• Flagship teaser (Command a spaceship in Oculus-supported first person)
    16 replies, posted
[hd]http://www.youtube.com/watch?v=IVr98bTzxH8[/hd] Get hype
I hope it doesn't turn out to be an overly simple game that relies on the first person bridge gimmick at the expense of actually playing well.
Ever since I watched the new Battlestar Galactica I always wanted something like this. Shouting out orders while the ship is trembling from enemy missiles impacting the armor, sparks flying everywhere and just general chaos. I hope that's just some prototype footage, needs to be gritty and I don't dig the minimalist thing.
I'm hype for this. Having to walk around and push buttons on different consoles under fire has always got me loving it ever since Bridge Commander (except BC was more about sitting and looking at people, then pressing buttons)
I cant wait to see the graphics shape up a bit more, even though it looks pretty damn decent already. Also, I hope that "unknown" at the end stays mostly "unknown". I'd love for an impossible to understand and hard-as-fuck badguy like that to just show up and wreck [I]everyone,[/I] enemy and friendly alike.
I love any sort of space game, especially if you're a captain sort of position like FTL.
I would love this with star wars.
This is what I'd imagine a Ender's Game: Game to kind of look like.
I've never been very interested in these types of games before but I have to admit, this looks cool as fuck.
That thing in the end looked very, Star Trek-ish.
With everything inside the Rift being 1:1 in scale, having that several kilometer high ship jump in front of you and wreck everything with its enormous lasers should be breathtaking enough.
I hope if youre ship gets hit you got to run through chaos to try to get to an escape pod or something. Or pressing buttons to try to save the ship.
You know what other game did the "RTS from first person perspective" trick? Parkan: Iron Strategy. And it was fun because you weren't just limited to your bridge, you could send a bunch of robots to do stuff and then get out and help them in person (maybe even pilot one of them if they are big enough). The actual RTS element was pretty limited though. There was a tech tree and ability to design and build new robots at a factory, but your base could only have one of each building so there wasn't any expansion going on.
Now we just need a Star Trek mod for it and it'll be Bridge Commander 2.
No three-dimensional maneuvering? Boooooo! Come on, how hard would it be to take that command panel and make it like Homeworld's movement order system?
[QUOTE=SeamanStains;44882398]I hope it doesn't turn out to be an overly simple game that relies on the first person bridge gimmick at the expense of actually playing well.[/QUOTE] No game should rely on mechanics.
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