• Asperger's expert recommends L.A. Noire as teaching tool
    52 replies, posted
[quote] [img]http://www.blogcdn.com/www.joystiq.com/media/2011/04/lanoiretribecainterview.jpg[/img] Though our [url=http://www.joystiq.com/2011/05/20/be-a-better-l-a-noire-interrogator/]expertly crafted guide[/url] to L.A. Noire may be invaluable, there's one group who may still be struggling: Those living with Asperger's syndrome. Though the autism-spectrum disorder leaves cognitive and linguistic functions relatively preserved, it leaves some with what's sometimes referred to as mind-blindness, or the inability to divine what's happening in the mind of another human. In the words of researcher and coiner of the phrase Simon Baron-Cohen, those with mind-blindness find they have an inability to "put themselves into someone else's shoes, to imagine their thoughts and feelings." In L.A. Noire, facial animations are so realistically captured that players can actually tell if their interview subjects are lying. In fact, players have to do precisely that to unearth the clues essential to putting a case together. As we progressed through the game, we worried that could leave those with mind-blindness unable to play along, especially if the technology is more widely adopted. But where we saw a hurdle, Professor Tony Attwood sees opportunity. Attwood, the author of The Complete Guide to Asperger's Syndrome, conceded to us that those with the disorder may initially have trouble discerning a witness' fibs from the straight dope. "Certainly, those with Asperger's syndrome have great difficulty in identifying such characteristics as they tend to take people and assume others may be as honest as they are," Attwood said. But, Attwood continued, the very facets of the game that may challenge AS players may just captivate them as well. I think those with Asperger's syndrome would actually find the game quite fascinating as although the player is expected to make a decision on whether someone may be lying, there is the possibility of reviewing and replaying the scene to confirm whether the response was correct or identify the characteristics should a mistake have been made," he said. In fact, Attwood said he would recommend the game to those with Asperger's as a way to learn more about human interaction. The most effective way might be to play alongside a friend or relative who could, as Attwood put it, "give feedback and guidance on the characteristics to look for to determine whether someone is lying or not." Though L.A. Noire isn't currently set up well to allow repeat interrogations (you can quit to the main menu, but you'll often lose significant progress) we'll be interested to see if Rockstar alters that some day to help make the most of this unconventional teaching tool.[/quote] [url=http://www.joystiq.com/2011/05/24/aspergers-expert-recommends-l-a-noire-as-teaching-tool/]SOURCE[/url]
this just in: number of people with aspergers on FP declines
Oh wow I didn't think of that, but it makes sense actually.
Sounds like L.A. Noire is breaking ground in many unexpected ways. Nice to see non-shooter experiences succeed.
What I don't understand is why they would expect Rockstar to change a game function for this specific reason. Why doesn't someone just adopt similar technology to develop something more specific and suited as a teaching tool?
[QUOTE=ChristopherB;30037302]Sounds like L.A. Noire is breaking ground in many unexpected ways. Nice to see non-shooter experiences succeed.[/QUOTE] Hardly a non-shooter. But yeah it is a nice change of pace from the regular action genre.
I must have aspergers then, I'm terrible at the interrogations in this game.
[QUOTE=Zeke129;30037492]I must have aspergers then, I'm terrible at the interrogations in this game.[/QUOTE] so am i the trick is that each character has like their own tell because they are all different actors so it becomes less reading people's reaction and more thinking about their answer pretty complex for a game which is what makes it so cool
[QUOTE=deathstarboot;30037327]What I don't understand is why they would expect Rockstar to change a game function for this specific reason. Why doesn't someone just adopt similar technology to develop something more specific and suited as a teaching tool?[/QUOTE] LA Noire had development costs of over $50 million, or so I've read at least. Yeah, good luck finding funding for that.
Well it is a very complex and well put together game, so it's no surprise.
[QUOTE=JDK721;30037086]this just in: number of people with aspergers on FP declines[/QUOTE] im bed ridden now due to this hard-ass zing
I want to play this game now. I really need to upgrade my computer.
[QUOTE=thisispain;30037620]so am i the trick is that each character has like their own tell because they are all different actors so it becomes less reading people's reaction and more thinking about their answer pretty complex for a game which is what makes it so cool[/QUOTE] Thing is, it gets really fucking frustrating sometimes. Their expression tells they are lying, but their statement is 100% truth so you're not really sure if you should guess doubt or truth.
"Certainly, those with Asperger's syndrome have great difficulty in identifying such characteristics as they tend to take people and [b]assume others may be as honest as they are.[/b]" Ha! I have Aspergers (diagnosed) and that is totally me right there. I am a horrible liar since I can't help but be completely honest.
I remember that fucking bitch in the hospital. I got 3/3 but my brother struggled so fucking hard with her because she looked the same throughout the whole interview (it also didn't help that Phelps for some reason starts screaming like a fucking asshole the day after she was drugged and raped)
[QUOTE=thisispain;30037620]so am i the trick is that each character has like their own tell because they are all different actors so it becomes less reading people's reaction and more thinking about their answer pretty complex for a game which is what makes it so cool[/QUOTE] I really wish the game didn't tell me how many I got wrong until after I was done the case entirely, I just want to smash my controller into the TV every time I don't hear the chime
So it's teaching them that people lie? I don't see how this is groundbreaking.
[QUOTE=Meller Yeller;30038599]So it's teaching them that people lie? I don't see how this is groundbreaking.[/QUOTE] It's mostly because of the advanced facial animations that may help them learn more about nuanced emotions.
[QUOTE=Meller Yeller;30038599]So it's teaching them that people lie? I don't see how this is groundbreaking.[/QUOTE] It's teaching them how to better relate with people.
[QUOTE=Meller Yeller;30038599]So it's teaching them that people lie? I don't see how this is groundbreaking.[/QUOTE] It is teaching us to recognize body gestures (non-verbal) and what comes with it. Aspergers are very verbal people, aka if you say you're OK and you're clearly showing that you're upset with body language, we'll think nothing of it.
This'll help me in real life! When I talk to someone and I'm not sure they're telling the entire truth, I can politely say "YOU'RE A FUCKING LIAR JAKE, YOU PIECE OF SHIT" Thanks Attwood!
Mommy, mommy, buy me this game because the doctor say is good to my future :D The only thing what I hate for having Asperger is the social part, god, even sometimes I can't describe what I'm trying to say. L.A Noire, show me something which I don't know about society. Edit: On a sidenote, it's funny because I understand more the games than the people.
[QUOTE=E.C.S;30038945]Mommy, mommy, buy me this game because the doctor say is good to my future :D The only thing what I hate for having Asperger is the social part, god, even sometimes I can't describe what I'm trying to say. L.A Noire, show me something which I don't know about society. Edit: On a sidenote, it's funny because I understand more the games than the people.[/QUOTE] Body Language is part of the social part - social does not always mean "how society works". How I love Attwood, I've always found his articles interesting, but this certainly adds to my collection.
[img]http://imageshack.us/m/641/9978/lolwatur.png[/img]
[QUOTE=Zeke129;30038592]I really wish the game didn't tell me how many I got wrong until after I was done the case entirely, I just want to smash my controller into the TV every time I don't hear the chime[/QUOTE] yeah me too i restarted like five times because of the same fucking bitch in the hospital
[QUOTE=Craig Willmore;30039285][img]http://imageshack.us/m/641/9978/lolwatur.png[/img][/QUOTE] For those with Aspergers, this is the face of someone excreting a large, hard object with great difficulty.
Is that coming out to PC?
[QUOTE=Stathis;30040172]Is that coming out to PC?[/QUOTE] Did Red Dead Redemption? No.
[QUOTE=JDK721;30037086]this just in: number of people with aspergers on FP declines[/QUOTE] This just in: JDK still a bad poster.
[QUOTE=Stathis;30040172]Is that coming out to PC?[/QUOTE] I wish, but probably not.
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