5th/6th console ports of PC games are so fascinating. Especially multiplayer focused games, they seem to get the most overhauling for whatever reason. Quake 3 on PS2 lacks online but has more of an actual campaign. It's still basically bot matches but there's far more "missions" that work differently from the base game.
One of my mates has it and absolutely hates it because of the hitboxes being all weird, as well as the bots being either completely useless or over the top OP. Still quite fun to fuck around with on system link and split-screen
[QUOTE=Durrsly;53190711]5th/6th console ports of PC games are so fascinating. Especially multiplayer focused games, they seem to get the most overhauling for whatever reason. Quake 3 on PS2 lacks online but has more of an actual campaign. It's still basically bot matches but there's far more "missions" that work differently from the base game.[/QUOTE]
While it wasn't exactly a direct port, one of my favorite console conversions was Battlefield 2: Modern Combat, the campaign was pretty much a glorified bot game as well but with enough interesting set-pieces and scripted events that really makes it shine. I really loved the Hotswap feature it had, jumping from soldier-to-soldier across the map was really fun.
If we're talking obscure PC xbox ports that didn't need to exist due to the original's low system requirements?
how about the xbox port of Rollercoaster Tycoon:
[video=youtube;goWqksdqo3A]http://www.youtube.com/watch?v=goWqksdqo3A[/video]
There's no HUD and they didn't bother to make a proper console UI so there's literally a mouse cursor controlled with a joystick
[QUOTE=Ellistron;53190787]If we're talking obscure PC xbox ports that didn't need to exist due to the original's low system requirements?
how about the xbox port of Rollercoaster Tycoon:
[video=youtube;goWqksdqo3A]http://www.youtube.com/watch?v=goWqksdqo3A[/video][/QUOTE]
There's also Age of Empires 2 on PS2, which released just two weeks before the Xbox's launch
[video=youtube;hYgztwl-e8U]https://www.youtube.com/watch?v=hYgztwl-e8U[/video]
[QUOTE=usaokay;53190778]Thank goodness that all ports are essentially equal now.
Battlefield 2: Modern Combat, Ghost Recon Advanced Warfighter, and Counter Strike were all too insanely different from the PC counterpart.[/QUOTE]
I still have a few of those weird console-only Call of Duty titles on PS2, bought back when I didn't have a seventh-gen console. CoD: Finest Hour is still pretty neat despite its very floaty controls, but CoD 2: Big Red One is only particularly interesting for that one bomber mission and the lesser-seen French and Italian weapons. CoD WaW: Final Fronts is a complete pile of trash, though, and I haven't ever been bothered to play through the whole thing.
[QUOTE=NachoPiggy;53190722]While it wasn't exactly a direct port, one of my favorite console conversions was Battlefield 2: Modern Combat, the campaign was pretty much a glorified bot game as well but with enough interesting set-pieces and scripted events that really makes it shine. I really loved the Hotswap feature it had, jumping from soldier-to-soldier across the map was really fun.[/QUOTE]My computer wasn't strong enough to run BF2 at the time so I played the hell out of that game on PS2 Online.
Unreal Tournament on PS2 is interesting port since it has exclusive maps and a few new skins that were never included in the official patches of the PC game. Even the player models are skeletal animated unlike PC's vertex animation. Though years later the community managed to rip them from the port and add it as a mod.
Also aiming with the Shock rifle and Sniper is on par with an aimbot, you can hardly miss.
[video=youtube;QRAtF4SjNk0]https://www.youtube.com/watch?v=QRAtF4SjNk0[/video]
If we're talking about PC ports then make way for the best PC port of all time
[video=youtube;pOU6HVSL6a8]https://www.youtube.com/watch?v=pOU6HVSL6a8[/video]
Korean's Starcraft Love didn't ended in PC
Starcraft 64. Yes, You play Starcraft on Nintendo 64
[media]https://www.youtube.com/watch?v=eWKyNBBYrU8[/media]
They still can wreck you with console controllers
I didn't have a computer back in the day. I put way too many hours playing solo bot matches on Office in this game.
Oh man I remember this game now. I think I had a 386 at the time so I played hours of this
Pretty interesting that HL2 came out only a year after this, and an XBOX port was released the same year - it's crazy that dumbed-down Source ran just fine on the legacy XBOX, only 1 year after running this on GoldSource. Hell, my first playthrough of HL2 was on XBOX since I didn't have internet at the time and subsequently couldn't use Steam.
[QUOTE=usaokay;53190778]Thank goodness that all ports are essentially equal now.
Battlefield 2: Modern Combat, Ghost Recon Advanced Warfighter, and Counter Strike were all too insanely different from the PC counterpart.[/QUOTE]
BF2:MC had a fantastic gimmick for its single player campaign and GRAW was one of my favorite 360 games at the time.
Oh boy I remember looking at Battlefield 2 on PC and how super incredible it looked. I fell in love with the big maps, large online battles, the tanks, jets, jeeps etc and then i got the PS2 version thinking it was about the same and i cried a little when it wasn't just like the PC version.
Still, BF2:MC is still something i put plenty of hours in.
[video]https://youtu.be/B4iizfbIQsg?t=63[/video]
Goddamn look at that cluttered UI :v:
[QUOTE=darth-veger;53191615]Oh boy I remember looking at Battlefield 2 on PC and how super incredible it looked. I fell in love with the big maps, large online battles, the tanks, jets, jeeps etc and then i got the PS2 version thinking it was about the same and i cried a little when it wasn't.
Still, BF2:MC is still something i put plenty of hours in.
[video]https://youtu.be/B4iizfbIQsg?t=63[/video]
Goddamn look at that cluttered UI :v:[/QUOTE]
BF2:MC is one of the best battlefields simply because there wasn't a limit on how many c4 you could have planted
You could turn a Jeep into a portable nuke, and it was amazing.
I'm still mad that PS2/Xbox version of Splinter Cell: Double Agents was so different and so much better than newgen/PC bootleg.
Rayman Raving Rabbids on DS was a completely different game compared to the home console version
[media]https://www.youtube.com/watch?v=2n3YWvX1XNo[/media]
2.5D platformer instead of a party game
[QUOTE=Durrsly;53190711]5th/6th console ports of PC games are so fascinating. Especially multiplayer focused games, they seem to get the most overhauling for whatever reason. Quake 3 on PS2 lacks online but has more of an actual campaign. It's still basically bot matches but there's far more "missions" that work differently from the base game.[/QUOTE]
Return to castle wolfenstien was pretty crazy on xbl. If you made one of the cables to connect your controller to a pc you could transfer saves that made you a cheating fucker online with rainbow text names and unlimited ammo.
[QUOTE=Durrsly;53190711]5th/6th console ports of PC games are so fascinating. Especially multiplayer focused games, they seem to get the most overhauling for whatever reason. Quake 3 on PS2 lacks online but has more of an actual campaign. It's still basically bot matches but there's far more "missions" that work differently from the base game.[/QUOTE]
I think a lot of these changes come from the fact that back then, porting was much harder due to consoles having very different architecture from PC and eachother. Because of that, most ports were outsourced to other companies, and well, if you got a chance to fiddle around with a super popular cool game and make a couple tweaks to make it "yours", wouldn't you?
Nowadays ports are often done in-house and I feel publishers and rights holders get a bit more grumpy with people playing around with their IP when they're just supposed to be porting it. Honestly, it's kinda sad that the games industry has become a bit more controlled and sterile over the years, but that's just how it is I suppose, more money more problems.
[editline]11th March 2018[/editline]
Also in regards to his comments on the equipment selection and the HUD,
The equip select wheel is great, I think it's actually ahead of it's time on Xbox, I can't think of a single game from that gen that had a good focus on UI, it's even more impressive considering it was a port, not a new IP, they didn't *have* to do it. I think he really understates how much of a good tweak it is.
As for the huge UI, Xboxs had tiny resolution, TVs were way smaller and televisions weren't very stylised, so yes in fact, the massive text and wonky UI isn't a weird design choice, but basically a necessity to ensure everyone can play it. Look at any game released on the platform and you'll see very very similar UI design, simply because there isn't enough real estate and you can't make assumptions about screen cutoff. It's ugly, but I don't have any problems with it because it's also necessary.
[QUOTE=jnkns;53193263]Believe or not this was my first experience with any CS game. I still sorta miss Miami even though it wasn't that good...[/QUOTE]
Played this long, LONG before I even knew CS on PC, or Valve at all, were big things. Let alone things at all.
I liked playing the jungle map with the airstrip... dunno what it's called anymore.
Ports like these are why I hope 6th gen emulators become more accurate and playable. It's always interesting to see what console ports of pc games are like, especially since their the only versions that have gamepad support, usually.
[QUOTE=Durrsly;53190789]There's also Age of Empires 2 on PS2, which released just two weeks before the Xbox's launch
[video=youtube;hYgztwl-e8U]https://www.youtube.com/watch?v=hYgztwl-e8U[/video][/QUOTE]
playing an RTS with a controller must be so awkward
I remember there being one for the PSX but I only had the demo of it
[QUOTE=ALurker;53193739]Ports like these are why I hope 6th gen emulators become more accurate and playable. It's always interesting to see what console ports of pc games are like, especially since their the only versions that have gamepad support, usually.[/QUOTE]
I'd kill for an original Xbox emulator. So of those exclusives hold up fantastically.
[QUOTE=megafat;53194261]I'd kill for an original Xbox emulator. So of those exclusives hold up fantastically.[/QUOTE]
Phil Spencer said last year he would look into the possibilities of bringing a Xbox emulator officially to PC. Since then i heard nothing of it but i'd love for a official solution.
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