• Star Wars: Battlefront details announced
    126 replies, posted
[url]http://bigstory.ap.org/article/b92adeca75b7425a84fe4bb02b115db0/star-wars-battlefront-unleashed-fan-convention[/url] [quote]The new iteration of "Battlefront" takes place amid the conflicts of the original film trilogy and is scheduled for release Nov. 17 for PlayStation 4, Xbox One and PC. "Battlefront" will focus on frenzied shoot-outs between [b]up to 40 players[/b] portraying Rebel Alliance and Galactic Empire forces. In a demonstration of the game's multiplayer mode, a team of jetpack-equipped rebels were shown carving their way through the woodsy Endor while Stormtroopers charged at them on foot, on speeders and within walkers, including a hulking AT-AT war machine. Other locales teased in game footage included the [b]snowy Hoth, sandy Tatooine and gooey Sullust[/b], a lava-spewing planet referenced in 1983's "Return of the Jedi," as well as many "Star Wars" games and novels, but rarely ever seen. "Battlefront" won't solely be centered on expendable ground troops. The game will reward sharpshooters with the ability to embody such iconic characters as bounty hunter Boba Fett and Sith baddie Darth Vader on the battlefield. "You can storm in as the Dark Lord himself," said "Battlefront" design director Niklas Fegraeus. "You can wield a lightsaber. You can Force choke the rebel scum, which is fun. Basically, you are the boss of the battle. This means that you, as Vader, can lead your team to victory — if you play well." The action will also take to the skies with players engaging in dogfights with TIE Fighters, X-wings and the Millennium Falcon, though the developers were coy about how battles would alternate between ground and air combat. "We wanted it to feel authentic to this universe," said "Battlefront" executive producer Patrick Bach. "You can get into these vehicles, from speeder bikes to X-wings, TIE fighters, AT-STs, AT-ATs. There's a wide range of vehicles that we wanted to realize. The difficulty with a game is that they need to be balanced with the troops on the ground." [b]"Battlefront" will also include a free downloadable level available two weeks before "Star Wars: The Force Awakens" opens in theaters Dec. 18.[/b] It's set on Jakku, the battle-scarred desert planet glimpsed in "Force Awakens" teasers. The expansion, dubbed "Battle of Jakku," will explore the moment following "Return of the Jedi" when the New Republic confronted Imperial holdouts on the previously unseen Outer Rim enclave.[/quote]
Oh shit.
-snip- missed it
This is good. I like this.
hope the air battles are like battlefront 2 where you land in another ship then, going to be a bit of a downgrade from the previous games if it isn't
Gonna stomp around in AT-ATs in Hoth like the olden days. This gon be goooood
all i need to hear now is toggling 1st/3rd person and i'll fork over money indiscriminately
Probably won't happen, but I hope to god they have maps that are planet surfaces + space/carriers. Imagine having a huge battle in the air to attack a capital ship and land on it, then going down to the surface to capture points. Would be fuckin amazing
I imagine the 40 player restriction is a console thing?
[QUOTE=Bloodshot12;47545852]Probably won't happen, but I hope to god they have maps that are planet surfaces + space/carriers. Imagine having a huge battle in the air to attack a capital ship and land on it, then going down to the surface to capture points. Would be fuckin amazing[/QUOTE] I have hope for it honestly, I mean maps made on the Frostbite engine are usually quite large so I'm sure that DICE should find a way
"New republic" So the rebellion did win or did the article author get messed up with the old expanded universe?
I hope they have split screen and galactic conquest.
[QUOTE=Marzipas;47545840]hope the air battles are like battlefront 2 where you land in another ship then, going to be a bit of a downgrade from the previous games if it isn't[/QUOTE]Seamless land/space air battles please?
Please let their be some version of an expanded titan mode with star destroyers and a mix of space combat; I'll die happy dice. I'm also really excited for the sound design of this game. Whether or not you like battlefield games or not the last few games from DICE have had fucking top notch sound design. Everytime I play bf4 it actually feels like a war is going on. I have high hopes for the sound design from this game too might as well drop the only gameplay released in here [media]http://www.youtube.com/watch?v=AwAIjnVnwUE[/media]
GameInformer got a look at a demo [url]http://www.gameinformer.com/games/star_wars_battlefront/b/playstation4/archive/2015/04/17/an-impressive-first-look-at-star-wars-battlefront.aspx?utm_content=buffer473d6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&PostPageIndex=1[/url] [quote]At this point, the player controlling the soldier changes the viewpoint from first-person to third, something players can freely do at any time during gameplay. [/quote] [quote]What we saw was a 40-player mode called Walker Assault, which we can only speculate will be used for other maps like Hoth and Tatooine. Fegraeus says that Battlefront is first and foremost a multiplayer game, but it also caters to people who don't want to play with others or be connected to the internet. While Fegraeus wouldn't go into into multiplayer specifics, he did say that two players can play cooperatively through splitscreen, a feature we didn't expect to see.While playing online, two players who want to team up as much as possible can tap into a Partner feature, which allows them to share gear (an experienced player can bestow a newcomer with a high-tech load out during their play session), spawn at their teammates location after death, and be on the battlefield together as much as possible. The single player component of the game is called Battlefront Missions, and while few details were given, it sounds like it will be the same battles from the multiplayer experience with different missions layered in.[/quote]
no my heart can't take this or my wallet or my computer
It'd be cool to be able to stage online matches and play with just some buddies in a team, like you could do in bf2.
[QUOTE=Swiket;47545911]GameInformer got a look at a demo [url]http://www.gameinformer.com/games/star_wars_battlefront/b/playstation4/archive/2015/04/17/an-impressive-first-look-at-star-wars-battlefront.aspx?utm_content=buffer473d6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&PostPageIndex=1[/url][/QUOTE] SPLITSCREEN CONFIRMED! FUCK YES! I need to call up my old Battlefront 2 peeps.
the first person to third person change at any time sells it for me
Mega excited for this! bit bummed that there will only be 4 maps at launch though
[QUOTE=Swiket;47545911]GameInformer got a look at a demo While Fegraeus wouldn't go into into multiplayer specifics, he did say that two players can play cooperatively through splitscreen, a feature we didn't expect to see.While playing online, two players who want to team up as much as possible can tap into a Partner feature, which allows them to share gear (an experienced player can bestow a newcomer with a high-tech load out during their play session), spawn at their teammates location after death, and be on the battlefield together as much as possible.[/QUOTE] [QUOTE=Swiket;47545911]an experienced player can bestow a newcomer with a high-tech load out during their play session[/QUOTE] [QUOTE=Swiket;47545911]experienced player high-tech load out[/QUOTE] that doesn't sound good
[quote]The new iteration of "Battlefront" takes place amid the conflicts of the original film trilogy and is scheduled for release Nov. 17 for PlayStation 4, Xbox One and PC.[/quote] What, so no Clone Wars? My favorite faction in Battlefront 2 was C.I.S, it was so fun rolling around maps as a Droideka.
[QUOTE=TwoYearLurker;47545996]that doesn't sound good[/QUOTE] actually I think it makes it sound better. Would be extremely disappointed if there isn't a weapon customization system like BF4
[quote=these details]One rebel soldier verbally alerts the squad of the first legitimate threat – an AT-ST lumbering awkwardly through the woods. The AT-ST is heavily armored, and our rebel trooper's laser fire doesn't appear to phase it (or the red health meter that appears below its name). The soldier audio is generated dynamically in game, and is not the chatter of the players. The rebels spread out and open fire on the heavy unit, but again, there isn't much their standard weapons can do. Just when it seems like retreat or a thermal detonator toss may be in order, the AT-ST explodes, its metal frame soaring through the forest, flames eating away at what's left of the still standing legs. Ewoks can be heard celebrating, but they don't make an appearance in the demo. A rebel trooper landed a rocket blast on the AT-ST and it appears it only takes one hit to down it. The Ewok's elaborate village is seen briefly, high up by the tree canopy. An Imperial trooper uses one of the Ewok's bridges as a vantage point, but our trooper, who is now wielding a sniper rifle, takes him out with one nicely placed shot. The rifle spits out a green spherical shot. The rebels push the fight further into the forest, where our soldier locates a rocket launcher of his own near a log. The rocket launcher is represented as a blue glowing icon, one of many "power-ups" that players can stumble upon in the environment. Ascending a hill, we see a battle in a ravine 30-feet below, with rebel troopers in shields (just like the droideka's) making short work of Imperial ground troops. The Imperial laser blasts ripple helplessly against the glowing, blue energy bubbles. Further into the forest, our trooper spies an AT-AT a good 200 feet away. His squad is quick to sound off on the trouble they are racing towards. Again, laser blasts don't do much against this heavily armored vehicle, which oddly was not a part of the battle in Return of the Jedi, yet was clearly seen patrolling the radar dish prior to the fight. Perhaps we're seeing what happened to it here. Our rebel trooper dashes off to the walker's left, where a conveniently placed uplink station awaits. The walker is facing him, but our trooper stands his ground, and the player controlling him holds down a button on the controller to establish a connection with a satellite network. The process takes a good five to seven seconds, plenty of time for the walker to get off a shot, but it doesn't send any fire his way. When the uplink is established, our rebel trooper orders a bomber strike. Rather than running away to safety, the rebel soldier sprints to the left side of the walker, and then through its legs. As he cuts beneath it, the walker takes a step forward, it's giant feet inches away from achieving a quick kill. The scale of the walker is impressive, every bit as looming as it was when Luke bravely runs beneath one in The Empire Strikes Back. The sound of the walker's joints is identical to that of the film. Seconds after the rebel trooper is free of the walker, he looks up to see two or three Y-Wings zip by overhead, delivering a direct hit to the walker, which explodes immediately. The detonation is noisy and dangerous, sending huge chunks of metal hurling toward our solider and others nearby. The AT-AT stands its ground for a few seconds while on fire, then its front two legs buckle, sending its head and the rest of the body to the ground.[/quote] I'm falling more for this game just from reading the descriptions.
[QUOTE=TwoYearLurker;47545996]that doesn't sound good[/QUOTE] A shooter releasing these days without unlocks would not happen unfortunately
Shame they'll probably use the bullshit "battlepacks" system.
[QUOTE=stupid10er;47545849]all i need to hear now is toggling 1st/3rd person and i'll fork over money indiscriminately[/QUOTE] did battlefront 2 have that? I know 1 did because I own it but I don't own two If this one does it'd be orgasmic
Only 40? :/ Should be 64.
[QUOTE=Skyward;47546076]Shame they'll probably use the bullshit "battlepacks" system.[/QUOTE] I believe that is a given in this day and age. It DOES help that so far, the potential battlepack use is my ONLY gripe with the game. Everything else sounds pretty fantastic.
[QUOTE=mcgrath618;47546083]did battlefront 2 have that? I know 1 did because I own it but I don't own two If this one does it'd be orgasmic[/QUOTE] It has 1st to 3rd person camera switching; even on foot. [editline]17th April 2015[/editline] [QUOTE=ashxu;47546102]Only 40? :/ Should be 64.[/QUOTE] Hopefully PC will get it and it's a console limit
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