• Unreal Engine 4 Tech Demo: "A boy and his Kite" (animation short)
    9 replies, posted
[video=youtube;JNgsbNvkNjE]http://www.youtube.com/watch?v=JNgsbNvkNjE[/video]
do they have this demo up for download somewhere? it says it's real time but quite frankly it's hard to believe.
[QUOTE=Mattk50;47347280]do they have this demo up for download somewhere? it says it's real time but quite frankly it's hard to believe.[/QUOTE] After seeing the stuff UE4 churns out, no, it isn't hard to believe.
As much as I love new graphic tech, it's always fun to differentiate actual features from marketing buzzwords.
[QUOTE=ZombieDawgs;47347496]After seeing the stuff UE4 churns out, no, it isn't hard to believe.[/QUOTE] it's a question of real time on what, too. are they running it on quad sli titan X's or something less ludicrous, you know. Not suggesting this would ever be expected run on a 9800 ofc. we dont know how effecient this stuff is without the benchmark demo this vid was made with.
[QUOTE=Mattk50;47347280]do they have this demo up for download somewhere? it says it's real time but quite frankly it's hard to believe.[/QUOTE] probably will be up soon whenever the titan X comes out
[QUOTE=Mattk50;47348166]it's a question of real time on what, too. are they running it on quad sli titan X's or something less ludicrous, you know. Not suggesting this would ever be expected run on a 9800 ofc. we dont know how effecient this stuff is without the benchmark demo this vid was made with.[/QUOTE] Generally these things are used to push the barriers on what realtime can achieve, not necessarily for any people to use. The thing is definitely running on an insanely high-spec build. [editline]18th March 2015[/editline] [QUOTE=Doom14;47347769]As much as I love new graphic tech, it's always fun to differentiate actual features from marketing buzzwords.[/QUOTE] A huge amount of the things they're showcasing in this (on the bottom left) are [I]insanely[/I] useful, the blendshape one is a thing of beauty and the two-sided foliage shader has saved a lot of hassle with foliage already.
[QUOTE=Mattk50;47347280]do they have this demo up for download somewhere? it says it's real time but quite frankly it's hard to believe.[/QUOTE] You can literally see the LODs swapping out and the grass culling after a certain distance from the camera Unreal 4 has a matinee tool which lets you animate shorts exactly like this, there's a fight scene demo that comes with the engine and is much more cinematically complex
[QUOTE=GameDev;47348924]You can literally see the LODs swapping out and the grass culling after a certain distance from the camera Unreal 4 has a matinee tool which lets you animate shorts exactly like this, there's a fight scene demo that comes with the engine and is much more cinematically complex[/QUOTE] [video=youtube;EO0k92iVMjE]http://www.youtube.com/watch?v=EO0k92iVMjE[/video] If you want to try it, get unreal engine for free and download this. It's real time and runs incredibly well.
[QUOTE=Mattk50;47347280]do they have this demo up for download somewhere? it says it's real time but quite frankly it's hard to believe.[/QUOTE] I posted it back in the first thread but here again: [QUOTE=Mitsuma;47267302]This demo becomes a lot more impressive if you know whats behind it: [url]http://www.twitch.tv/unrealengine/b/632598238?t=45m28s[/url][/QUOTE] [url]http://facepunch.com/showthread.php?t=1454390[/url]
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