Since I don't want to continually clutter this site with individual speedpaint threads So I thought we needed a speedpaint mega thread. Ill start it with this speedpaint right here.
[video=youtube;vBsnSRnAGxE]http://www.youtube.com/watch?v=vBsnSRnAGxE[/video]
I hope to see some from all of you here as well, have fun.
I'm going to be honest, I really hate speed paints. Thanks to them now I have a really hard time dedicating more than an hour to a painting. I have no idea why I think I have to paint as fast as a video that's sped up 5x, but it's a terrible habit to have. :(
Sorry to be pedantic but the video posted doesn't seem to be a speedpainting. Speedpainting is done under a timelimit and usually results in "less than completed" works. Speedpainted pictures are often characterized by very large brush strokes and implied detail.
If there wasn't a timelimit, the posted video is just a sped up timelapse of a digital painting. If the picture is actually a speedpainting I'd like to know the timelimit.
Speedpainting is sprinting to see how far you get before the time runs out and this video is just walking to a place (sped up).
yeh i have no idea why youtube popularised the idea that a speedpaint is just any painting that is filmed and then sped up. a speedpainting is a method of forcing good brushstroke economy and efficient workflow by constraining your painting to a timelimit, usually less than 30 minutes
I like how one of the first things put down was his signature, and then he spent some more time cleaning it up on another layer.
[QUOTE=Krinkels;43936059]I like how one of the first things put down was his signature, and then he spent some more time cleaning it up on another layer.[/QUOTE]
I dont know why I do that, Its always been a thing for me to sign my work in the sketching faze
[editline]17th February 2014[/editline]
[QUOTE=Nutt007;43918611]I'm going to be honest, I really hate speed paints. Thanks to them now I have a really hard time dedicating more than an hour to a painting. I have no idea why I think I have to paint as fast as a video that's sped up 5x, but it's a terrible habit to have. :([/QUOTE]
I was in that mindset when I first started out, Once its done more that mindset subsides and your able to draw normally.
Why sign digital art?
[QUOTE=Nutt007;43954067]Why sign digital art?[/QUOTE]
(c) me 2002 - 4 eva
PLS DONT STEEL
[QUOTE=Nutt007;43954067]Why sign digital art?[/QUOTE]
I do it because its a habit for when I draw anything, I'm guessing your not an artist.
[QUOTE=segasage;43960954]I do it because its a habit for when I draw anything, I'm guessing your not an artist.[/QUOTE]
lol @ this guy
[QUOTE=Juniez;43960980]lol @ this guy[/QUOTE]
I guess it isn't normal to sign digitalart? I took a look at your gallery and I have to say your shading is very strong and so is the color theory used.
[video=youtube;doy7udXx0rs]http://www.youtube.com/watch?v=doy7udXx0rs[/video]
Well here is my next contribution to this thread, this particular one took about 54 minutes. I have been messing around with Krita more since they came out with a new update and its amazing, I was able to make this lovely portrait of Fi your looking at right here. The only it really needs is being able to pick colors by pressing control. I really love how it all came together as well. Let me know what you think.
[video=youtube;Ny3Y5YdyQSI]http://www.youtube.com/watch?v=Ny3Y5YdyQSI[/video]
First Kill la kill fanart, This baby took nearly three hours to Finnish. One thing i really need to work on when drawing humans is head porportions, other then that Im satisfied with how this came out.
made in Krita
link to finnished drawing: [url]http://megadrivesonic.deviantart.com/art/Ryuko-Matoi-435611429[/url]
Dont forget, I want to see your speedpaints here as well so please don't hesitate to put them in here.
Think you need to learn to take a step back and just ask yourself if what you're doing looks right at all, instead of just cranking stuff out.
[QUOTE=thespectator;43992858]Think you need to learn to take a step back and just ask yourself if what you're doing looks right at all, instead of just cranking stuff out.[/QUOTE]
Ill admit thats a problem I have, I am aware of this and am trying to fix that but thanks.
Then stop trying and just do!
[video=youtube;AC1pd8PJM1w]http://www.youtube.com/watch?v=AC1pd8PJM1w[/video]
I recently have caught back up with Steven Universe and I decided to draw garnet again this time revealing her eerie looking third eye which is rather unclear of what its purpose is.
Link to finished picture: [url]http://megadrivesonic.deviantart.com/art/Garnet-the-third-eye-437777701[/url]
[video=youtube;4F5errweqSI]http://www.youtube.com/watch?v=4F5errweqSI[/video]
I ended up coming across this fantastic fakemon design and decided to draw it right here.
link to original artist who created this creature: [url]http://steveo126.deviantart.com/[/url]
link to finished drawing: [url]http://megadrivesonic.deviantart.com/art/Riveractyl-fakemon-438144193[/url]
you are lacking in some pretty basic fundamentals, not to mention you don't actually post the time it took to paint these or any meta info that makes watching videos like this fun, but the latter is a lower priority to the former
[QUOTE=wewt!;44180856]you are lacking in some pretty basic fundamentals, not to mention you don't actually post the time it took to paint these or any meta info that makes watching videos like this fun, but the latter is a lower priority to the former[/QUOTE]
Can you list these fundamentals so I can use this information to improve these videos?
the complete basics: anatomy, shading and plasticity
then slightly above that is colour theory (mostly color perspective)
anatomy you practice by doing figure sketches from life and shit, shading the same, and plasticity is best practiced by drawing household items with a wireframe, decreasing the amount of wires to a minimum while stile implying the objects shape (I would focus on plasticity first, shading second and anatomy last or at the same time as plasticity)
colour theory and values (and using colour as a perspective key) can be best practiced wiith photo studies. Luckily your rendering detail is pretty good so that shouldn't be a problem.
the basics require a lot of time put into them despite them being called "the basics", you can never improve them enough so they are a constant thing you put your time into, I'd recommend putting a month aside to practice these as much as possible though, so that you get your skills with those to match your rendering skills
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