• Non-Commercial Pixar RenderMan delayed to 2015
    16 replies, posted
As some of you might now, renderman was going to be available this august for free to everyone to be used non-commercially. Turns out it's been delayed. [quote]We are now targeting early 2015 for final release. This is due to the enormous amount of interest in the new RenderMan RIS architecture that we have received for a wide variety of applications. As a result, we have decided to expand the supporting tools and reference materials so that we can deliver the very best user experience. When Non-Commercial RenderMan is ready for release, everyone who has registered in advance will be sent an email notification with exact instructions on how to download the software. [/quote] Source: [url]http://renderman.pixar.com/view/registration[/url] And [url]http://renderman.pixar.com/view/DP25849[/url]
Correct me if I'm wrong, but isn't RenderMan essentially Pixar's SFM that they've used since the 80s?
[QUOTE=LoneWolf_Recon;46562227]Correct me if I'm wrong, but isn't RenderMan essentially Pixar's SFM that they've used since the 80s?[/QUOTE] To compare Renderman to SFM is like comparing a Bugatti Veyron to a Reliant Robin. Arnold still stronk tho
[QUOTE=LoneWolf_Recon;46562227]Correct me if I'm wrong, but isn't RenderMan essentially Pixar's SFM that they've used since the 80s?[/QUOTE] Renderman is for rendering movies made with third party tools like Katana and Maya. While the SFM is made to create movies and render them inside the source game engine. I don't see how they are related.
[QUOTE=eirexe;46562310]Renderman is for rendering movies made with third party tools like Katana and Maya. While the SFM is made to create movies and render them inside the source game engine. I don't see how they are related.[/QUOTE] I digress, I'm unfamiliar with the tools. Thanks for the heads up.
I have no knowledge of this sort of stuff so correct me if i'm wrong,but wouldn't this be relatively useless for the ''normal'' person? I assume you'd need a beastly rig to even render stuff like this,seeing as Pixar use whole rendering rigs.
[QUOTE=Zotobom;46562620]I have no knowledge of this sort of stuff so correct me if i'm wrong,but wouldn't this be relatively useless for the ''normal'' person? I assume you'd need a beastly rig to even render stuff like this,seeing as Pixar use whole rendering rigs.[/QUOTE] The same could be said about pretty much any renderer, really.
[QUOTE=Zotobom;46562620]I have no knowledge of this sort of stuff so correct me if i'm wrong,but wouldn't this be relatively useless for the ''normal'' person? I assume you'd need a beastly rig to even render stuff like this,seeing as Pixar use whole rendering rigs.[/QUOTE] if you're rendering an entire film, yeah you'd need ridiculous firepower on a shitton of computers in a 'render farm' to ever see the project finished. every good render engine eats up lots of processing and time and it all depends on the settings you place on it, but for the hobbyist and small 3D firms who are making still images, this is insanely awesome to have access to for free
[QUOTE=dai;46562730]if you're rendering an entire film, yeah you'd need ridiculous firepower on a shitton of computers in a 'render farm' to ever see the project finished. every good render engine eats up lots of processing and time and it all depends on the settings you place on it, but for the hobbyist and small 3D firms who are making still images, this is insanely awesome to have access to for free[/QUOTE] I've actually been wondering about the whole render farm aspect. Now that we have (relatively) cheap computing power, it would be quite amazing to see someone set up a renderfarm that uses the unused power of instances to render out shots at subsidized rates.
[QUOTE=snookypookums;46562789]I've actually been wondering about the whole render farm aspect. Now that we have (relatively) cheap computing power, it would be quite amazing to see someone set up a renderfarm that uses the unused power of instances to render out shots at subsidized rates.[/QUOTE] If you mean an external rendering service, those already exist, like RenderRocket.
Would this include all the tech they've used throughout the years to simulate cloth/soft body deformation/etc, or are those separate tools from the render engine?
[QUOTE=snookypookums;46562789]I've actually been wondering about the whole render farm aspect. Now that we have (relatively) cheap computing power, it would be quite amazing to see someone set up a renderfarm that uses the unused power of instances to render out shots at subsidized rates.[/QUOTE] [url]http://rentrender.com/cloud-render-farms-list/[/url]
[QUOTE=SweetSwifter;46562805]If you mean an external rendering service, those already exist, like RenderRocket.[/QUOTE] Oh I'm aware of those - used Rebus in the past for Arch Viz stuff in the past. I've been tooling around with Amazon EC2 servers recently and attended a few workshops on behalf of the place I work for that talked about Amazon's CDN systems and how companies like Supercell and Netflix were using Amazon's stuff on the backend and it shows a lot of potential. Since then I've spent some time just experimenting with their instances and it's pretty fantastic. I'm currently experimenting with setting up a small three system render farm using three c class instances just to see how or if it could work. Imagine being able to have access to vast amounts of systems and just burst render shots on underutilized systems - this whole cloud thing is very fascinating for me for sheer computing power.
here you go- Autodesk A360 [url]http://www.autodesk.com/products/rendering/overview[/url] +gallery [url]https://rendering-gallery.360.autodesk.com/projects/all[/url] otherwise if you have a few computers at your disposal, you could utilize something like mentalray's 'buckets', where it takes small chunks of the render and outsources it to all of your available computers, letting them all work on a single image
[QUOTE=dai;46562936]here you go- Autodesk A360 [url]http://www.autodesk.com/products/rendering/overview[/url] +gallery [url]https://rendering-gallery.360.autodesk.com/projects/all[/url] otherwise if you have a few computers at your disposal, you could utilize something like mentalray's 'buckets', where it takes small chunks of the render and outsources it to all of your available computers, letting them all work on a single image[/QUOTE] Thanks for this - shall make for some good reading for me. :smile: I'm trying to understand the basics of distributed rendering and have managed to get Backburner working on local systems in the office (17) without a problem (although goddamn it was hard).
[QUOTE=latin_geek;46562813]Would this include all the tech they've used throughout the years to simulate cloth/soft body deformation/etc, or are those separate tools from the render engine?[/QUOTE] Probably not, you can do most of that stuff in maya or blender.
[QUOTE=SweetSwifter;46562805]If you mean an external rendering service, those already exist, like RenderRocket.[/QUOTE] I'm incredibly disappointed that there's no service called RenderVendor, they missed such an amazing opportunity
Sorry, you need to Log In to post a reply to this thread.