[url]http://www.youtube.com/watch?v=EMJhnNq9X0E&feature=related[/url]
made by tokyo mauri
only $500 bucks.
I would say that some of the GBB rifles are more realistic THB.
Although the working forward assist feature is pretty damn cool. Not gonna lie.
Aside from the Systema series and in the AEG category? Probably. I'm in love with that gun but I'm more willing to spend that money on a WWII gun or a M60...
Any WA based GBBR will be more realistic. Last time I checked you can't do a chamber check with the TM SOPMOD, neither can you remove the bolt and buffer tube spring and so on.
This is a stupid thread. (Not directed at you ender, myself, or timebomb)
[QUOTE=Marine1st;19480964]This is a stupid thread. (Not directed at you ender, myself, or timebomb)[/QUOTE]
Well the OP is a stupid person.
Sorry GBB's are much more realistic considering the fact they break apart like the real things.
Yeah, Gas Blowback rifles are far more realistic.
The most realistic would be a real firearm shooting sim-unition.
Op = Fag
Far from most realistic. The old GBBR's are the most realistic.
The fact that you can reload and only have to press that button to fire again means that it's not.
Real guns means that you have to pull the charging handle every time you reload.
no, your wrong. With M4/M16's today you just press the bolt release cause modern M4's/m16's automatically lock the bolt back on the last shot
If you pulled the charging handle every time you reloaded, then you would be ejecting the round already in the chamber when you change a non empty mag. Thus wasting ammo.
i just read the title and OPs post again, the most realistic gun is an actual gun
[QUOTE=Marine1st;19523427]i just read the title and OPs post again, the most realistic gun is an actual gun[/QUOTE]
You are clever.
I think the most realistic Airsoft guns are GBB pistols.
[editline]01:45PM[/editline]
There should be a thread for realistic operating Airsoft guns.
[QUOTE=The DooD;19526817]I think the most realistic Airsoft guns are GBB pistols.
[editline]01:45PM[/editline]
There should be a thread for realistic operating Airsoft guns.[/QUOTE]
No, there should not.
you need to get a box or two and live like the homeless.
[QUOTE=xXEnder007Xx;19521984]If you pulled the charging handle every time you reloaded, then you would be ejecting the round already in the chamber when you change a non empty mag. Thus wasting ammo.[/QUOTE]
That's assuming you're not firing all of it.
I'm just basing this off my experiences with my AR-15 (civilian version of M16) So if you guys say otherwise, okay.
There is ALWAYS another round in the chamber if you change a mag that wasn't empty. That is how kids shoot themselves or their friends when they show off their dad's gun. And I own real weapons also. When people complain about video games with the charging handle thing, most of the time they don't understand how you only need to if your current magazine runs dry.
I know, that's why I said "Assuming you're not firing all of it"
Unless you're post wasn't a response to mine, then don't mind me.
[QUOTE=mitch5771;19543846]When people complain about video games with the charging handle thing, most of the time they don't understand how you only need to if your current magazine runs dry.[/QUOTE]
Wait, Im pretty sure that the only time you need to use the charging handle on an AR is when you insert a magazine for the first time after taking it out of storage or whatever with the bolt closed.
After that, Im fairly certain that every time your mag runs dry, the bolt will lock open (Like the slide of a pistol locks back) and you merely need to insert a new mag and push the forward assist to unlock the bolt.
Edit:
Just confirmed that I am in fact correct.
Unless you have to clear a jam, you shouldn't need to rack the AR's handle after the first mag.
[QUOTE=Timebomb757;19545029](Like the slide of a pistol locks back) and you merely need to insert a new mag and push the forward assist to unlock the bolt.[/QUOTE]
BUT IN CSS THE SLIDE GOES BACK WHEN THE MAG STILL HAS BULLETS!!!!! :Dawkins102:
Fucking hate counter strike kids. Yeah, Timebomb's right. Unless something fails (AR's fail. A lot) you wont need to rack the bolt when you insert a new mag.
Rainbow 6: Vegas got this fact correct. Don't know about others but at least some people know what they're doing.
I think a larger problem is games calling mag's, clips.
[QUOTE=BlueSaint;19555347]I think a larger problem is games calling mag's, clips.[/QUOTE]
That doesn't actually annoy me, but I laugh at them on the inside.
I was going to post something else but completely forgot what it was.
My charging handle NEVER goes back on mine after running dry. I usually always have to pull it when I put another mag in. But im fring 6.8MM so maybe something is different? But why should it be?
[QUOTE=mitch5771;19563359]My charging handle NEVER goes back on mine after running dry. I usually always have to pull it when I put another mag in. But im fring 6.8MM so maybe something is different? But why should it be?[/QUOTE]
No the charging handle, but the bolt, I think.
But mine doesn't do either.
[QUOTE=mitch5771;19563359]My charging handle NEVER goes back on mine after running dry. I usually always have to pull it when I put another mag in. But im fring 6.8MM so maybe something is different? But why should it be?[/QUOTE]
A broken bolt catch maybe? 99.9 percent of semi-auto and automatic gun bolts lock back after firing, the exceptions being some H&K guns.
Sorry, you need to Log In to post a reply to this thread.