• Bioshock Infinite: Heavy Hitters Part 1: Motorized Patriot (FUCKING STEAMPUNK GEORGE WASHINGTON ROB
    26 replies, posted
[media]http://www.youtube.com/watch?v=SkqcLIYWj5w[/media] Thread Music: [media]http://www.youtube.com/watch?v=4xryhm6YVhk[/media]
that is fucking horrifying
I. Want. This. Game.
George Washington Automaton with a gatling gun. This idea sounds hilarious but is pretty horrifying as well.
That dude had an oddly shaped head.
This game looks pretty cool. Haven't played earlier bioshock games though. I thought they were in this underwater gritty horror style, this looks rather different.
So he's going to come and come and come no matter what? I like that. If you know what I mean
[QUOTE=Red scout?;35069394]This game looks pretty cool. Haven't played earlier bioshock games though. I thought they were in this underwater gritty horror style, this looks rather different.[/QUOTE] The first two took place in Rapture, which was an underwater city inhabited by insane armed drug addicts. This one isn't directly related to the first two, but it seems to keep the semi-steampunk feel and the superpower drugs concept.
That things voice is [h2]AWESOME.[/h2]
That is so horrifying, but goddamn amazing.
god damnit i want this game nowww
"He is a deadly, deadly enemy" okay so lets show a video of the player pointlessly shooting at him with a revolver/sniper rifle. makes sense.
I think Columbia is going to crash into the sea (because it was codenamed Project Icarus) and then all the nostrums and vigor's and shit will get somehow corrupt into the sea slugs and then little old Andrew Ryan will build rapture right beside them.
[QUOTE=Awegner;35072765]I think Columbia is going to crash into the sea (because it was codenamed Project Icarus) and then all the nostrums and vigor's and shit will get somehow corrupt into the sea slugs and then little old Andrew Ryan will build rapture right beside them.[/QUOTE] [media]http://www.youtube.com/watch?v=ztVMib1T4T4[/media]
[QUOTE=SatansSin;35071696]"He is a deadly, deadly enemy" okay so lets show a video of the player pointlessly shooting at him with a revolver/sniper rifle. makes sense.[/QUOTE] Well what do you want them to do, have a party with confetti??? Maybe the player ran out of ammo on the other weapons trying to kill it, and the only other weapons with ammo left were those two.
[QUOTE=Furnost;35073836]Well what do you want them to do, have a party with confetti??? Maybe the player ran out of ammo on the other weapons trying to kill it, and the only other weapons with ammo left were those two.[/QUOTE] This point is out of the thousands of more flattering more suitable clips, they choose that one. Maybe shmaybe.
Holy shit, the cracked porcelain face is such a great touch.
[QUOTE=Furnost;35073836]Well what do you want them to do, have a party with confetti??? Maybe the player ran out of ammo on the other weapons trying to kill it, and the only other weapons with ammo left were those two.[/QUOTE] No, I want to see a uniqueness added to the fight. Either than him looking at you and shooting at you with a gattling gun. The guys in bioshock were more 'frightening' then this mechanical lard of tard.
I must have battle with one!
[QUOTE=Schmaaa;35069511]The first two took place in Rapture, which was an underwater city inhabited by insane armed drug addicts. This one isn't directly related to the first two, but it seems to keep the semi-steampunk feel and the superpower drugs concept.[/QUOTE] It's also keeping up with the theme of " X political belief system is fucking crazy". [QUOTE=SatansSin;35071696]"He is a deadly, deadly enemy" okay so lets show a video of the player pointlessly shooting at him with a revolver/sniper rifle. makes sense.[/QUOTE] Well, they could have just put on god mode so that they could actually show off the enemy in the video, instead of only showing glimpses while the character runs from cover to cover. [QUOTE=SatansSin;35077006]No, I want to see a uniqueness added to the fight. Either than him looking at you and shooting at you with a gattling gun. The guys in bioshock were more 'frightening' then this mechanical lard of tard.[/QUOTE] I do agree with this, though. "We wanted to add a unique, imaginative enemy that augments the other enemies in the game, providing unique experiences whenever you run into them." "What is the enemy?" "It's a big guy with a big gun that doesn't have any AI other than 'move towards player and shoot'". Yes, very unique, and I can definitely see how it augments other enemies. :downs: Sure, add a big guy with a gun that doesn't stop coming at you, but don't call it [I]unique[/I]. You can call it [I]surprising[/I] compared to other enemies that hide, take cover, and flee, forcing the player to quickly change their strategy, but don't call it [I]unique[/I]. Also, the things the robot says can't really be funny or creepy [I]if you can't actually make out what it's saying.[/I] Maybe it'll be clearer when you actually play, but there's also the fact that it will almost [I]always be shooting[/I], drowning out the noise of what it's saying. And you can't really make the face creepy [I]if you're only going to be fighting it at long range and can't see the intricacies of the face unless if you're a dumbass who runs up to it to stab it to death.[/I] It could work in large areas where you have a sniper rifle and are encouraged to zoom in to see what's going on first, where it suddenly turns towards you and starts to shoot. But the instances they showed off have it popping out of closets and being in relatively small rooms.
I wasn't a fan of the original Bioshocks, but this one looks great. The theme, environment, the characters, it's all very much something I like. I'm hoping I'll enjoy this one.
[QUOTE=Pvt. Martin;35072901][media]http://www.youtube.com/watch?v=ztVMib1T4T4[/media][/QUOTE] Laugh at me now dammit, but when this shit actually happens I'll be the one laughing.
[QUOTE=Awegner;35085117]Laugh at me now dammit, but when this shit actually happens I'll be the one laughing.[/QUOTE] Well Irrational Games did say (correct me if I'm wrong though), that Infinite is [b][u]in no way related to the first two Bioshocks.[/u][/b] [h2]BUT![/h2] Now that I think about the tears in Infinite, maybe Rapture will be part of a tear. Otherwise, everything you just said is a very silly presumption, based on the project name. [editline]10th March 2012[/editline] and if Ryan built Rapture [b]Right next to[/b] the sunken Columbia, then how come we never see anything remotely related to that city in Bioshocks 1 & 2. Ergo, another point in my argument against yours.
[QUOTE=Pvt. Martin;35085196]Well Irrational Games did say (correct me if I'm wrong though), that Infinite is [b][u]in no way related to the first two Bioshocks.[/u][/b] [h2]BUT![/h2] Now that I think about the tears in Infinite, maybe Rapture will be part of a tear. Otherwise, everything you just said is a very silly presumption, based on the project name. [editline]10th March 2012[/editline] and if Ryan built Rapture [b]Right next to[/b] the sunken Columbia, then how come we never see anything remotely related to that city in Bioshocks 1 & 2. Ergo, another point in my argument against yours.[/QUOTE] Also, explaining that plasmids came from the vigors in Columbia, leaves you with the question as to where the vigors came from.
this is the first thing that popped up in my head about this [video=youtube;l7iVsdRbhnc]http://www.youtube.com/watch?v=l7iVsdRbhnc[/video]
lol thread music after the video
[QUOTE=Pvt. Martin;35085196]Well Irrational Games did say (correct me if I'm wrong though), that Infinite is [b][u]in no way related to the first two Bioshocks.[/u][/b] [h2]BUT![/h2] Now that I think about the tears in Infinite, maybe Rapture will be part of a tear. Otherwise, everything you just said is a very silly presumption, based on the project name. [editline]10th March 2012[/editline] and if Ryan built Rapture [b]Right next to[/b] the sunken Columbia, then how come we never see anything remotely related to that city in Bioshocks 1 & 2. Ergo, another point in my argument against yours.[/QUOTE] Ken Levine actually said in an earlier interview that he couldn't say if Bioshock Infinite was in the same universe as Bioshock 1 & 2. I cant seem to find it but if anyone does please post it.
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