• Flexible Muscle-Based Locomotion for Bipedal Creatures (Probably the Funniest Tech Demo You'll See T
    69 replies, posted
[media]http://vimeo.com/79098420[/media] (Jump to 1:00 and 2:20 for some good parts.)
It's actually pretty incredible. Goofy, but incredible. Also it looks like they're filled with hot dogs.
Some may see the future of real-time, interactive animation. I see Sumotori Dreams 2.
3:23 is the best part
If only they had a sort of leaning forward motion when running/bouncing at higher speeds, would look so much damn better.
I wonder how well a system like that would do in robotics... Regardless, that's super cool.
I'm interested to see how the humanoid would handle faster speeds and if it's even possible to generate a natural running motion [editline]14th January 2014[/editline] [QUOTE=1STrandomman;43532043]I wonder how well a system like that would do in robotics... Regardless, that's super cool.[/QUOTE] [media]http://www.youtube.com/watch?v=iNL5-0_T1D0[/media]
*snip*
[QUOTE=1STrandomman;43532043]I wonder how well a system like that would do in robotics... Regardless, that's super cool.[/QUOTE] [video=youtube;QRbvNL1PHKg]http://www.youtube.com/watch?v=QRbvNL1PHKg[/video] This thing uses the same concept of no pre-programmed motions, relying on actual balance sensing instead. Same with BigDog.
[QUOTE=Riller;43532080]This thing uses the same concept of no pre-programmed motions, relying on actual balance sensing instead. Same with BigDog.[/QUOTE] It has a ton of sensors and programming to deal with errors though It's already been taught what's right and wrong and is constantly adapting itself to an ideal given to it by humans Basically it doesn't "learn" by itself
I like how the kangaroo hopping was discovered on it's own.
[QUOTE=Jund;43532105]It has a ton of sensors and programming to deal with errors though It's already been taught what's right and wrong and is constantly adapting itself to an ideal given to it by humans Basically it doesn't "learn" by itself[/QUOTE] Oh yes, it doesn't 'teach' itself how to walk, but it's not preprogrammed to do the more advanced stuff it can do. I picked the staying alive on a threadmill video, but it does all sorts of shit that requires advanced balance. It corrects and balances itself all the time to not fall over.
[QUOTE=Riller;43532113]Oh yes, it doesn't 'teach' itself how to walk, but it's not preprogrammed to do the more advanced stuff it can do. I picked the staying alive on a threadmill video, but it does all sorts of shit that requires advanced balance. It corrects and balances itself all the time to not fall over.[/QUOTE] It's still not the same system as the one in the OP vid, as impressive as it is If there's a disturbance PETMAN goes "shit I should get back to walking" and corrects itself The system the OP vid uses doesn't correct itself It falls on its face a few hundred times, just slightly less hard each time
I like how accurate the moonwalk is. This program looks amazing but I wonder if it will ever be used in some kind of video game. [editline]14th January 2014[/editline] spore 2 :v:
2:20 makes me feel bad. i imagine theres some fat kid in school walking down a hallway and everyones throwing their books at him
3:23 would make a great "Get Out" or "Stop Posting" reaction gif
Does it mention anywhere if the muscles that it uses have to be of consistent characteristics for each developed model to work or can it adapt to changes like a muscle losing strength? Really cool stuff though. I can say first hand that making robots not move in a retarded way is a pain in the ass, and as hard as it would be to implement this anything beats doing it by hand.
Toribash: dante must die mode
@ 4:20 onwards (get out stoners) where they are displaying a lack of optimization routing, this could be likened to that of brain damage and is scarily accurate. It goes to show that simulations and sensors that adapt start to reflect real life so much it becomes uncanny. I love SIGGRAPH.
[media]http://www.youtube.com/watch?v=I_izvAbhExY[/media] it's all I can think of
related [media]http://www.youtube.com/watch?v=GJm8Ij-nze4[/media] also, thread music
Requesting "wasted" gifs
[media]http://www.youtube.com/watch?v=vl615KUB8SE[/media] I thought this'd be more appropriate music to go with the vid. Also this is pretty fun-looking tech.
Because someone will inevitably ask. [IMG]http://i.imgur.com/JDGJM3a.gif[/IMG]
[QUOTE=Lolkork;43534952][IMG]https://dl.dropboxusercontent.com/u/34721652/Untitled-1.gif[/IMG][/QUOTE] Ah, an accurate depiction of what happens to someone who's trying to promote their Rust videos outside of the Rust forums.
Neato Edit: well FUCK
I would make other gifs for people, but I don't know how to get the gif in the first place, I only know how to edit existing gifs.
I have this one but it needs a few seconds at the beginning and end removed (VLC isn't very precise). [url]https://dl.dropboxusercontent.com/u/17216535/vlc-record-2014-01-14-18h57m56s-Flexible_Muscle-Ba.gif[/url] No idea how to crop it either...
Aww the little jumping one was adorable. A gif of it would be nice
[QUOTE=Jund;43532054]I'm interested to see how the humanoid would handle faster speeds and if it's even possible to generate a natural running motion [editline]14th January 2014[/editline] [media]http://www.youtube.com/watch?v=iNL5-0_T1D0[/media][/QUOTE] I'd love to take a look at the source code of that thing
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