I was messing around with voice filters in Audacity today and this is the result. Sorry if it's in the wrong thread, didn't know which else to post this in.
[video=youtube;Vb63ZUL6M3w]http://www.youtube.com/watch?v=Vb63ZUL6M3w[/video]
EDIT: More quotes I did:
[video=youtube;KBhkAt_-EzI]http://www.youtube.com/watch?v=KBhkAt_-EzI&feature=youtu.be[/video]
You sir, are a king.
[QUOTE=andololol;40276984]You sir, are a king.[/QUOTE]
Thanks. It wasn't too hard to do. Lower the pitch, add a couple of filters, repeat the filters, and there you go.
Tutorial please?
[QUOTE=Dr. Evilcop;40279647]Tutorial please?[/QUOTE]
Sure, I'll make one and put it up soon.
Do you think you call pull off something like the HL2 Beta metrocop? I always that sounded way better than the normal metrocop.
[QUOTE=Dr. Evilcop;40279647]Tutorial please?[/QUOTE]
Ah, my video software crashed so here's something similar (not mine): [url]http://www.youtube.com/watch?v=02ERD5kG7Xo[/url]
[editline]14th April 2013[/editline]
[QUOTE=CGNick;40279878]Do you think you call pull off something like the HL2 Beta metrocop? I always that sounded way better than the normal metrocop.[/QUOTE]
Not sure, the more robotic aspect might be hard to get, but I'll try.
im getting the asmr tingles with this, really weird, but really cool
[QUOTE=Fourm Shark;40333515]Its cool and all, but I have one gripe I seem to notice with voice acting.
The voice lacks... emotion, or something. It is easy to tell that someone is reading off a script.[/QUOTE]
That's the point. The Civil Protection is supposed to be emotionless...
[QUOTE=CGNick;40279878]Do you think you call pull off something like the HL2 Beta metrocop? I always that sounded way better than the normal metrocop.[/QUOTE]
[URL="https://dl.dropboxusercontent.com/u/3534549/metropol.mp3"]I was able to get something sorta close using the vocoder filter in the same software this guy's using[/URL]. It's a bit illegible though.
Basic steps were:
1) slow down about 6%. Just enough for it to be noticable.
2) EQ to remove the base that the slowdown added.
3) use the "aliasing" filter to get that rattly cheap speaker sound (may be unnecessary at this stage)
4) record a seperate track of white noise, or generate white noise. I just blew into the mic for the duration of the voice clip. Make sure it's the exact same length as the voice track.
5) On the top track (should be the voice) where it says the name of the track (should be "audio track" by default), click the drop down menu and click "make stereo track"
6) use the vocoder filter. I left all the settings on default.
7) add aliasing again. To be honest, this is probably the only one you need and the one before this was useless.
edit: oh shit. I just remembered a very IMPORTANT step. Before step 2, add "barry's satan maximizer". Turn the knee point to about -27 or so. Then normalize everything so the volume becomes workable again. What this does is makes the audio sound blown out so that it sounds like it's maxing out whatever cheap little speakers they use. This is probably the most important step.
Needs to be more garbled. Perhaps throw a low pass filter on it to get rid of that tinnyness and make it sound a bit more like it's coming from a walkie talkie. You also might want to lower the voice even more, because you can still tell your voice isn't inherantly that deep.
[media]http://www.youtube.com/watch?v=2J6sPUkLcp4[/media]
I also tried recreating their voice once: [URL]https://soundcloud.com/ineedascotch/crombine[/URL]
[QUOTE=xalener;40368248][URL="https://dl.dropboxusercontent.com/u/3534549/metropol.mp3"]I was able to get something sorta close using the vocoder filter in the same software this guy's using[/URL]. It's a bit illegible though.
Basic steps were:
1) slow down about 6%. Just enough for it to be noticable.
2) EQ to remove the base that the slowdown added.
3) use the "aliasing" filter to get that rattly cheap speaker sound (may be unnecessary at this stage)
4) record a seperate track of white noise, or generate white noise. I just blew into the mic for the duration of the voice clip. Make sure it's the exact same length as the voice track.
5) On the top track (should be the voice) where it says the name of the track (should be "audio track" by default), click the drop down menu and click "make stereo track"
6) use the vocoder filter. I left all the settings on default.
7) add aliasing again. To be honest, this is probably the only one you need and the one before this was useless.
edit: oh shit. I just remembered a very IMPORTANT step. Before step 2, add "barry's satan maximizer". Turn the knee point to about -27 or so. Then normalize everything so the volume becomes workable again. What this does is makes the audio sound blown out so that it sounds like it's maxing out whatever cheap little speakers they use. This is probably the most important step.[/QUOTE]
Not to sound like an ass or anything but, I meant Beta-orientated Metrocops, and not what a metrocop would sound like if he was part of the zergs in Starcraft, lol.
yeah, there's still way too much bass. Lowering the #of vocal bands made it sound way more accurate.
Also yeah, that was pretty assy.
[QUOTE=xalener;40371975]yeah, there's still way too much bass. Lowering the #of vocal bands made it sound way more accurate.
Also yeah, that was pretty assy.[/QUOTE]
Sorry :(
This is how Valve did it.
1. Record voice with real walkie-talkie
2. Pitch shift down
3. Use slight amplitude &/or pitch modulation to give slight 'warble'
4. Use formant filter, ie: from vocoder, adjust to provide character
Got this information from here: [URL="http://forums.steampowered.com/forums/archive/index.php/t-563148.html"]http://forums.steampowered.com/forums/archive/index.php/t-563148.html[/URL]
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