• CDPR: "Cyberpunk 2077 is far, far bigger than The Witcher 3"
    43 replies, posted
[QUOTE]Cyberpunk 2077, the next game from The Witcher developer CD Projekt Red, is the biggest title the studio has ever made.The sci-fi-flavoured RPG was originally announced back in 2012, but the Polish outlet has remained quiet on specificities of the project since. Now it has been revealed that the title will be ever grander in scale than the third and final entry in the developer’s sprawling fantasy series, The Witcher 3: Wild Hunt. “Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” visual effects artist Jose Teixeira told MCV. “Far, far bigger. “We're really stepping into the unknown in terms of complexity and size and problems we encounter.” The Witcher 3 became the fastest-selling game in the UK during 2015 upon its release back in May, but was overtaken by the launch of fellow open-world title Batman Arkham Knight one month later. Teixeira continued by saying that The Witcher 3’s scope had helped the studio to refine its open-world formula for Cyberpunk 2077. "The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us,” he explained. “We really didn't know what was going to happen. “If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it. "I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go 'I did this this time, next time I can do it differently, I can do it better'.” Unsurprisingly, Teixeira refused to give any clues regarding a potential release window for the title. “The name of the game is Cyberpunk 2077, and we usually say the release date is 2077,” he joked.[/QUOTE] [url]http://www.mcvuk.com/news/read/cd-projekt-red-cyberpunk-2077-is-far-far-bigger-than-the-witcher-3/0156903[/url]
I want it.
Size is great and all, but will it have content? Witcher 3 has an INSANE amount of content in its map. You walk down the road and find a random event that's entirely unique in and of itself hopefully this will be the same
I need it.
Any pics or anything?
I just hope CD Projekt doesn't show signs of decay it happens to really great devs. They get too big, and too successful, something changes, and it doesn't change for the better PLEASE NEVER CHANGE CDPR
This actually kinda makes me wary. I hope the environments aren't boring and repetitive as hell.
[QUOTE=Hogie bear;48843634]This actually kinda makes me wary. I hope the environments aren't boring and repetitive as hell.[/QUOTE] In Witcher 3 they were able to avoid that pretty well but what if it has the content of Witcher 3, with the spread of Just Cause 2 (HUGE map, content is spread thin)
[QUOTE=markedOne;48843628]Any pics or anything?[/QUOTE] There was this (cinematic) teaser some while ago [media]https://www.youtube.com/watch?v=P99qJGrPNLs[/media]
I don't know anything about the cyberpunk series but wouldn't the setting be a city with towering skyscrapers and multiple floors? Witcher 3 was flat but it seems like this will have some sense of verticality
I remember hearing about this when it was first announced. I'm a sucker for cyberpunk settings, and CDPR seems to be developing an awesome reputation.
Cyberpunk plus CDPR RPG development skills? Buying.
I almost am not sure if I can handle a game bigger than Witcher 3 lol 80 hours into the Witcher and I'm just barely halfway through. Not rushing, but not even being a hardcore completionist about it. Got it at launch, still yet to finish it. Sometimes I feel like I just don't have time anymore for massive 100+ hour games... especially when it seems like there are multiple top quality games that are coming out every year now like that :v:
[QUOTE=Awesomecaek;48843646]There was this (cinematic) teaser some while ago [media]https://www.youtube.com/watch?v=P99qJGrPNLs[/media][/QUOTE] Oh yeah I remember that it looks good, I think the setting will appeal to me more than the Bitcher's
It would be awesome if this was a cyberpunk world sort of like the william gibson novels.
Shit I don't even have a PC to handle TW3 yet.
[QUOTE=markedOne;48843628]Any pics or anything?[/QUOTE] No but there's a launch trailer for Hearts of Stone. [video=youtube;ffdxS9R6NTE]http://www.youtube.com/watch?v=ffdxS9R6NTE[/video]
It's not about scale, it's about quality. I would rather have smaller maps with less NPCs if it meant that everything was a lot more detailed and had more thought put into it, especially when it comes to choice and emergent gameplay/story. I mean there is only SO much a studio can do when it comes to scale, not just from a technical standpoint but from a rational funding and time restraint stand point. Even if your team is massive, and usually massive teams just end up making uninspired garbage anyways (assassins creed series for example). So, I am just being cautious. I don't like games when they a spread too thin. The RPG games people still usually cherish have smaller maps and such by todays standards but lots of creative detail and thought put into the content that it presents.
[QUOTE=J!NX;48843629]I just hope CD Projekt doesn't show signs of decay it happens to really great devs. They get too big, and too successful, something changes, and it doesn't change for the better PLEASE NEVER CHANGE CDPR[/QUOTE] Already caved to journalist concerns, have been increasingly outsourcing assets to _______ farms to make deadlines, suddenly realize how much licensing they'd have to pay for redkit to be publicly available, and so kill it (without telling fans until after the game is launched and has sold the bulk of copies that it will cover over lifetime). They're already on the same path that every dev whom hits it big repeatedly goes.
[QUOTE=J!NX;48843629]I just hope CD Projekt doesn't show signs of decay it happens to really great devs. They get too big, and too successful, something changes, and it doesn't change for the better PLEASE NEVER CHANGE CDPR[/QUOTE] They had to literally slave themselves over The Witcher 3 in order to make it though. From what I've read somewhere the teams often argue a lot too for no reason, working at CD Projekt Red must be a nightmare. I actually wanted to apply for a job, even if I had to live in Poland but apparently the pay is pretty bad :v:
[QUOTE=BenJammin';48848088]It's not about scale, it's about quality. I would rather have smaller maps with less NPCs if it meant that everything was a lot more detailed and had more thought put into it, especially when it comes to choice and emergent gameplay/story. I mean there is only SO much a studio can do when it comes to scale, not just from a technical standpoint but from a rational funding and time restraint stand point. Even if your team is massive, and usually massive teams just end up making uninspired garbage anyways (assassins creed series for example). So, I am just being cautious. I don't like games when they a spread too thin. The RPG games people still usually cherish have smaller maps and such by todays standards but lots of creative detail and thought put into the content that it presents.[/QUOTE] The Witcher 3 had both scale and quality, that's why this is such a big deal. They made an open world that actually felt like a real world with npcs living real lives.
isn't this the game whose trailer inspired that absolutely surreal bit of journalism going on about cops jizzing bullets all over a malfunctioning robo-whore and male power fantasies? Can anyone please link what I'm talking about? Come to think of it, after that drama blew up I never heard anything about this game again until now, what happened?
[QUOTE=CoixNiro;48850199]isn't this the game whose trailer inspired that absolutely surreal bit of journalism going on about cops jizzing bullets all over a malfunctioning robo-whore and male power fantasies? Can anyone please link what I'm talking about? Come to think of it, after that drama blew up I never heard anything about this game again until now, what happened?[/QUOTE] You're probably thinking of a Kotaku article. There hasn't been much news on this game since CDPR have been focused on the Witcher 3.
I'll be honest here. I don't give a FUCK about The Witcher. But ever since Cyberpunk 2077 was announced, I've been hyped as hell for it. I love Cyberpunk shit. Hopefully we'll get a release date soon. [sp]And a console port.[/sp]
[QUOTE=Dr.C;48849685]The Witcher 3 had both scale and quality, that's why this is such a big deal. They made an open world that actually felt like a real world with npcs living real lives.[/QUOTE] I wouldn't say that. The game has no "open world simulation" in that NPC's are simply wandering models in towns programmed to do idle animations, where you only real interaction with them is that they give quests - in this sense the world isn't any more real or alive than your average assassin's creed game. That said what sells the legitimacy of the world is through frequent, good storytelling from side quests that flesh out the world. Not really something that is exclusive to an open world game - I think HL2 achieves this as well. City 17 feels like a "real place" to me much in the same way that Witcher 3's world feels like a real place - the set up, the storytelling, and how the world is presented to the player based on narrative world building rules the game follows was done well enough to not make the environment you are in feel video-gamey
It's kinda amusing how rare games get better as they get sequals Witcher was a medicore game that turned into a great game that turned into a fantastic game witcher 1 had animations that make Morrowind giggle. The werewolf scenes were hilariously the worst things I've watched, I could not help but die of laughter. The combat really was the weakest point too, it was god awful, and the plot was pretty alright. But it made up for it in a lot of ways. And then witcher 2 came along and fixed it really good. Inventory, alchemy, everything across the board was improved greatly. It become a much more definitive game. Witcher 3 FURTHER improved it on a much more grand scale. Comparing 1 to 3 would be unfair and cheating, and yet 99% of games on the market, 3 is usually 1/6th the original.
Why do people keep thinking they are just talking about map size?
[QUOTE=Doctor Zedacon;48850515]Why do people keep thinking they are just talking about map size?[/QUOTE] to be fair we don't know what exactly it is the maps in witcher 3 really aren't THAT big anyways. they're just wilderness with naturally and properly populated areas. The maps are made to just be populated how they should be.
[QUOTE=J!NX;48850509]It's kinda amusing how rare games get better as they get sequals [/QUOTE] Games usually get better when they get sequels. It's only the biggest AAA games that don't improve because the publishers want to squeeze every drop of blood they can from a series.
[QUOTE=J!NX;48843605]Size is great and all, but will it have content? Witcher 3 has an INSANE amount of content in its map. You walk down the road and find a random event that's entirely unique in and of itself hopefully this will be the same[/QUOTE] Im annoyed CDPR aren't saying this themselves but Night City is a condensed megapolis. It's not a great expanse more a cluster fuck which is how open worlds ought to be operating. [media]https://www.youtube.com/watch?v=sPZxkhLoukI[/media]
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