It's really, really sad where we are in the industry right now. As he said, courts have ruled that false advertising in video games is basically A-OK. It's only going to get worse from here before it ever gets better.
This is kind of tricky. As gamers, we know when something is a cinematic that's just to showcase the game like the WoW video shown, but somebody that's not into video games and sees that might think "Woah! that looks awesome!" then they go out and buy WoW and quickly realize it is nothing like the ad they watched. This is actually why I played Dragon Age Origins in the first place. The TV ads made it look like an action game and that's why I initially picked it up because I didn't expect it to be a point and click RPG which I have never played before(I almost dropped it a few minutes in but then I gave it another chance and it became one of my favorite games of all time so I was ok with it).
Although what Ubisoft and Sony pulled with Watch_Dogs and Killzone 2 was a shitty move since that actually was done to show what the game would really look and play like.
[QUOTE=Shugo;51203796]It's really, really sad where we are in the industry right now. As he said, courts have ruled that false advertising in video games is basically A-OK. It's only going to get worse from here before it ever gets better.[/QUOTE]
It helps that unlike movies you actually can just look at videos on youtube or twitch when the game is out and see it for yourself before purchasing.
[QUOTE=the tee;51203866]It helps that unlike movies you actually can just look at videos on youtube or twitch when the game is out and see it for yourself before purchasing.[/QUOTE]
After seeing the first trailer for a game, I just ignore everything else until (unless actual gameplay footage comes out one way or another) YouTubers review it or a Twitch streamer I follow plays it.
Imagine all the mobile games that would be positively trainfucked if bullshots became illegal.
[QUOTE=TheMrFailz;51203941]Imagine all the mobile games that would be positively trainfucked if bullshots became illegal.[/QUOTE]
[img]http://puu.sh/rJ6fY/2167c46ba3.jpg[/img]
nothing of value would be lost
he makes a good point with that Falling Down reference
Sounds like Randy Pitchford spent his time after Colonial Marines reading Ayn Rand novels.
I shall forever despise Gearbox and Randy Pitchford for what happened to Alien:CM. I would like to see nothing more than the complete destruction of both that company and Pitchford's fortune. Absolute scum of the earth.
I love the fact that he seems to be going out of his way to put those ramen noodles in every video he makes now.
Wouldn't the "ideal" solution be to have "NOT ACTUAL GAME FOOTAGE" in bullshots? With "game footage" defined as footage that can be achieved [I]in the release version of the game[/I]. That'd make the NMS and Watch_Dogs videos invalid unless they had it, since the quality in them isn't even close to the release versions.
[QUOTE=latin_geek;51204498]Wouldn't the "ideal" solution be to have "NOT ACTUAL GAME FOOTAGE" in bullshots? With "game footage" defined as footage that can be achieved [I]in the release version of the game[/I]. That'd make the NMS and Watch_Dogs videos invalid unless they had it, since the quality in them isn't even close to the release versions.[/QUOTE]
To be honest, companies won't do this anyway. And by technicality, with things like Watch_Dogs, they aren't lying; they really did have a game build that looked like that [i]at that point of time[/i] (which isn't false advertising even though a downgrade is inevitable), but was likely so scripted that doing anything slightly off for even a live demo would probably break everything. That's the new bullshots of today; builds/demos that legitimately do play but won't be what comes out to the consumer.
I swear Final Fantasy XV falls under this, since all their constant gameplay demos and trailers the past year have been a hell of a lot smoother and prettier than the actual in-game footage, and even a beta footage leak of the game looked better than the 'finished but pre-patch master version' of the game.
Why is the thumbnail of Killzone 2? It was almost universally accepted that the game actually looked better.
I think the issue with NMS is much less about the advertisements and posted screenshots, but more about the PR that twatface told several lies to thousands of people on several television segments.
I don't understand how there's been no president to protect people like me from purchases that are influenced by false facts.
Imagine buying a car with a sunroof, built-in gps, and a rear back-up camera.
Then imagine that the car has literally none of those things despite you paying the premium price for it.
[QUOTE=meppers;51204056]he makes a good point with that Falling Down reference[/QUOTE]
I must have missed something, because I disagreed with it.
When McDonalds shows us a Big Mac on the screen, it's the same products there as what I'm getting in the box. Sure, they adjust it and make it look wonderful and perfect, but the same content that is in the Big Mac on the advertisement is the same content I'm eating.
However, for Watch_Dogs, yeah, sure, there [I]did[/I] exist a version of the game that looked like that. The files existed on machines the developers were using. However, we, as consumers, did not have access to those files. It's not like the game [I]could[/I] look that good, it's just that a reasonable consumer couldn't make it look that good. It's that the files that were on show were not the files that were released to consumers. This is a bit of a grey debate for PC gamers, because we can do more tinkering, but console users (aka, majority market and the target consumer) have a much more explicit scenario.
You're not getting a Big Mac looking like that at McDonalds because the person in the kitchen isn't going to go through that effort for you to make it that nice, even implying they have the exact tools required to put the ingredients together. You still have access to the same content. For Watch Dogs, however, you're not getting a game that looks like what they advertised because they're not allowing you to access the content used to make the game look like that in the first place.
I never buy games at release anymore, I think the last one I got was Wurm Unlimited and that's because it was a Steam version of an existing game that I've already played.
[QUOTE=froztshock;51204450]I love the fact that he seems to be going out of his way to put those ramen noodles in every video he makes now.[/QUOTE]
What Ramen Noodles :huh:?
[QUOTE=Swilly;51204841]Why is the thumbnail of Killzone 2? It was almost universally accepted that the game actually looked better.[/QUOTE]
I think it's more about the trailer looking like gameplay but actually being completely fake. KZ1 looked pretty good when it came out sure but it doesn't look like the trailer at all, it's like how Halo 2's E3 demo didn't look all that different from the release version but was still bullshit anyway since anything that was moneyshot-tier was scripted and not representative of the final product.
[QUOTE=LegndNikko;51204933]I must have missed something, because I disagreed with it.
When McDonalds shows us a Big Mac on the screen, [B]it's the same products there as what I'm getting in the box.[/B] Sure, they adjust it and make it look wonderful and perfect, but the same content that is in the Big Mac on the advertisement is the same content I'm eating.
However, for Watch_Dogs, yeah, sure, there [I]did[/I] exist a version of the game that looked like that. The files existed on machines the developers were using. However, we, as consumers, did not have access to those files. It's not like the game [I]could[/I] look that good, it's just that a reasonable consumer couldn't make it look that good. It's that the files that were on show were not the files that were released to consumers. This is a bit of a grey debate for PC gamers, because we can do more tinkering, but console users (aka, majority market and the target consumer) have a much more explicit scenario.
You're not getting a Big Mac looking like that at McDonalds because the person in the kitchen isn't going to go through that effort for you to make it that nice, even implying they have the exact tools required to put the ingredients together. You still have access to the same content. For Watch Dogs, however, you're not getting a game that looks like what they advertised because they're not allowing you to access the content used to make the game look like that in the first place.[/QUOTE]
food photoshoots cover real food with inedible materials to make the food look better. you would get very sick if you ate photoshoot food
[QUOTE=cdr248;51205170]I think it's more about the trailer looking like gameplay but actually being completely fake. KZ1 looked pretty good when it came out sure but it doesn't look like the trailer at all, it's like how Halo 2's E3 demo didn't look all that different from the release version but was still bullshit anyway since anything that was moneyshot-tier was scripted and not representative of the final product.[/QUOTE]
Except the thumbnail is the trailer for Killzone 2.
[media]https://www.youtube.com/watch?v=dwrp9hndH_U[/media]
As compared to the actual game.
[media]https://www.youtube.com/watch?v=_-I99JdSmCM[/media]
The weird thing about the prerendered kz2 trailer is that everyone is white. I remember the actual game having way more brown and black people that were all turned gray by the color pallet
[QUOTE=Dr.C;51205319]The weird thing about the prerendered kz2 trailer is that everyone is white. I remember the actual game having way more brown and black people that were all turned gray by the color pallet[/QUOTE]
Most Notably, Rico who played a huge part in the actual game, is completely missing in this and its Jan leading a squad instead.
[QUOTE=Swilly;51205307]Except the thumbnail is the trailer for Killzone 2.
[media]https://www.youtube.com/watch?v=dwrp9hndH_U[/media]
As compared to the actual game.
[media]https://www.youtube.com/watch?v=_-I99JdSmCM[/media][/QUOTE]
my bad i meant to say 2
I don't know why I said 1 I just had the 2005 thing stuck in my head
1's issue is that Sony hyped it up to be a Halo killer.
And it was nowhere near that.
[QUOTE=Swilly;51205346]1's issue is that Sony hyped it up to be a Halo killer.
And it was nowhere near that.[/QUOTE]
Everyone wanted a Halo-Killer. Even Haze was supposed to be one and this is probably the first mention of that game all year. Gears of War ended up being the halo-killer then people just stopped caring about halo after Reach and COD4 now people don't care about GoW and COD all that much compared to before
Ultimately, it was Call of Duty 4 that killed Halo.
[editline]14th October 2016[/editline]
I mean, of all of them, I love Killzone's lore a lot because its literally at least just a small novel's worth alone.
[QUOTE=Swilly;51205325]Most Notably, Rico who played a huge part in the actual game, is completely missing in this and its Jan leading a squad instead.[/QUOTE]
I feel like the KZ2 trailer was pretty much pure concept, as if to say "yeah expect the gist of this kind of thing but we're actually heavily in development of the game for real"
[QUOTE=RikohZX;51204731]And by technicality, with things like Watch_Dogs, they aren't lying; they really did have a game build that looked like that [i]at that point of time[/i] (which isn't false advertising even though a downgrade is inevitable), but was likely so scripted that doing anything slightly off for even a live demo would probably break everything. That's the new bullshots of today; builds/demos that legitimately do play but won't be what comes out to the consumer.[/QUOTE]
That's exactly how they do it. They create an [B]extremely[/B] scripted bullshit build specifically for E3 stage demos, absolutely not representative of the game they're really making.
Check this out, this guy got a leaked copy of the Ghost Recon: Future Soldier E3 2010 stage demo and showed off just how scripted this stuff is:
[video=youtube;8blIojirqFU]https://www.youtube.com/watch?v=8blIojirqFU[/video]
Certainly not all devs do this, and it is reasonable to have a stage demo build modified so that it goes smoothly and won't bug out. But I would definitely say this isn't representative of the final product. Many games leave some E3 demo code in the release files, and you can often see that whatever was shown at E3 was a self-contained slice of bullshit.
Like No Man's Sky, actually; there's a folder containing code from the E3 demos which shows that, despite Sean Murray claiming none of it was scripted and all of it was procedurally generated.......it was all scripted and none of it was procedurally generated. :v:
Sorry, you need to Log In to post a reply to this thread.