• Extra Credits: Cutscenes
    7 replies, posted
[IMG]http://penny-arcade.com/uploads/patv/episodes/hero/patv_hero_extracredits08season3.png[/IMG] [URL]http://penny-arcade.com/patv/episode/cutscenes[/URL] I personally like it when a game tries to keep you in the action, like in Half Life or Bioshock. I don't like watching a movie where sometimes I can push a button to play a different scene.
You've linked to the wrong episode
[QUOTE=Hanibal;32287778]You've linked to the wrong episode[/QUOTE] Wow, fuck. Thanks for telling :v: For this obvious error, rate this post lotsa boxes [editline]14th September 2011[/editline] Fixed it by the way
honestly, cut scenes help you take a breather and "teases" you away from game play, so once you jump into the game, after feeling for the storyline, so you can get more into it. Cut scenes should always be skippable and easy to watch, fun, so when you want to get into the game play as well as the story, without being forced into the story. This way its fair for everyone. having looooong, usseeeeless, drawwwwnn outttt boorrring cutscenes that YOU CANT SKIP pisses people off, but no cut scenes and the story is meaningless. Make them simple, to the point, and skippable.
Certain games like twisted metal wouldn't make any sense without cutscenes. I mean a car combat game with a story that ends with you outside of your car couldn't really be done without a cutscene but I do love when games manage to make a story without one. Half-life did this amazingly.
It isn't that they say no game should have cutscenes. Rather that cutscenes should be used where appropriate, only then when something can't be shown ingame. I think the ending of Portal 2 is a good example. They could have done the whole thing in-game, but severly limited (like in the amount of turrets singing for you). But it wouldn't have been close to what was actually shown.
Portal 2s ending also kept you in the first person. Besides, it was a cutscene where being in control of the camera only would have made the experience less interesting, as your view wouldn't be directed towards the interesting features of the cinematic.
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