• So Hello Neighbor is in Beta, and yikes...
    86 replies, posted
[video=youtube;YKgAxd4DRxc]https://www.youtube.com/watch?v=YKgAxd4DRxc[/video] I apologize for the face cam in the corner and the sort of obnoxious editing style but this guy is the best I could find that didn't have a terrible well, everything. Just skip the first 30 seconds. but wow this is a fuckin mess from when i last saw it.
I was actually rooting for the neighbor this whole video. I want to see him beat the guy with the facecam within a bag of wet bandages.
It hasn't really improved much from when I watched Vinny from Vinesauce suffer with the alpha a couple months back. It maybe looks like it runs slightly better? Other than that, it looks like a bug ridden mess with very shallow gameplay.
Yeah this looks really bad but holy fuck this has to be one of the worst ways to present a games flaws.
I watch this guy, normally his videos aren't edited like this, hopefully he doesn't try something like this again because its pretty bad. :v:
I remember finding someone that made a video about each version of the alpha that came out, and it seemed like every update changed the layout of the house. First it was a normal sized house, then it was a huge sprawling tower like the fuckin Kids Next Door built it, and then the next version it was back to a regular sized house. It seemed to keep alternating between normal and stupid huge every time a new update came out, I guess they finally picked a size
The ARG is probably only interesting part of this game.
What's even the point of having the player put a key in a suitcase lol
Fuck I want to get enlightened on this game's flaws but this is fucking terrible to watch
For the people bitching about the start-and-stop editing and narration, skip to 8:53. Pretty certain he doesn't do any more past that, and that is when he started showcasing the glitches. From there it's more or less 8 solid minutes of glitchy, game-breaking gameplay.
neighbors from hell 1 and 2 are way better games anyway.
How The alpha wasn't the most refined thing ever obviously but at least it had a solid idea that had players having to figure various ways to get through the house to the victory. Now whatever's in the basement is too obvious, the gameplay's been dumbed down to 'do this or start over', and it's glitchy up the ass to the most ridiculous degree. I think literally the only improvements they've put in are the visual detail, but beyond that it's too bright for the horror tone it's going for and it's lost polish otherwise
Holy fuck this game looks laughable. They can't even handle fucking wall textures. [img]http://i.imgur.com/bQpMxsH.png[/img] and they're releasing this in a month? Fuck man, I'd keep my finger on the refund button.
The House is completely awful. Christ. It looks like something a 12 year old would make.
[QUOTE=GrizzlyBear;52523580]The House is completely awful. Christ. It looks like something a 12 year old would make.[/QUOTE] It looks like something you would rush in Sims 3 five minutes tops, architecture and all.
Theres so many games like this that show really really well with good trailers/initial ideas and then burn out their welcome because the small team either can't keep up a quick enough pace to match interest or can't actually execute the ideas well enough. I wish indie devs weren't incentivized so much to release way before their game is ready. I guess this is the nature of the Patreon/Kickstarter/Early Access market and all that.
I had so much hope for this game, but it looks like it's somehow getting worse with each update. The exterior neighborhood looks great, but what the fuck is going on with the house itself? The textures are all fucked up.
I have a Tumblr blog (that I haven't updated in like two months) where I mainly talk about game design. I've gotten some random, blog follow me, then unfollow me when I didn't return the follow, at least twice now - and that blog, despite not being an official Hello Neighbor one, only had reblogs of Hello Neighbor stuff. Which is why I didn't follow back - one game, in particular one I don't care much about, isn't worth cluttering my social media with. Apparently they're putting more effort into trying to go viral than on actually making their game.
[QUOTE=gman003-main;52523637]I have a Tumblr blog (that I haven't updated in like two months) where I mainly talk about game design. I've gotten some random, blog follow me, then unfollow me when I didn't return the follow, at least twice now - and that blog, despite not being an official Hello Neighbor one, only had reblogs of Hello Neighbor stuff. Which is why I didn't follow back - one game, in particular one I don't care much about, isn't worth cluttering my social media with. Apparently they're putting more effort into trying to go viral than on actually making their game.[/QUOTE] That same blog posts a lot of really weird Russian fan art. Can't find any right now but it's the worst of deviantart and Tumblr
[QUOTE=Apollo2947;52523627]Theres so many games like this that show really really well with good trailers/initial ideas and then burn out their welcome because the small team either can't keep up a quick enough pace to match interest or can't actually execute the ideas well enough. I wish indie devs weren't incentivized so much to release way before their game is ready. I guess this is the nature of the Patreon/Kickstarter/Early Access market and all that.[/QUOTE] They clearly had the talent to theoretically make a stealth-horror game, the earlier alphas showed this. But apparently they either intended on or noticed how much attention the game was getting from the usual circle of big Youtubers playing horror games, and it seemed to gradually transform itself into bait for advertising and money, to try to make itself seem bigger than they bothered to actually make it. And in the rush to get that moolah they basically tossed all polish and semblance of sane game design, not to mention the core idea of the game itself that it was advertised on.
This is really disappointing. I haven't been following the game closely but when it was first shown I had high hopes for it.
I wonder how it got so shite
This is what happens when a flashy and selectively edited video of gameplay tries to promise the world and ends up being blown out of proportion. This game sounds like it was woefully under designed when that hype video came out. Some ideas are great on paper (or trailer) but don't actually execute as well as you hope in practice or upon repeated play, especially something that relies on something challenging yet vague like a "learning AI". This is probably why the game continues to change so drastically, apparently always for the worse. Just another No Man's Sky type situation to add to the massive list of examples.
[QUOTE=Socram;52523764]This is what happens when a flashy and selectively edited video of gameplay tries to promise the world and ends up being blown out of proportion. This game sounds like it was woefully under designed when that hype video came out. Some ideas are great on paper (or trailer) but don't actually execute as well as you hope in practice or upon repeated play, especially something that relies on something challenging yet vague like a "learning AI". This is probably why the game continues to change so drastically, apparently always for the worse. Just another No Man's Sky type situation to add to the massive list of examples.[/QUOTE] I'm not necessarily on board with most of the statements you made here, but I [b]absolutely[/b] agree that the game was probably woefully underdesigned. I have absolute confidence that is why the game (and in particular, the house) continues to change so drastically - because the devs didn't sit down to take the time to wholly draft out the game beforehand. They're a bunch of chickens running around with their heads cut off, and don't really know what they want. I don't think this is really anything like No Man's Sky, though. No Man's Sky had a thorough design, and it stuck to that design. It just so happened that design was boring as all hell, and Murray continually promised more than what the design offered, and/or the team couldn't wholly implement the design. For this game to be comparable to No Man's Sky in that capability, then this game would first need to [b]have[/b] a design. And I think it is blatantly clear that this game does [i]not[/i] have any such design. They're just figuring it out as they go, which is a dangerous game to play. It is one that many devs fail, and I think that is what we're seeing here. Flying by the seat of your pants never works when you don't have strong wings to rely on.
can this guy stop cutting to unfunny black and white segments
[QUOTE=redBadger;52523826]can this guy stop cutting to unfunny black and white segments[/QUOTE] [QUOTE=Gmod4ever;52523345]For the people bitching about the start-and-stop editing and narration, skip to 8:53. Pretty certain he doesn't do any more past that, and that is when he started showcasing the glitches. From there it's more or less 8 solid minutes of glitchy, game-breaking gameplay.[/QUOTE] :v:
Also wow they ripped the main riff from Left 4 Dead. Could be a coincidence though but it is the same little motif.
This is the same fate of a lot of early access games covered by big name youtubers bug filled with the devs having little desire to finish it Remember Who's Your Daddy? game hasn't been updated in a year, with 2 out of the 4 (?) gamemodes not even workinf. Dev made another game probably trying to cash the YouTube fame I'm gonna imagine this is probably gonna be the same fate
This is so sad. I was really interested in this game and it had such an interesting premise. Guess I'll continue to wait and see.
Man this guy is trying too hard to be Steven Suptic. It's really cringy when you don't do it correctly. He also nitpicks every little detail.
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