More fractal art, hurray etc.
[url="http://al-anonymous.deviantart.com/art/Viral-Infection-133964482"][img]http://fc05.deviantart.com/fs47/i/2009/231/2/0/Viral_Infection_by_al_anonymous.jpg[/img][/url]
Click pic for dA page with much larger version.
You made this?
I sure did.
This is my Background now :]
Would look really cool;- if it wasn't in the shape of a flower.
Interesting.
Rated artistic.
Looks good, except I don't like the cleanliness of it. I feels as if a "viral infection" needs to be dark and dirty.
I'm rendering a new and quite different version that looks a bit grittier.
The render'll be done tomorrow some time.
I've never seen anything like it.
[QUOTE=Anonim;17053467]I'm rendering a new and quite different version that looks a bit grittier.
The render'll be done tomorrow some time.[/QUOTE]
Awesome. I'll check in to see once it is done.
Big orange spot is out of place.
[QUOTE=peabrain101;17054392]Big orange spot is out of place.[/QUOTE]
This any better?
[IMG]http://i27.tinypic.com/16j0efn.jpg[/IMG]
(Remember that this is a quick fix that I did by changing one constant in the formula for one of the layers, rendered at low res and with fairly low anti-aliasing)
[QUOTE=Edthefirst;17054372]Awesome. I'll check in to see once it is done.[/QUOTE]
It'll take 3-12 hours, so I'll post it when I wake up if it's done by then.
Needs more contrast with the reds and the yellows.
Ever heard about colour circle?
[B]Viral Infection II[/B]
[url="http://al-anonymous.deviantart.com/art/Viral-Infection-II-135502395"][img]http://fc04.deviantart.com/fs29/i/2009/244/c/a/Viral_Infection_II_by_al_anonymous.jpg[/img][/url]
[B]Click on pic[/B] for the DA page with *much* higher resolution with better details and everything at 5760x3600 px.
Thats seriosly awesome work right there
[QUOTE=The Epidemic;17052831]Would look really cool;- if it wasn't in the shape of a flower.[/QUOTE]
What's wrong with flowers? You see them everywhere in the nature. Their just normal things, just like us.
The second one is much better. Nice work, what do you use to make these?
Yeah, what's the process for making these non-sucky fractals?
Fractal art is easy.. 3D fractals however are very cool..
Is the program called Prophesis or something like that..?
[editline]06:44PM[/editline]
Wait, I found it. What I consider to be the best and easiest free fractal program.
[url]http://www.apophysis.org/[/url]
Apophysis is a nice program, but the thing I hate about it is the users.
Apophysis uses IFS class fractals (aka fractal flames). They're easier to create as such using Apophysis, but very difficult to do 'right', and that's where the problem lies, when people pick a random fractal flame, tweak a transform or two and call it a masterpiece. Shit like this:
[media]http://fc08.deviantart.com/fs26/f/2009/245/2/f/fire_by_kram666.jpg[/media]
Of course, the same is true for Ultra Fractal, but thankfully to a lesser extent.
This is why I've submitted so few fractals made in Apophysis in my DA gallery, aside from a couple for testing and a few I've actually been satisfied with.
As for how I make my fractals, it differs. Often I load up a public formula for each of a few layers and play around with their parameters, testing them with different colouring algorithms and combinations thereof, before finally deciding on how I want it to look and then altering the formula and playing around some more until I'm happy with it (or unhappy, in which case I usually scrap it and start over with something different). It usually takes an hour or so before I find a general 'look' I want for it, and then a few (or many) more to achieve that look as best I can.
Lately though, I've grown a liking to creating my own formulae and algorithms from scratch, or at least heavily modify existing ones. It's basically turned into "art for geeks". A fractal, in essence, is just math, and it's not that difficult to truly understand how they work as long as you have a decent understanding of complex numbers, sequences, sets and fairly basic trigonometry.
More specifically, here's the description on the DA page of [[url=http://al-anonymous.deviantart.com/art/Scorched-Ruins-135379955][b]one of newer fractals[/b][/url]]:
[quote]I partly made the formula myself here, as a quite modified version of the Mandelbrot set. It's calculated as follows:
For each pixel there exists a corresponding point in the complex plane where pixel[x] is the real part and pixel[y] is the imaginary part, and for each pixel there exists a z[n] such that 1 ≤ n ≤ 100, z[n] = z[n-1]^2 + tan((pixel[x] + i*pixel[y])/cos(z[n-1])),
z[0] = 0,
z[n] ≤ 100
Then, after these operations, a colouring algorithm is applied to that point based on z in the complex plane, the coordinates of which are derived from the pixel positions, with different algorithms for each of 7 layers.
If you have UF5, you can play around with it yourself, too, if you want.
Make a formula with an initialised z = (0,0), an iteration of z = z^2 + tan(#pixel/cos(z)) and a bailout of |z| <= 100.
Even better is if you write initialised z = @start, iterated z = z^@power + @func(#pixel/@func2(z)) and bailout of |z| <= @bailout, so you can play around with it in "real time".[/quote]
These "Fractasl" (don't remember if they're called that) are getting uglier the more i see them. They just look so weird. Some of them are nice, but others can just be butt ugly.
I'm not liking the dark contrast with the sharp edged bright colours, needs more ink-blotted look
You're using the same method and you've made like 3 different images looking very very similar but just with different colors and made 3 threads about it.
Stop whoring artistics.. ( even though there is no point in it since they don't get saved or some shit. )
Of those three "very similar" ones, two are in this thread. The third one was different enough, I felt, to have its own.
I hardly use the same method, despite the two in this thread being so similar. For each of these, it took me several hours to code, re-code and tweak to hell and back, not to mention the rendering and aftertouches. I don't post them for artistics - hell, you could rate me dumb for my art for all I care. Ratings are bullshit, either way.
I just make them because I like it and post them because I'm pleased with the results into which I've put quite a bit of effort.
[QUOTE=Anonim;17084404]
Apophysis uses IFS class fractals (aka fractal flames). They're easier to create as such using Apophysis, but very difficult to do 'right', and that's where the problem lies, when people pick a random fractal flame, tweak a transform or two and call it a masterpiece. [/QUOTE]
But then you get ones like [url=http://www.arcanefractals.com/index.shtml]these[/url] which kick large amounts of ass.
Admit it OP, you're like the rest of us and you just punch in random numbers and watch the shapes change. :v:
[QUOTE=Zeke129;17098890]But then you get ones like [url=http://www.arcanefractals.com/index.shtml]these[/url] which kick large amounts of ass.
Admit it OP, you're like the rest of us and you just punch in random numbers and watch the shapes change. :v:[/QUOTE]
I used to do that. Now that I'm fairly decent at math and coding, I generally know how to do things.
I can't wait for the day Fractals like this can be explored high res at a framerate of 24 FPS. Or higher but that's pointless.
[QUOTE=nos217;17104028]I can't wait for the day Fractals like this can be explored high res at a framerate of 24 FPS. Or higher but that's pointless.[/QUOTE]
I've rendered some videos too. Here's a couple:
[hd]http://www.youtube.com/watch?v=4ocH9jXxxMY[/hd]
[hd]http://www.youtube.com/watch?v=c3ZyQZS2H6A[/hd]
those are visual drugs right there in those videos.
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