CD Projekt Red calls Skyrim out on its bullshit, Bethesda fanboys cry
240 replies, posted
[QUOTE]Some fans might be worried about The Witcher 3's leap to an open world, that the tightly-constructed narrative of previous entries might be sacrificed to appease a growing trend in the industry. Rest assured, the development team at CD Projekt RED is confident that they have created the perfect fusion of exploration and narrative.[/QUOTE]
There is a video in the link
[url]http://www.gameinformer.com/b/features/archive/2013/02/15/comparing-the-open-world-of-the-witcher-3-wild-hunt.aspx[/url]
God I fucking love CDPR.
Also Skyrim fanboys getting mad here [url]http://i.imgur.com/UMDSBR6.jpg[/url]
Based CD Projekt
they descended from heaven, the holy pollack warriors on their steeds of justice
may they deliver us to safety from this drought of quality RPGs
I have to disagree with them on saying the character writing in Skyrim was bad.
There were A LOT of characters. A lot were not really fully fleshed out but that's understandable, if a character had any prominence tot he story of a guild arc or the main arc, they were very memorable. The badly written characters were minor insignificant characters.
So we hate Skyrim now?
I can't keep up with Facepunch anymore
The main problem I had with skyrim was that the characters just weren't really that memorable, and most quests boiled down into: Go into cave A, kill draugurs B, slay boss C, done. Now oblivion, I liked, because there was a bit of effort into character design. Maiiq the liar, Sheogorath, martin, and so on. Skyrim just doesn't have that same sort of memorable feel. Still, It's a solid game, and I liked it anyways.
[QUOTE=mysteryman;39627318]I have to disagree with them on saying the character writing in Skyrim was bad.
There were A LOT of characters. A lot were not really fully fleshed out but that's understandable, if a character had any prominence tot he story of a guild arc or the main arc, they were very memorable. The badly written characters were minor insignificant characters.[/QUOTE]
Yeah the guild quests were very memorable. As in the whole two dungeons you go into for each were extremely memorable and super unique.
[QUOTE=Zeke129;39627378]So we hate Skyrim now?
I can't keep up with Facepunch anymore[/QUOTE]
Head to the TES thread and it's generally made up of criticisms of the game.
[QUOTE=xxfalconxx;39627396]The main problem I had with skyrim was that the characters just weren't really that memorable, and most quests boiled down into: Go into cave A, kill draugurs B, slay boss C, done. Now oblivion, I liked, because there was a bit of effort into character design. Maiiq the liar, Sheogorath, martin, and so on. Skyrim just doesn't have that same sort of memorable feel. Still, It's a solid game, and I liked it anyways.[/QUOTE]
Oblivion also had significantly less characters. And a more linear storyline that consisted of dealing with martin and then running into oblivion gates to do the same thing over and over and just kill stuff.
[QUOTE=Zeke129;39627378]So we hate Skyrim now?
I can't keep up with Facepunch anymore[/QUOTE]Skyrim was really cool, at first, but after playing a while I ended up losing interest in it towards the end of the main quest, and feeling like something was missing in the overall experience.
I can see what they mean regarding that feeling of something missing in New Vegas. Obsidian really deserved more time to work on it but Bethesda was so strict with the development time that they had to cut alot of stuff that could have really added to it and lacked the time to refine the game properly.
[QUOTE=Zeke129;39627378]So we hate Skyrim now? I can't keep up with Facepunch anymore[/QUOTE] We've been hating it since a few months after it came out and the excitement died out as we witnessed how mediocre everything about it was.
[QUOTE=Dr McNinja;39627408]Yeah the guild quests were very memorable. As in the whole two dungeons you go into for each were extremely memorable and super unique.[/QUOTE]
Oh clever, it's as if you're trying to make a legitimate argument out of exaggerating the game.
All right, tell me exactly what guilds had 2 dungeons and only 2 dungeons.
skyrim more like lamerim
witcher more like bitcher
[QUOTE=mysteryman;39627419]Oblivion also had significantly less characters. And a more linear storyline that consisted of dealing with martin and then running into oblivion gates to do the same thing over and over and just kill stuff.[/QUOTE]
At least Oblivions quests weren't all. GO TO THIS CAVE AND KILL X AND COLLECT Y
[QUOTE]Oblivion: Some women are robbing and blackmailing married men. I need you to find the suspects, let them try to seduce you, and catch them in the act.
Skyrim: Some women are robbing and blackmailing married men. I need you to go into this dungeon full of Draugr and kill them.
Oblivion: These ghosts are haunting my ship. Here's a silver sword. Can you kill them for me?
Skyrim: These ghosts are haunting my ship. Here's the location of a dungeon full of Draugr. Go and find an item from there to help me drive them away.
Oblivion: Climb into the well out back and fetch me a ring that sunk to the bottom. JOKES ON YOU! That ring is going to make you drown.
Skyrim: A bandit stole my ring, man. Can you go into this dungeon and get it back for me? Oh, and watch out for the Draugr.
Oblivion: Guess what? You're trapped on an island where hunters hunt people for fun, and you're the prey. Have fun!
Skyrim: Some guy is running a game on an island where people hunt other people for fun. Word has it he's in a dungeon nearby looking for treasure to fund his game. Go and kill him. What? You want to see this game for yourself? Nonsense, the dungeon will be far more convenient. Off you go. Try not to trip over any Draugr.[/QUOTE]
[QUOTE=Killer900;39627438]Skyrim was really cool, at first, but after playing a while I ended up losing interest in it towards the end of the main quest, and feeling like something was missing in the overall experience.[/QUOTE]
the main quest is like 5 minutes, how did you lose interest?
[QUOTE=xxfalconxx;39627396]Now oblivion, I liked, because there was a bit of effort into character design. Maiiq the liar,[/QUOTE]
Seriously? The first person you list for good character design is a gag character, the only point of whom is to break the fourth wall?
[QUOTE=mysteryman;39627419]Oblivion also had significantly less characters. And a more linear storyline that consisted of dealing with martin and then running into oblivion gates to do the same thing over and over and just kill stuff.[/QUOTE]
Oblivion and Skyrim both have incredibly poor main quests. But the rest of Oblivion's quests are way ahead of Skyrims'. That's not just nostalgia either, the Dark Brotherhood and Thieves Guild quests in Oblivion are literally miles better than those in Skyrim, and this is a game that came out 7 years ago
[QUOTE=mysteryman;39627419]Oblivion also had significantly less characters. And a more linear storyline that consisted of dealing with martin and then running into oblivion gates to do the same thing over and over and just kill stuff.[/QUOTE]
Yeah but Oblivion's characters were actual characters and not just cardboard cut NPCs with 5 lines of dialogue. The writing was a lot better and encouraged the player to explore the world instead of handing everything to you on a silver platter from the get go.
Skyrim's writing is downright awful, most of the characters are just there to help the player get to the next quest and the main characters have no memorable qualities at all. Take the big bad, for example, he's a big bad dragon who wants to destroy the world, okay, but where do you go from there? He's given no traits whatsoever and he's evil just because the game tells you so, nowhere does the game [I]show[/I] you the motivations of his character or why he's so evil. Character development is virtually non-existent.
Also saying Skyrim having more characters has nothing to do with the quality of the writing.
[QUOTE=mysteryman;39627318]I have to disagree with them on saying the character writing in Skyrim was bad.
There were A LOT of characters. A lot were not really fully fleshed out but that's understandable, if a character had any prominence tot he story of a guild arc or the main arc, they were very memorable. The badly written characters were minor insignificant characters.[/QUOTE]
Tullius was a generic military general with almost no characterisation beyond his rank, most of the Imperial Legion weren't even that. Ulfric was a half-assed ideologue veteran who couldn't even figure out if he was racist or not, while no-one in the Stormcloaks was anything but racist. The Companions could be split into those who wanted to be werewolves, those who didn't, and those who didn't matter. Even for story centric characters only Paarthurnax comes to mind while the rest were there, but didn't mean much.
I'm not just trying to simplify it for the sake of argument, they might have had a few extra quirks but none actually felt like individuals and were hardly fleshed out. Think of relatively insignificant characters in TW2, Cedric, Cynthia or Radovid, how do they compare to any character in Skyrim?
I love Skyrim and I agree with everything they said. I just can't seem to get into The Witcher 1/2's combat.
If the The Witcher 3 is like Skyrim with a memorable plot and characters, I'll shit myself and mail my soiled pants to CDProjekt Red.
I know lots of people complain how lots of RPGs let you ignore the main quest indefinitely, even if it's something that needs immediate attention, but I kind of feel like if you're going to go, "you spent too long exploring, and now so and so is dead." you might as well not have an open world.
[QUOTE=Dr. Gestapo;39627568]Yeah but Oblivion's characters were actual characters and not just cardboard cut NPCs with 5 lines of dialogue. The writing was a lot better and encouraged the player to explore the world instead of handing everything to you on a silver platter from the get go.
Skyrim's writing is downright awful, most of the characters are just there to help the player get to the next quest and the main characters have no memorable qualities at all. Take the big bad, for example, he's a big bad dragon who wants to destroy the world, okay, but where do you go from there? He's given no traits whatsoever and he's evil just because the game tells you so, nowhere does the game [I]show[/I] you the motivations of his character or why he's so evil. Character development is virtually non-existent.[/QUOTE]
Ok and Oblivion's portrayal of Mehrunes Dagon was any better? "He's and evil Deadric Prince and he wants to rule the world!"
[QUOTE=Mingebox;39627591]I know lots of people complain how lots of RPGs let you ignore the main quest indefinitely, even if it's something that needs immediate attention, but I kind of feel like if you're going to go, "you spent too long exploring, and now so and so is dead." you might as well not have an open world.[/QUOTE]
Reason I hate Majora's mask. I know I'm going to get a lot of flak for that one
[QUOTE=chunkymonkey;39627622]Ok and Oblivion's portrayal of Mehrunes Dagon was any better? "He's and evil Deadric Prince and he wants to rule the world!"[/QUOTE]
He wasn't as much of a character as he was a plot device. The actual big bad was Mankar Camoran, and even he was more developed than Alduin. I only used him as an example because he's literally the only character I remember.
In Oblivion you had well written characters with actual characterization and clear motives like Martin, Jauffre and the Grey Fox, not to mention the guild quests actually made sense and didn't consist solely of going through the same boring nordic dungeon every time.
[QUOTE=Dr. Gestapo;39627568]Take the big bad, for example, he's a big bad dragon who wants to destroy the world, okay, but where do you go from there? He's given no traits whatsoever and he's evil just because the game tells you so, nowhere does the game [I]show[/I] you the motivations of his character or why he's so evil. Character development is virtually non-existent.[/QUOTE]
Except you're pretty explicitly told that his original role was to devour souls, but he grew too proud and overconfident and decided to call himself a god. Paarthurnax, along with other dragons, taught the ancient Nords how to use the Shouts, and ended up defeating him.
[QUOTE=Gprimeisback;39627629]Reason I hate Majora's mask. I know I'm going to get a lot of flak for that one[/QUOTE]
I'll agree
Majora's Mask is more fun when you play it in an emulator and use a cheat to stop the clock, skipping to different days when needed
[QUOTE=Paramud;39627663]Except you're pretty explicitly told that his original role was to devour souls, but he grew too proud and overconfident and decided to call himself a god. Paarthurnax, along with other dragons, taught the ancient Nords how to use the Shouts, and ended up defeating him.[/QUOTE]
Right, I might have forgotten about that, but my point still stands, the game tells you this right off the bat through extremely long, badly written dialogue with [I]other[/I] NPCs, instead of actually showing you through the character's actions.
[QUOTE=Gprimeisback;39627206]There is a video in the link
[url]http://www.gameinformer.com/b/features/archive/2013/02/15/comparing-the-open-world-of-the-witcher-3-wild-hunt.aspx[/url]
God I fucking love CDPR.
Also Skyrim fanboys getting mad here [url]http://i.imgur.com/UMDSBR6.jpg[/url][/QUOTE]
I'm just glad that they want to improve upon what's already been done. Criticism done correctly can lead to some wonderful things. I hope they can pull it off.
[QUOTE=Dr. Gestapo;39627715]Right, I might have forgotten that, but my point still stands, the game tells you this right off the bat through extremely long, badly written dialogue with [I]other[/I] NPCs, instead of actually showing you through the character's actions.[/QUOTE]
Right, the whole slaughtering and razing Helgen part wasn't a clue at all that he might've been a bad guy.
[QUOTE=Paramud;39627663]Except you're pretty explicitly told that his original role was to devour souls, but he grew too proud and overconfident and decided to call himself a god. Paarthurnax, along with other dragons, taught the ancient Nords how to use the Shouts, and ended up defeating him.[/QUOTE]
That's his backstory, not any kind of characterisation. The only real things you can gather are that he's arrogant, his followers are starting to hate him, and he does a lot of stupid shit. Alduin and Paarthurnax have pretty much the same backstory, but they at least make Paarthurnaax a bit philosophical and give his perspective rather than just generic BBEG yelling.
There's a greentext story or something out there that characterises Alduin's actions as his way of killing himself and it's a million times better than the actual story. He might as well be an unintelligent force of nature rather than something that speaks for how well he's portrayed.
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