EA announces educational version of SimCity for schools
41 replies, posted
[t]http://imgkk.com/i/2qp8.jpg[/t]
[url]http://www.theverge.com/2013/1/19/3894034/electronic-arts-announces-simcity-for-the-classroom-simcityedu[/url]
[quote=The Verge]Today, Electronic Arts announced that it is currently developing SimCityEDU, an online educational game based on the latest reboot of the company's popular SimCity franchise. Created in a partnership with GlassLabs, SimCityEDU is intended to be a learning tool for science, technology, engineering, and mathematics, and the game's curriculum will conform with US Common Core Standards. According to EA, teachers will be able to design and share lesson plans for the game online, and students will use the tool to learn important lessons in city planning, environmentalism, and social-economics as their Sims suffer or flourish based on their actions. EA has not yet announced a release date for the new educational platform, but it will likely hit classrooms after SimCity's highly-anticipted March 5th launch.[/quote]
[url]http://www.businesswire.com/news/home/20130118006002/en/EA-GlassLab-Announce-SimCityEDU-%E2%80%93-Inspiring-Generation[/url]
[quote=Electronic Arts]Electronic Arts Inc., in collaboration with GlassLab, today announced SimCityEDU is in development, an online educational community based on the award-winning SimCityTM videogame. SimCityEDU will serve as a resource for classroom teachers who have a strong interest in utilizing digital platforms as a learning tool to drive student interest in STEM (Science, Technology, Engineering and Mathematics) subjects*.
Educators will be able to create and share digital SimCity-based lesson plans that will encourage students to think critically about the challenges facing modern cities. In the classroom, SimCity will be more than a game – it will be a way for the next generation of leaders to hone their skills through urban planning, environmental management and socio-economic development.
“For decades, SimCity has been embraced by the educational community as an engaging videogame that also provides a powerful learning experience, teaching problem solving skills through imaginative civic gameplay,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “We want to up the ante of SimCity’s educational influence. Through our partnership with GlassLab, SimCity will become the foundation of a program to re-imagine learning in a way that will inspire today’s youth to get excited about STEM education and become the problem solvers of tomorrow.”
Philadelphia Mayor Michael Nutter hosted a panel today, titled “Learn. Build. Create.: Connected Learning Over the Next Four Years” at the United States Conference of Mayors in Washington, D.C. Featuring a diverse group of panelists including Special Assistant to the President for Education Policy Roberto Rodriguez, MacArthur Foundation Director of Education for U.S. Programs Constance Yowell, and musician and philanthropist John Legend, the group engaged in a discussion on the importance of community-centered, connected learning. The discussion focused on public-private partnerships with a goal to advance STEM education, including EA and GlassLab’s collaborative effort on SimCityEDU.
To learn more about forthcoming SimCityEDU project and about the SimCity videogame, which will be released worldwide from March 5, please visit [url]www.SimCity.com[/url].
* SimCityEDU’s curriculum and tools will be correlated to U.S. Common Core standards.[/quote]
If this works out (which I'm sure it will) this might be a really cool tool!
I played SimCity 4 in middle school for something called "Future Cities"
No regrets.
[quote]Educators will be able to create and share digital SimCity-based lesson plans that will encourage students to think critically about the challenges facing modern cities[/quote]
Somehow I see my AP Econ class using this.
If this had more simulator features than the actual game then I'd rather play this.
How to get in debt in six easy steps.
Herman Cain is overjoyed, I'm sure.
My elementry school had one install disk for all the computers in the school.
Fuck per-user licensing and fuck watered down educational versions.
Yo Sim City, I'm real happy for you and imma let you finish, but The Incredible Machine is the greatest educational game of all time.
[QUOTE=areolop;39285666]I played SimCity 4 in middle school for something called "future cities"[/QUOTE]
Hah, I was in that club too. We were supposed to build a full cardboard model of the city, but my teacher was super disorganized and all we did was play simcity once a week for half an hour each week, shit was great :v:
My parents are involved a fair amount in our local town council and something that they deal with a lot is the difficulty of getting things done. The sheer amount of people and bureaucracy that will try to get in your way if you want to do something even extremely simple and small is unnerving. I played SimCity 4 for the first time recently and because I'm so new to games of that genre I very quickly found that I was going bankrupt, my approval ratings were at horrible levels, and my pollution was terrible. Pretty much everything went down the shitter. Even with full control of what goes on in my simulation I can't handle anything. Now imagine how difficult it is for people in charge in real life. I think that that game has given me a real sense of respect for anyone who tries to get things accomplished in the government.
Should be the original SimCity
but i thought ea were evil that's what the internet taught me
we need more edugames like this made by professional studios
I've always believed that motivation and fun are huge keys to learning. If students don't want to learn and aren't interested in the subject there's no amount of pushing and prodding that they'll ever truly known the subject matter beyond blatant memorization.
[I]Buy the automatic A+ DLC now for 29.99![/I]
Cool. I don't know how in depth the economic features of simcity are though.
I will start the Facepunch Virtual School of the Building & Arts and send you all to detention in the SCEDU class.
I remember one of my classes had the original SimCity back in like 2005/6 and one of my classmates mixed it up with Sin City and told the teacher that it had naked people in it and SimCity was banned forever.
I was so mad
I had to play simcity 2000 for 3 months last year in CAD. what
Johnny, I failed your assignment because calling in a meteor strike on a group of protesters is not how you resolve the situation.
Mary, your project is going to get an 'F' if you can't lower your greenhouse gas emissions down to acceptable levels. Demolish your 20 coal plants.
[QUOTE=CabooseRvB;39286400]Johnny, I failed your assignment because calling in a meteor strike on a group of protesters is not how you resolve the situation.
Mary, your project is going to get an 'F' if you can't lower your greenhouse gas emissions down to acceptable conditions. Demolish your 20 coal plants.[/QUOTE]
"James, you failed the assignment because you cannot demolish your high school to build a sports stadium!"
Neat, I played some older SimCity in middle school for some project. Everyone complained that we couldn't spend all period just demolishing everything with disasters.
Every school I went to from 2nd-8th grade had some iteration of Simcity on their computers, along with most of the games that were in that Maxis bundle pack that was sold in the 90s. So we had SimAnt, SimEarth, SimTower, etc, all of them running on those old Mac G3 or G4s (until they replaced those with the bitchin rad first gen iMacs with the clear plastic cases.
Then I got to highschool and they all used those POS Dells with Pentium 3s. Which were semi-new in freshman year but really showed their age by senior year. They had no games and the IT guy was a fucking nazi.
I think the elementary school I used to go to still has those old iMacs, my little brother played SC2k in computer class too.
[editline]19th January 2013[/editline]
[QUOTE=TheLolrus;39286444]Neat, I played some older SimCity in middle school for some project. Everyone complained that we couldn't spend all period just demolishing everything with disasters.[/QUOTE]
Even better was going into other kids' cities and spamming the disasters. I knew the dev mode cheat so I could even do the disasters you couldn't access normally (like nuclear meltdown and microwave ray).
the oregon trail of a new era
sounds nice to learn economy like this
DAMNIT TIMMY YOU CAN'T PUT THE SEWAGE TREATMENT PLANT IN THE MIDDLE OF THE CBD!
YOU GET AN F!
My school's computers won't be able to run it.
Huh, that's actually kinda neat.
That's really cool. I would really enjoy seeing FUN videogames used more for educational purposes, because entertaining work is always a great way to learn, and videogames definitely could use some more validation as a media that can serve the same purpose as movies and books.
Not many public schools will use this, I'm sure. When I was in high school, my Keyboard/Document Creation & Design classes, which were just bullshit hurdles to get through so I could take Graphic Arts, were on these old ass PCs. I'm talking 322mhz with enough HDD space for Windows 95, and everything we saved had to be stored on separate computers. I can't imagine public schools having PCs that could run the new Sim City
Then again, I had a top of the line PC at the time at home, and it was just a 1.4ghz P4 with a 30GB HDD
will it have multiplayer
i can't play it if i cannot have LAN matches at school
Sorry, you need to Log In to post a reply to this thread.