of numbers to have in your youtube username, if anything, it makes people not want to watch your videos.[/QUOTE]
"scoutking" was taken.
I made the account long ago too, so eh 1337 was a "okay" idea back in the time.
Also Caleb (the guy who makes unknown moments) contains 1337.
but if it makes you feel any better, im about to use a different one thats more serious
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