On a completely unrelated note there's a bar scene where the protagonist nearly gets raped, but her ghost buddy comes to the rescue
There was a deleted scene where she does get raped, even though, you know, that same ghost is overly protective as shown in various other scenes. There's some audio if you google it. Pretty sure David Cage has a rape fetish.
Their playthrough of beyond two souls was hilarious
Really tho, for the small bit of video they show us it really seems that David Cage is just trying to stretch the things you can do with this game.
Do more things as you group up - Ex : The Sims
Running, jumping, Shooting, riding a bike and a horse - Ex : most of every other open world game
Interacting with objects - Ex : Every other game in existance
Talking to people - Ex: Every other game in existance
[QUOTE=Homocullz;50681773]On a completely unrelated note there's a bar scene where the protagonist nearly gets raped, but her ghost buddy comes to the rescue
There was a deleted scene where she does get raped, even though, you know, that same ghost is overly protective as shown in various other scenes. There's some audio if you google it. Pretty sure David Cage has a rape fetish.[/QUOTE]
Fuck, man. I just listened to the audio from that deleted scene. That's fucking horrifying.
[QUOTE=Homocullz;50681773]On a completely unrelated note there's a bar scene where the protagonist nearly gets raped, but her ghost buddy comes to the rescue
There was a deleted scene where she does get raped, even though, you know, that same ghost is overly protective as shown in various other scenes. There's some audio if you google it. Pretty sure David Cage has a rape fetish.[/QUOTE]
For those not wanting to look it up: It's basically Jodie fucking [I]screaming[/I] while its going on, and she's whimpering saying things like "Why Aiden, why didn't you help?"
David Cage is disgusting
Even as a David Cage fan the game wasn't great after I played through it. The visuals, graphics and scenery are gorgeous but that's it. That's the only redeemable quality of the game. The story was very lackluster. The scenes, very different from one to the next, felt that the director legitimately wanted to make a tech demo game thing to showcase the engine.
Now I'm really hoping David Cage's next game doesn't suck.
[QUOTE=Loadingue;50682068]David Cage fan[/QUOTE]
Explain how
[QUOTE=Loadingue;50682068]Even as a[B] David Cage fan [/B]the game wasn't great after I played through it. The visuals, graphics and scenery are gorgeous but that's it. That's the only redeemable quality of the game. The story was very lackluster. The scenes, very different from one to the next, felt that the director legitimately wanted to make a tech demo game thing to showcase the engine.
Now I'm really hoping David Cage's next game doesn't suck.[/QUOTE]
wowzers
[QUOTE=HappyHead;50681780]Their playthrough of beyond two souls was hilarious[/QUOTE]
I played through that game. One of my exes made me play it. She liked that game and legit thought it was good.
Thank god I broke up with her.
[QUOTE=Zillamaster55;50682093]Explain how[/QUOTE]
I'll explain. First of all, I respect his work as a whole. He is one of the people, possibly even a pioneer, who wanted to transfer the qualities of cinema to video games. I do believe Fahrenheit was quite a unique game when it came out, but nowadays we have recently seen other successful games inspired directly by Cage's work like Until Dawn.
Secondly, I appreciate his talent as a director. Not as a writer, but as a director, the guy who runs the "mise en scene". He is a legitimately good director and at times when a scene can't be discredited for its ridicule, it can manage to convey emotion well.
It is obvious the guy has a vision when he makes the games. He sees the actors he needs, the environment, and the camera work needed. And most of the time it works. There aren't many game directors who work at making video games enjoyable in a cinematic way, or even manage to make them seem like decent films that one would watch in a theatre, but David Cage is one of the few who not only can make his games enjoyable in that manner, but also envisions games as a possible continuation, a way to surpass, go beyond what films are capable of.
In short, I'm a sucker for everything linking gaming and cinema and thus I am forced to respect the work of David Cage, even if I don't approve of its entirety.
[QUOTE=Homocullz;50681773]On a completely unrelated note there's a bar scene where the protagonist nearly gets raped, but her ghost buddy comes to the rescue
There was a deleted scene where she does get raped, even though, you know, that same ghost is overly protective as shown in various other scenes. There's some audio if you google it. Pretty sure David Cage has a rape fetish.[/QUOTE]
people keep saying he has a fetish but tbh i always thought he was just shit at writing suspense.
[QUOTE=Loadingue;50682177]I'll explain. First of all, I respect his work as a whole. He is one of the people, possibly even a pioneer, who wanted to transfer the qualities of cinema to video games. I do believe Fahrenheit was quite a unique game when it came out, but nowadays we have recently seen other successful games inspired directly by Cage's work like Until Dawn.
Secondly, I appreciate his talent as a director. Not as a writer, but as a director, the guy who runs the "mise en scene". He is a legitimately good director and at times when a scene can't be discredited for its ridicule, it can manage to convey emotion well.
It is obvious the guy has a vision when he makes the games. He sees the actors he needs, the environment, and the camera work needed. And most of the time it works. There aren't many game directors who work at making video games enjoyable in a cinematic way, or even manage to make them seem like decent films that one would watch in a theatre, but David Cage is one of the few who not only can make his games enjoyable in that manner, but also envisions games as a possible continuation, a way to surpass, go beyond what films are capable of.
In short, I'm a sucker for everything linking gaming and cinema and thus I am forced to respect the work of David Cage, even if I don't approve of its entirety.[/QUOTE]
Well, I can actually agree with you on a multitude of your points. Director wise, sure, and yeah I will agree that some of the gameplay ideas are neat (the concept for B:TS is fantastic imo for the most part), but I just can't stand any of the writing in his games.
[QUOTE=Zillamaster55;50682194]Well, I can actually agree with you on a multitude of your points. Director wise, sure, and yeah I will agree that some of the gameplay ideas are neat (the concept for B:TS is fantastic imo for the most part), but I just can't stand any of the writing in his games.[/QUOTE]
And I can't disagree with any of what you said.
His scenario ideas are good, but it's the little things that make the game lose all coherence. And it's a damn shame. I hope it gets better for the next game.
[QUOTE=Loadingue;50682177]I'll explain. First of all, I respect his work as a whole. He is one of the people, possibly even a pioneer, who wanted to transfer the qualities of cinema to video games. I do believe Fahrenheit was quite a unique game when it came out, but nowadays we have recently seen other successful games inspired directly by Cage's work like Until Dawn.
Secondly, I appreciate his talent as a director. Not as a writer, but as a director, the guy who runs the "mise en scene". He is a legitimately good director and at times when a scene can't be discredited for its ridicule, it can manage to convey emotion well.
It is obvious the guy has a vision when he makes the games. He sees the actors he needs, the environment, and the camera work needed. And most of the time it works. There aren't many game directors who work at making video games enjoyable in a cinematic way, or even manage to make them seem like decent films that one would watch in a theatre, but David Cage is one of the few who not only can make his games enjoyable in that manner, but also envisions games as a possible continuation, a way to surpass, go beyond what films are capable of.
In short, I'm a sucker for everything linking gaming and cinema and thus I am forced to respect the work of David Cage, even if I don't approve of its entirety.[/QUOTE]
Except he's transitioning elements of film in the worst possible way by making it more of a movie than a game. He's a fucking horrible writer who's probably surrounded by yes men given the consistency of the negative qualities in his work and he just plain fails to actually be more designer than director.
Kojima stands out as a guy who has actually used elements of films in games whilst remaining critically and commercially successful. He understands that the game part actually needs to be palpable and stand on its own as well as with all the other elements.
Frankly Cage should just go to Hollywood they'd eat his work up. I'm not saying movies he could make would do well critically but they would greenlight almost anything he could come up with.
[QUOTE=spekter;50682210]Except he's transitioning elements of film in the worst possible way by making it more of a movie than a game.[/QUOTE]
If what you mean is that you don't like these games because they aren't much of one, that's very subjective. I know a lot of people think like you, but the success of these games have proven that it has its fans. Don't forget that Telltale games like The Wolf among Us and The Walking Dead are also the same genre as Cage's games.
[QUOTE=Loadingue;50682207]And I can't disagree with any of what you said.
His scenario ideas are good, but it's the little things that make the game lose all coherence. And it's a damn shame. I hope it gets better for the next game.[/QUOTE]
Like I said, Beyond: Two Souls could have been an amazing game, same with Heavy Rain.
"But they'd be point and click with no failstate!" doesn't really mean much to me. David Cage's games suffer from having a very, VERY strong first act, and then the weakest 2nd&3rd acts imaginable.
[QUOTE=Loadingue;50682229]If what you mean is that you don't like these games because they aren't much of one, that's very subjective. I know a lot of people think like you, but the success of these games have proven that it has its fans. Don't forget that Telltale games like The Wolf among Us and The Walking Dead are also the same genre as Cage's games.[/QUOTE]
Except Telltale know how to string a story together and aren't acting like they're revolutionizing gaming. They make adventure games and so does Cage but they don't act like they're crafting some new genre or changing the way games will be made.
[QUOTE=spekter;50682251]Except Telltale know how to string a story together and aren't acting like they're revolutionizing gaming. They make adventure games and so does Cage but they don't act like they're crafting some new genre or changing the way games will be made.[/QUOTE]
I assume you're referring to the video in the OP. Yeah I agree, they're talking complete bullshit but that's an anecdote.
[QUOTE=Loadingue;50682263]I assume you're referring to the video in the OP. Yeah I agree, they're talking complete bullshit but that's an anecdote.[/QUOTE]
I'm referring to literally any time David Cage does an interview. He chimed on about how games aren't mature and how his is different in the run up to B:TS' release for example.
The only stuff he ever seems to talk about is how gaming needs to change and how he's the one to lead people forward but he just ends up recycling the same idea with a different, crazier story each time.
[QUOTE=spekter;50682298]I'm referring to literally any time David Cage does an interview. He chimed on about how games aren't mature and how his is different in the run up to B:TS' release for example.
The only stuff he ever seems to talk about is how gaming needs to change and how he's the one to lead people forward but he just ends up recycling the same idea with a different, crazier story each time.[/QUOTE]
Well I'll give you that it's stupid of him. And after Until Dawn, I'm not even sure he's even the best at making games that follow his own gameplay ideas and concepts.
[QUOTE=Loadingue;50682314]Well I'll give you that it's stupid of him. And after Until Dawn, I'm not even sure he's even the best at making games that follow his own gameplay ideas and concepts.[/QUOTE]
As with a lot of games "like this" I know it really isn't going to be of interest to me, but from what I've seen of Until Dawn I can at least respect that there are actually fucking consequences for poor choices or failures on part of the player.
heavy rain is interesting, has a twist that you dont know is coming from two miles away, and for its time as a thing it pioneered a bunch of successful shit that came later
rerst of quantics work is mediocre at the very best
[QUOTE=Homocullz;50681773]On a completely unrelated note there's a bar scene where the protagonist nearly gets raped, but her ghost buddy comes to the rescue
There was a deleted scene where she does get raped, even though, you know, that same ghost is overly protective as shown in various other scenes. There's some audio if you google it. Pretty sure David Cage has a rape fetish.[/QUOTE]
Every single scene Madison has in Heavy Rain is some sort of horror/fantasy in which she gets taken advantage of. Every single one
[QUOTE=Egevened;50682647]heavy rain is interesting, has a twist that you dont know is coming from two miles away, and for its time as a thing it pioneered a bunch of successful shit that came later
rerst of quantics work is mediocre at the very best[/QUOTE]
i don't really think the twist is that good, though, since while you don't see it coming, it feels kinda... cheap, i guess? like, whenever i go back and play i notice more and more how out-of-nowhere it felt.
still, heavy rain is probably cage's best and most entertaining work by far, even if it does shit the bed.
[QUOTE=Egevened;50682647]heavy rain is interesting, has a twist that you dont know is coming from two miles away, and for its time as a thing it pioneered a bunch of successful shit that came later
rerst of quantics work is mediocre at the very best[/QUOTE]
The problem with Heavy Rain is its good on a superficial level but starts falling apart really really fast when put under scrutiny.
The games get a lot of hate but they aren't that bad imo. I was expecting some sort of interactive movie and that's exactly what I got, the hate seems highly exaggerated.
I don't understand the lack of gameplay critic at all. You wouldn't criticize a platformer for lacking the gameplay depth of an RPG, so why would you criticize a story-focused game for lacking gameplay? The focus is the story, not the gameplay. The gameplay that exists is enough to tell the story without getting in the way, more gameplay means less narrative.
I do agree with the writing though, it's very cheesy and cliche at times and hopefully they will improve in the future.
[QUOTE=bunguer;50682994]The games get a lot of hate but they aren't that bad imo. I was expecting some sort of interactive movie and that's exactly what I got, the hate seems highly exaggerated.
I don't understand the lack of gameplay critic at all. You wouldn't criticize a platformer for lacking the gameplay depth of an RPG, so why would you criticize a story-focused game for lacking gameplay? The focus is the story, not the gameplay. The gameplay that exists is enough to tell the story without getting in the way, more gameplay means less narrative.
I do agree with the writing though, it's very cheesy and cliche at times and hopefully they will improve in the future.[/QUOTE]
because these are still games.they may have a bigger focus on storytelling, but that hasn't stopped other story-focused games before. More importantly, these games are marketed as "choose your own adventure" and it sure as shit didn't feel like it, your choices mean jack in beyond.
[QUOTE=bunguer;50682994]The games get a lot of hate but they aren't that bad imo. I was expecting some sort of interactive movie and that's exactly what I got, the hate seems highly exaggerated.
I don't understand the lack of gameplay critic at all. You wouldn't criticize a platformer for lacking the gameplay depth of an RPG, so why would you criticize a story-focused game for lacking gameplay? The focus is the story, not the gameplay. The gameplay that exists is enough to tell the story without getting in the way, more gameplay means less narrative.
I do agree with the writing though, it's very cheesy and cliche at times and hopefully they will improve in the future.[/QUOTE]
This argument would stand if there weren't many, many other games with story as a focus that still have a wealth of gameplay in them.
The issue with Cage's games and with stuff like Gone Home is they would be much better suited to a novel or a movie.
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