Still looks a little too primitive and stiff and oddly too detailed in some areas compared to an actual PS1 game, but some nice aesthetics and effort regardless
[media]https://www.youtube.com/watch?v=HUuOgEilG6k[/media]
[media]https://www.youtube.com/watch?v=frNim-fXgGU[/media]
The animation in this guys videos are always way worse than what youd see on a PS1 game.
[QUOTE=Amakir;52748949]The animation in this guys videos are always way worse than what youd see on a PS1 game.[/QUOTE]
That's probably because at that time the Devs tried to do the best they can to make things as visually cool and realistic as possible, while these guys are trying to just "get the retro look" so lower detail = better.
Not saying that it's bad because i really enjoying these vids, i'm saying it's just an approximate rendition of how things could be
I fucking love the classic RE aesthetics and elements.
But these animations really are a bit fidgety, and environments are as said, a bit too detailed in some places and not detailed at all in other places, contrasting too much against the player character and enemies.
it actually looks worse than the first resident evil game, and that came out in like 1996
nailed the ps1 box art style though
I don't know about that guy's videos... the concept is really cool but it is one of those concepts that only really thrive on love for the aesthetic and attention to detail and I'm never really feeling it in any of the clips. Admittedly, it's because I'm a professional CGI nerd with a nostalgic affection for the PS1 so I might have different expectations... but then again, it really sounds like a concept that is specifically tailored to cater to an audience like myself.
I mean, not to disregard the work and dedication this guy clearly puts in his videos, its clearly there... It's just such a very specific niche subject he chose, it naturally evokes specific expectations in the specific audience that it draws, you can't help but feel kinda underwhelmed by the execution.
Boxes and covers are dope tho
I'm really surprised that RE7 didn't have a 'classic' mode. other than missing a head, Ethan's model has [I]every[/I] animation working in third person.
[QUOTE=Sobotnik;52748993]it actually looks worse than the first resident evil game, and that came out in like 1996[/QUOTE]
Since this one is "1998," we should technically be comparing it to RE2.
Which still looks [I]way fucking better[/I] because it's practically just RE1 again from engine to graphical detail.
[editline]a[/editline]
I think the only thing that sticks out to me as being nailed perfectly is the aliasing on the 3D-rendered objects. I like to give RE1 a shot every now and then on my PS3, and every so often during those playthroughs I'll try and get a good look at Chris's face, but that's pretty much impossible because of the distance to him and the PS1 graphics.
[QUOTE=Zeos;52750324]I'm really surprised that RE7 didn't have a 'classic' mode. other than missing a head, Ethan's model has [I]every[/I] animation working in third person.[/QUOTE]
Ethan's model *does* have a head, but the only time you can see it in third person, it's far away and hidden by a bright light
[t]http://cdn.stevivor.com/wp-content/uploads/2016/12/ethanresidentevil7-800x561.jpg[/t]
spuki
[QUOTE=Zeos;52750324]I'm really surprised that RE7 didn't have a 'classic' mode. other than missing a head, Ethan's model has [I]every[/I] animation working in third person.[/QUOTE]
Because the game isnt designed with fixed camera angles and tank controls in mind. The old RE games where incredibly tightly designed around the camera and controls so everything from the item and enemy placement had to be thougt out so the player would easily see what was and wasnt important plus being able to didge every enemy in the game without taking damage. That plus the fact that the combat was basically about using resources to take out an enemy instead if shooting at specific body parts for more damage.
They added a clasic mode for.one of the RE5 dlcs ad an easter egg and its basically unplayable since the game wasnt designed around it. You cant jam tank cobtrols and fixed camera angles in a game and just have it work.
[QUOTE=Ager O'Eggers;52750579]Ethan's model *does* have a head, but the only time you can see it in third person, it's far away and hidden by a bright light
[t]http://cdn.stevivor.com/wp-content/uploads/2016/12/ethanresidentevil7-800x561.jpg[/t]
spuki[/QUOTE]
I meant the playermodel, which for some reason doesn't have a head. At all, it's really weird because the whole body model existes.
[QUOTE=Ager O'Eggers;52750579]Ethan's model *does* have a head, but the only time you can see it in third person, it's far away and hidden by a bright light
[t]http://cdn.stevivor.com/wp-content/uploads/2016/12/ethanresidentevil7-800x561.jpg[/t]
spuki[/QUOTE]
Seeing his face feels like a massive spoiler even though his appearance has no bearing on the story other than the stitches on his arm or missing pants leg and even then, all that happens at the beginning of the game
I genuinely wonder if the Winters will ever show up in another title down the line. [sp]Considering that even though he defeated the E-Series, he was still infected enough to gain regenerative powers and to be connected to the shared consciousness[/sp]
That goofy main menu select sound.
[QUOTE=Zeos;52750324]I'm really surprised that RE7 didn't have a 'classic' mode. other than missing a head, Ethan's model has [I]every[/I] animation working in third person.[/QUOTE]
That's mostly because of the whole immersive intent built around VR. The game even had a large amount of advertising and hype behind that. Combine that with the cutscene design never wanting to take the story away from character perspective and yet still have them be a character instead of a Gordon Freeman, it's kind of inevitable.
I just continue to curiously wonder if anyone will be able to properly get a third-person model and mode working in the future.
I don't really dig these videos safe for the covers and still screens. The animations just look too stilted and fake to be convincing in most of these videos. Some of them make obvious use of skeletal animation, even though the PS1 mostly worked with vertex anims. Kudos for effort, though.
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