[URL]http://www.npr.org/templates/story/story.php?storyId=129256077[/URL] (also listen to the interview on the same page)
[quote]A well-rounded, erudite American could reasonably be expected to have read [I]To Kill A Mockingbird[/I] and to have listened to some Miles Davis. But should "beat [I]Red Dead Redemption[/I]" also be on that list?
Tom Bissell, author of [I][URL="http://www.npr.org/templates/story/story.php?storyId=127597416"]Extra Lives[/URL],[/I] thinks we shouldn't be so quick to dismiss the value of video games. Bissell tells NPR's Neal Conan that a few years ago he began to notice that the video games he played "were steadily creeping up to a place of aesthetic seriousness."
For example, Bissell says that games like [I]Bioshock[/I] "were beginning to push the buttons" that he typically associated with really good films or books. Playing those games prompted him to consider form, narrative and visual meaning, and analyses much like he would with more traditional art forms.
Bissell likens the spectrum of video games to that of movies. In movies, he says, "some of the big blockbuster stuff is actually pretty smart, and some of the art house stuff is actually incredibly drab and dreary. And the opposite is true — some of the art house stuff is great, and some of the blockbuster stuff is stupid."
The same, he says, is true for games.
Game designer Kellee Santiago tells Conan that she hopes the ever-evolving variety of video games will "break down this barrier between what's a gamer and a non-gamer."
She says she tries to design games that are "more relevant or thought-provoking," with a broader emotional perspective: "We really think that a non-gamer is just someone who hasn't found a game that they like yet."[/quote]
in the same vein as that article about Warren Spector's ideals on video games, I give you this. seriously, who here HASN'T considered at least SOME games to be true forms of art? there are too many examples for this. unfortunately, though, there are just as many cases against this, too. (not naming any names here, don't want a flame war breaking out.)
Napoleon Total war had music I deem professional.
I think Red Dead Redemption and Bioshock are the two best games of all time. They are perfect in every way (despite numerous bugs I cannot be arsed to list) And plus they are very artistic. The level of detail, the atmosphere and the overall gameplay make them both number one on my list.
[QUOTE=Lol-Nade;24149471]I think Red Dead Redemption and Bioshock are the two best games of all time. They are perfect in every way (despite numerous bugs I cannot be arsed to list) And plus they are very artistic. The level of detail, the atmosphere and the overall gameplay make them both number one on my list.[/QUOTE]
What about how repetitive Bioshock gets?
Good game, but not perfect.
[QUOTE=Lol-Nade;24149471]I think Red Dead Redemption and Bioshock are the two best games of all time. They are perfect in every way (despite numerous bugs I cannot be arsed to list) And plus they are very artistic. The level of detail, the atmosphere and the overall gameplay make them both number one on my list.[/QUOTE]
Red Dead had terrible characters, terrible dialogue, and terrible story stretched over some pretty solid gameplay. Good ending too.
Edit: I know it's a little late, but why am I getting so many disagrees?
What's so special about the characters? They're all predictable. Your gruff protagonist who's got a dark past (Niko Bellic, anyone?), the liberated farm girl, a drunken Irishman, a charming snake-oil salesman, a coked-up racist Yalie anthropologist, a Mexican revolutionary who's every bit as bad as the people he's up against, and his girlfriend who [I]actually says [/I]"I weep for my country".
Shitty characters, people. The only one who really stood out for me was Dutch, and he's only in about three scenes.
[QUOTE=TheLittleBus;24149748]Red Dead had terrible characters, terrible dialogue, and terrible story stretched over some pretty solid gameplay. Good ending too.[/QUOTE]
Exactly. A better example would be the entirety of what Team Ico has created.
I encountered an evil spirit that was holding unto someone as a result of these kinds of games.
Just tonight I dealt with 182 Zelda spirits (Zelda is a video game) within a young lady. In fact, he was holding unto the games she had played--Resident Evil, Warcraft I, II, III, Witchdrobe, D & D, and others.
These video games opens children (she started playing when she was 5 years old) to the demonic realm. It sickens me...
These were very violent demons and vicious but all 182 were driven out in the name of Jesus TONIGHT!!!
Hopefully you aren't serious. ^
[QUOTE=mzathemind;24149909]Hopefully you aren't serious. ^[/QUOTE]
Judging by his last few posts I've seen, probably a troll.
[editline]05:20AM[/editline]
To the news article, I think that some games are very much art.
Especially games that tell a good story, with a good presentation, I find them as good as a book.
Not to mention fun
I always saw Fallout 3 and Oblivion as art.
No one else agrees.
Oblivion is beautiful.
When I first got my PS3 and we didn't have anywhere to hook it up besides the TV in our living room, my mom would watch me play Red Dead Redemption all the time. When I moved it downstairs, she was actually upset because she thought it was very movie-like.
She even asked me what happened in the ending a few weeks later.
Scenes in Fallout 3 and Oblivion, where you can just stand on a hill and see the whole world before you in a vast beautiful landscape is both breathtaking and artistically amazing.
[QUOTE=Bryanrocks0;24151092]Scenes in Fallout 3 and Oblivion, where you can just stand on a hill and see the whole world before you in a vast beautiful landscape is both breathtaking and artistically amazing.[/QUOTE]
Yea goddamn I love looking down on trees and grass or rock stretching for a mile or so, shit is inspiring
[QUOTE=Bryanrocks0;24151092]Scenes in Fallout 3 and Oblivion, where you can just stand on a hill and see the whole world before you in a vast beautiful landscape is both breathtaking and artistically amazing.[/QUOTE]
Having played Fallout 3 first, the scene where you escaped the dungeon in the beginning of the game got my hopes up, but I was saddened.
All I saw was a bland view of a broken down stone building at the other side of a lake. Fallout 3 impressed me more.
[QUOTE=Lol-Nade;24151178]Having played Fallout 3 first, the scene where you escaped the dungeon in the beginning of the game got my hopes up, but I was saddened.
All I saw was a bland view of a broken down stone building at the other side of a lake. Fallout 3 impressed me more.[/QUOTE]
I played Oblivion first and loved it. Then I played Fo3 on the PC, and got back to oblivion on the 360 and it just didn't feel right.
When I stepped out of that sewer for the first time on oblivion I swear I almost cried.
[editline]12:00AM[/editline]
I stood there staring at the mountainside in awe. Game is fucking beautiful.
Bioshock can be downright scary if you look at it in the right light. ADAM is like heroin on steroids.
Video games are as much art as action movies. I haven't seen a game that has convinced me otherwise. That's not to say that I don't enjoy videogames, but I'd be hard pressed not to laugh in the face of someone who tried to get a videogame classified as art.
It's rare that a game has as much of an emotional impact on me as, say, a good book or a classic movie. Most games are all action and minimal "deepness".
Nintendo games always seem to be beautiful and artistic. Especially the Mario and Zelda games.
I really like GTAIV. It lacked in-game features but the detail and game world was amazing.
fallout 3 and oblivion are brilliant games on a shitty engine.
[QUOTE=TheLittleBus;24149748]Red Dead had terrible characters, terrible dialogue, and terrible story stretched over some pretty solid gameplay. Good ending too.[/QUOTE]
How exactly did it have terrible dialogue?
This is why I love Mass Effect.
[QUOTE=Tetracycline;24149719]What about how repetitive Bioshock gets?
Good game, but not perfect.[/QUOTE]
That's more of an issue with gameplay rather than the artistic form. Most games nowadays have some type of flaw that sets them back from being perfect, there are excellent games but not perfect ones. But Bioshock was a great, artistic game.
[QUOTE=Savaril;24151413]fallout 3 and oblivion are brilliant games on a shitty engine.[/QUOTE]
All they need is mocap.
The Half-Life series' story-telling, exposition, characters, physics, and architecture. That is all.
STALKER. It's not a game, it's an experience.
[QUOTE=jimhowl33t;24151843]STALKER. It's not a game, it's an experience.[/QUOTE]
After you mod it to all fuck.
Because of all of the anti-Halo bullshit I'm sure I'll get a tonne of disagrees for this, but: the Halo games in my opinion are stunningly beautiful. The architecture of the Forerunners and the Covenant is beautiful and detailed beyond what most developers would bother doing and the environments are beautiful as well.
I still get a sense of awe come over me when I play a Halo game and look across to the horizon and see the ground curve up into the sky and slowly become narrower as it curves over, above my head, and then comes back down behind me again.
Halo is the first game in my knowledge to ever contain a detailed megastructure and it's fucking beautiful. I'm glad SOMEONE eventually decided to detail one in an interactive experience.
Sorry, you need to Log In to post a reply to this thread.