EA thanks Miyamoto for gaming contributions, then says he's 'falling down on the job' thanks to mobi
64 replies, posted
[quote=GamesIndustry]
EA's Richard Hilleman has said that the console industry has demanded too much from the consumer, with players turning to innovation in the mobile space for their gaming entertainment.
Where once young players learned from video games designed by Shigeru Miyamoto, they now pick up lessons in play from the touch screens of iOS devices.
[B]"I thank Miyamoto for that," he said of the Nintendo designers historical contribution to games. "But he's falling down on the job. And for the past five years that job has been taken over by a dead guy from Cupertino."
"We've asked for too much time, too much skill, and too much money, sometimes all at once," he told the audience at D.I.C.E. Europe today.[/B]
"Customers today... are generally looking for a single fabric of play. They want their game where they want it, when they want it, and at a price they can defend to other people."
He suggested that the next generation of consoles can get gamers back if it learns from new trends, where players have become content creators and the focus in development has shifted from hardware to software. According to EA research, mobile games hold the attention for 90 seconds and PC games for 90 minutes, but consoles can keep engagement for two hours at a time.[/quote]
[url=http://www.gamesindustry.biz/articles/2013-09-25-ea-weve-asked-for-too-much-time-too-much-skill-too-much-money]Source[/url].
I really don't see mobile gaming to take off the way EA sees it anytime soon, especially since Apple's attitude towards gaming hasn't been the best.
Apples attitude is appalling. They made a poker app for the iPod which cost like £5, was quite good, and then suddenly it vanished without a trace, cant even get it back.
Because Angry Birds is the same type of game as Super Mario Galaxy
Screw the mobile market, it's all just a bunch of simple, microtransaction focused minigames.
Mobile is never going to become "the future of gaming" as long as mobile games continue to be nothing but shallow, vapid, cynical cash grabs. The best mobile games I've played are ports from other platforms, everything else seems to be designed for no other reason than to exploit addiction and emotion psychology to milk microtransactions from people.
I seriously don't see the point he is trying to get across.
First, he says that the mobile platform is the future and that Miyamoto and Nintendo have done jackcrap the last five years, before admitting that the average person is interested in mobile games for less than two minutes.
Also, I kinda like that argument about defending the price of a game. It is not like Battlefield 4 is going to have Day-One DLC yet again while the damn game alone costs 60 bucks at launch with every DLC costing 15 bucks.
[QUOTE=Helix Snake;42305554]Because Angry Birds is the same type of game as Super Mario Galaxy[/QUOTE]
I'm reasonably confident he was referring to the original Super Mario Bros titles.
EA probably think mobile gaming is the future because it gets absurd profits with simple and easy to develop games.
When they say "The future of gaming" they don't mean good games with well told stories or refined mechanics, they mean games which cost nothing to make and make millions of dollars with no effort.
android is not mentioned at all in the article?
I like playing little cool puzzle games on my phone if I've got nothing better to do like GYRO and 7x7 and dots, also some other games like bad piggies or candy crush but honestly nothing to excessive
Mobile gaming is just there to kill time, there'll be no evolution in it and no way you could make anything about it on par with consoles or PC
[QUOTE=ashrobhoy;42305734]android is not mentioned at all in the article?[/QUOTE]
Emulators got that covered.
EA execs just plain out need to stop making statements
[quote]We've asked for too much time, too much skill, and too much money, sometimes all at once[/quote]
Really? He makes it sound as though in order for games to reach the masses they have to reduce the requirement of skill, time, and money. That has already happened, squillions of people play games now and there's a huge variety. Many big sellers don't need a particular investment of time or skill, but consider Dark Souls with its extreme challenge and MMOs like Wow or Eve which can be huge timesinks - all of those games are doing pretty damn well. I really hope he doesn't go too far with this statement.
As much as I like mobile gaming, it's not going to get anywhere if they don't try to get past simple stuff.
Rockstar has that idea with the GTA and Max Payne ports.
Suddenly he releases a Pokemon MMO game for all mobile devices and Nintendo consoles with cross-platform play which includes all pokeman's from all generations.
Yeah..
[editline]25th September 2013[/editline]
[QUOTE=Durrsly;42305891]As much as I like mobile gaming, it's not going to get anywhere if they don't try to get past simple stuff.
Rockstar has that idea with the GTA and Max Payne ports.[/QUOTE]
Still waiting for San Andreas, oh boy times will change once GTA San Andreas gets released for iOS/Android.
[QUOTE=darth-veger;42306012]Suddenly he releases a Pokemon MMO game for all mobile devices and Nintendo consoles with cross-platform play which includes all pokeman's from all generations.
Yeah..[/QUOTE]
they'd probably actually lose money from this
it would be amazing, but not a good idea for nintendo
I laughed at the comment about the dead guy.
[QUOTE]"I thank Miyamoto for that," he said of the Nintendo designers historical contribution to games. "But he's falling down on the job. And for the past five years that job has been taken over by a dead guy from Cupertino."[/QUOTE]
holy shit, what an awful choice of words at the end there
smartphone gaming is like a weird second coming of arcade games
[QUOTE=TheHydra;42306194]smartphone gaming is like a weird second coming of arcade games[/QUOTE]
don't you dare try to equate the amazing experience of an arcade game with a shitty $.99 mobile game that people play for 5 minutes and then never play ever again
[QUOTE=Fangz;42305441]I really don't see mobile gaming to take off the way EA sees it anytime soon, especially since Apple's attitude towards gaming hasn't been the best.[/QUOTE]
[QUOTE=Used Car Salesman;42305622]Mobile is never going to become "the future of gaming" as long as mobile games continue to be nothing but shallow, vapid, cynical cash grabs. The best mobile games I've played are ports from other platforms, everything else seems to be designed for no other reason than to exploit addiction and emotion psychology to milk microtransactions from people.[/QUOTE]
Not exactly sure what you're arguing here since mobile gaming [url=http://blog.appannie.com/app-annie-idc-portable-gaming-report-2013-q2/]has[/url] [url=http://www.cnn.com/2012/11/09/tech/gaming-gadgets/console-gaming-dead/index.html]already[/url] [url=http://www.forbes.com/sites/ericsavitz/2012/10/02/mobile-gizmos-hastening-the-demise-of-video-game-consoles/]taken off[/url] and is now quite possibly the most lucrative avenue of game development.
It may not be the most thrillingly engrossing, cinematic medium for gaming, but it's certainly popular and the return on an investment is huge. Keep in mind that this is a company that is spending millions of dollars to make AAA games and then struggling to recoup the investment. When a mobile app can be developed for tens of thousands, make hundreds of thousands in sales, and then break a million via microtransactions, you bet the executives take notice.
[QUOTE=Ray-The-Sun;42305698]EA probably think mobile gaming is the future because it gets absurd profits with simple and easy to develop games.[/QUOTE]
THIS. EA would love to rake in shitloads of money from games that cost virtually nothing to develop.
[QUOTE=Diet Kane;42306265]don't you dare try to equate the amazing experience of an arcade game with a shitty $.99 mobile game that people play for 5 minutes and then never play ever again[/QUOTE]
I think the analogy was supposed to be about the "insert a quarter to continue" mentality going into microtransactions for lives/moves/powermoves/etc
different eras merit different costs of running, you were giving money to the arcade to keep operating back in the day, whereas now it's [i]actually[/i] a cash-grab because it costs developers pretty much nothing to distribute to unlimited locations, earn the quarters practically through extortion, and pull pure profit without any reason past 'we want more money'
miyamoto falling down on the job? that's totally why nintendo is selling a fuckload of 3DSes and why they have an ungodly amount of money, right?
[QUOTE=Used Car Salesman;42306636]THIS. EA would love to rake in shitloads of money from games that cost virtually nothing to develop.[/QUOTE]
EA doesn't develop, they publish. Yes, they'd love to pay a developer to make something on the cheap that ends up raking in a huge return though. Don't mix corporate level shenanigans for that of the developers
EA deserves it place in the 'worst gaming company ever' category they somehow made themselves.
[QUOTE=Itauske Roken;42308818]EA deserves it place in the 'worst gaming company ever' category they somehow made themselves.[/QUOTE]
Over companies that cheated people of millions, leaving paths of death and homelessness?
he said gaming companies
[QUOTE=Rangergxi;42308867]Over companies that cheated people of millions, leaving paths of death and homelessness?[/QUOTE]
what gaming company even did that
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